greywulf
First Post
Hey Meepo & Thanee!
I thought about giving Fighters something more, but couldn't decide what so left it as it is, figuring that carrying the biggest darn magic sword and heaviest armour would pick up the slack. And if I start adding stuff at different levels before you know it there'll be feats and prestige classes and level dependent benefits and who knows where it will end?
That said, I could go for +1 attack and +1 damage every five levels for the Fighter. That would work, and give enough of kick for the Fighter types without creating too much of an arms race with the other classes.
We use it for most spells that could affect another creature. d20+Magical Attack bonus gives the DC for the poor schmuck to beat. The only exception is range attacks (Rays, etc) or touch spells, which use missile or melee attack bonus, of course.
I ditched Charisma simply to be awkward 4 stats, 4 skills and 4 classes was too "neat" for me. That, and the more I looked at the skill breakdown the more I saw that CHA wasn't really needed as the typical CHA-based skills could really be covered by MIND or even (in the case of Perform) DEX. And it opened up Charisma as being something to actually role-play, rather than quantify.
That's my excuse, anyway.
MeepoDM said:What do you think of having the Fighter's ability of +1/+1 being scalable? Maybe something as minor as level 1-10 (as it is now) and 11-20 (+2/+2)? Just to keep him from falling behind the damage scale so rapidly.
I thought about giving Fighters something more, but couldn't decide what so left it as it is, figuring that carrying the biggest darn magic sword and heaviest armour would pick up the slack. And if I start adding stuff at different levels before you know it there'll be feats and prestige classes and level dependent benefits and who knows where it will end?
That said, I could go for +1 attack and +1 damage every five levels for the Fighter. That would work, and give enough of kick for the Fighter types without creating too much of an arms race with the other classes.
MeepoDM said:Also, how exactly does the Magic attack bonus = MIND bonus + Level rule work? I understand the concept, but in regular D&D this is usually automatic with the monster having the spell cast on him rolling a Saving Throw. Is this rule used for any form of attack spell?
We use it for most spells that could affect another creature. d20+Magical Attack bonus gives the DC for the poor schmuck to beat. The only exception is range attacks (Rays, etc) or touch spells, which use missile or melee attack bonus, of course.
Thanee said:One question... why only three stats and not four? One for each skill, one for each class.
I ditched Charisma simply to be awkward 4 stats, 4 skills and 4 classes was too "neat" for me. That, and the more I looked at the skill breakdown the more I saw that CHA wasn't really needed as the typical CHA-based skills could really be covered by MIND or even (in the case of Perform) DEX. And it opened up Charisma as being something to actually role-play, rather than quantify.
That's my excuse, anyway.