Gentlegamer
Adventurer
Very reasonable suggestions.mmadsen said:Call halflings "hobbits", of course. Call goblins "orcs", and give them light sensitivity. Call hobgoblins "Uruk-hai". Call ogres "trolls", and have them turn to stone in sunlight. Stick to red dragons, and just call them "dragons". Treants are obviously "ents".
The soldiers of Gondor, as shown in the film, can reasonably be expected to use plate armor . . . particularly the Knights of Dol Amroth.Eliminate heavy armor (splint, banded, plate, etc.). A warrior wears a hauberk of mail. You may also want to eliminate magical armor. A great warrior should wear mithril mail. Or you can just call magical armor "dwarf-forged", describe it as mithril, and keep the same +n bonus as always.
. . . or Numenorean.Masterwork weapons should always be dwarven or elven.
Not every elvish blade has to glow in the presense of orcs. Glamdring, Orcrist, and Sting were forged in Gondolin for the Orc wars . . . that is why they had that specific property.Magical swords should have cool elven names and a history. Oh, and they glow when orcs draw near, of course.
Very sensible suggestion for Middle-earth magic!Eliminate the arbitrary distinction between divine and arcane magic. Allow wizards to choose spells from any list, but make sure they fit a character conception. For instance, Saruman stuck to enchantments (charm person, etc.); Radagast stuck to nature spells (the Druid list); Gandalf cast all the cool evocations (Sunbeam, Wall of Fire, etc.). I suppose any skills fitting that character conception should be considered class skills (e.g. Diplomacy and Bluff for an enchanter like Saruman, Animal Handling and Riding for Radagast).
Clerics can be taken out, although I firmly believe that Gandalf the White and Elrond would be considered to have cleric levels. Elf Lords, such as Glorfindel, could be considered paladins.Toss out clerics and paladins. Also lose most of the magical healing -- OK, just the "cure" spells really. Most of the healing in the book is performed by trained healers using herbs and still requires plenty of bed rest. The more "magical" healing seems to be restoration of drained levels/abilities from Nazgul attacks.
I firmly believe this should be the case for ALL magical items in D&D!Any magic item should have a famous history revealing clues about how to use it.