greywulf said:I wasn't going to do this until tomorrow, but today was tomorrow yesterday, so I'm ok with that one.![]()
Well, my thought here was it really bothered me that the fighter got +3 to reflex and to fortitude. And the rogue got neither. But really that not a sticking point.greywulf said:Sadrik; it's good to see the changes you've made, I'm glad you like it. I must admit, some of them aren't to my taste (Agility /and/ Athletics as a skill? Why?)
Thanks.greywulf said:Again, some of what you've done might find it's way into the House Rules .pdf.
Conceptually I agree that a 20th level magi (why are you calling it a magi instead of a wizard?) should be able to, "Call down the thunder." So does that mean that you think the reflex save should be removed? Because as you have the rules right now they come no where near able to, "Call down the thunder."greywulf said:As to save DCs for spells - I like that they don't scale. Call me kooky, but I reckon 20th level Magi should be able to call down the thunder and all that anyone can do is run for cover, not make some dum-ass Reflex-save and still be in the same spot. High-level magic should be feared, not brushed away because of a good save. But hey, what do I know? Again, if you don't like it, change it - there'll probably be House Rules about this too, to suit every campagin level.
Bretbo said:Congrats, Wulf, on the "being official" and all that.
OK, here is the updated, edited (a little bit, anyway) and layed out verison of Microlite20 Modern. Enjoy.
greywulf said:Bretbo, thanks for the update on the Modern. You've cut it down to just 2 pages in true Microlite20 styleI like.
I'd say that you could remove more by just saying
"Stats, Races, Magic, Combat, Name and Starting Equipment, Other Hazards and Level Advancement are as per the Microlite20 Core Rules modified as appropriate for your campaign."
at the start of the text. It's a small formating change that should free up enough room to add an Equipment list.
greywulf said:Also, there's no magic-wielding core class. How about using the same classes from the (revised) Core Doc above, but with only a +1 bonus to the skills. This means each class has something unique (better to-hit and damage, sneak attack, Turn Undead and spells) but it's the Occupations will dictate the bulk of the bonus skill ranks. I like that. Just rename the Base Classes from Core to something more Modern and you're done.
greywulf said:There you go. I've added in the rules for Fighter's attack and damage bonuses, Sneak attacks and Turn Undead to http://home.greywulf.net/files/Microlite20.pdf for your review. I know. I wasn't going to do this until tomorrow, but today was tomorrow yesterday, so I'm ok with that one.
Please let me know what y'all think.
DJCupboard said:Greywulf, I like the idea of turning as a class ability (to match up with sneak attack and fighters' plusses) rather than as a spell.
Bretbo said:Congrats, Wulf, on the "being official" and all that.
OK, here is the updated, edited (a little bit, anyway) and layed out verison of Microlite20 Modern. Enjoy.
Sadrik said:I agree feature creep is unneeded for this game. But further simplification or definition is definitely wanted/needed.
Weapons
Unarmed weapon: d4 (dagger, spiked gauntlet)
Light weapon: d6 (short sword, rapier, saber, scimitar, light mace, club)
Medium weapon: d8 (longsword, battle axe, warhammer, morning star)
Heavy weapon: d10 (bastard sword, war axe, war club, heavy mace)
Great weapon: d12 (greatclub, great sword, great axe)
Light ranged weapon: d4 (sling, hand crossbow)
Medium ranged weapon: d6 (short bow, crossbow)
Heavy ranged weapon: d8 (longbow, heavy crossbow)
This should be in these game rules.
No specific weapons that bog down and have special cases.
short sword is fundamentally just a light weapon that does 1d6. How you describe the weapon is up to the player or DM.
Armor
Light armor: +2 AC (leather, studded leather, chain shirt)
Medium armor: +5 AC (chain mail, breast plate)
Heavy armor: +8 AC (plate mail, banded mail, splint mail)
Shield: +2 AC (covers all shields)