bytor4232
First Post
Sadrik said:I agree feature creep is unneeded for this game. But further simplification or definition is definitely wanted/needed.
Weapons
Unarmed weapon: d4 (dagger, spiked gauntlet)
Light weapon: d6 (short sword, rapier, saber, scimitar, light mace, club)
Medium weapon: d8 (longsword, battle axe, warhammer, morning star)
Heavy weapon: d10 (bastard sword, war axe, war club, heavy mace)
Great weapon: d12 (greatclub, great sword, great axe)
Light ranged weapon: d4 (sling, hand crossbow)
Medium ranged weapon: d6 (short bow, crossbow)
Heavy ranged weapon: d8 (longbow, heavy crossbow)
This should be in these game rules.
No specific weapons that bog down and have special cases.
short sword is fundamentally just a light weapon that does 1d6. How you describe the weapon is up to the player or DM.
I really like your idea! This could be folded into the main game, maby? I don't think it would fit into the PocketMod, but I could try.
Sadrik said:Armor
Light armor: +2 AC (leather, studded leather, chain shirt)
Medium armor: +5 AC (chain mail, breast plate)
Heavy armor: +8 AC (plate mail, banded mail, splint mail)
Shield: +2 AC (covers all shields)
One suggestion would be to split the shields into Shield and Heavy Shield. Make the Shield +1 and the Heavy Shield +2.