MidKnight vs. Kerall (completed)

Wicht

Adventurer
nope

As Kerall obtains what he wants from Graydoom and re-enters the fight he launches into a beautiful rendition of a white owl attack only to have his feet swept out from under him.

The judges motion

Point to MidKnight, One Flag MidKnight, Two Flags Neutral



The sash ability to buy a style does not grant immunity. Yet one more example of how the present sash rules are quirky :)
 

MidKnight

Villager
OOC: I had actually scrapped this hand because… well just look at the moves. No one pulls this stuff up five times in a row. Not without cheating. But then I pulled a second hand. Guess what – it was worse. It had one soft move, but two sig moves. So I pulled this back from the trash can and decided to use it instead of the other.

1. The needle breaks the lake; guards against the violence of the ember!
2. The sword blasts the city before it tracks over the marsh; blocks the storm of the fire and roughly avoids the kick of the battlements! - USED
3. The fang destroys the palace; quells the beauty of the arrow!
4. The west wind decimates the caves; negates the tempest of the fortress! - USED
5. The ki-rin aggresively devours the madlands; scatters the slash of the rain! - USED
 
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Wicht

Adventurer
Actually hands like that are entirely within the realm of possibility - my last hand with Vanor is like that - the problem only occurs when you pull 3 or 4 hands like that in a row :)
 

MidKnight

Villager
MidKnight takes advantage while he has Kerall down. Blowing over Kerall like the West Wind, MidKnight lands blow after blow, robbing Kerall of his breath. The final punch lands on Kerall's jaw - flattening the villain once again!

The west wind decimates the caves; negates the tempest of the fortress!
 

Zappo

Villager
@#*&%#"£#@$%*!!!!!!:mad::mad::mad:

Ahhh... much better now. :D
I didn't know that quirk about sashes.

A full-aggressive hand can happen, about 1 time in 32. Unlikely, but not impossible.

The northstar drowns the valley; shreds the thrust of the fell dagger! (used)

The falcon assaults the marsh; fends off the foray of the cat! (used)

The thorn seeks close to the swamp; protects against the tempest of the snow!

The whispering crab glides higher than the vale; grasps the stab of the heart!

The chimera kicks the prairie; waves away the energy of the rain! (used)
 
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Zappo

Villager
The sight of the hourglass' sand prevents Kerall from concentrating. So little... so little left. MidKnight's blows take him back to reality. Kerall attempts to jump as his foe punches him, grabbing his arm and twisting it behid his back. At the same time, Kerall's other arm lands a fist on MidKnight's throat and attempts to strangle him.

The northstar drowns the valley; shreds the thrust of the fell dagger!
 

Wicht

Adventurer
The judges watch and nod. Both good moves. One seems most fitting however...

Point to Kerall, Three Flags Neutral


edit - Brain spasm, I hope you guys did not read what I wrote
 
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Zappo

Villager
OOC: no, I didn't read what you wrote, but now you made me curious...? :D
Since I've used up my Dirty Trick, we have to alternate going first now, right?

IC:
Despite this momentary success, things look grim for Kerall. A faint laughter can be heard in the air, as he attempts a Falcon assault, while fending off MidKnight's fast and sharp slashes.

The falcon assaults the marsh; fends off the foray of the cat!
 

MidKnight

Villager
Out comes the Katana of the Heavens. In the hands of a true master it adopts a life of its own, spinning and turning impossibly. It slashes across the mid-section of Kerall, narrowly missing.

This, however is not the true attack. The slashing motion draws out Kerall's defenses, leaving them low and out from his body. MidKnight follows through the slash with a great punch of the hilt to the face of Kerall!

The bloodied Kerall lashes back at the Brown Belt, but the assault is rage filled and clumsy - easily blocked by one of superior skills.

"You had better prepare to meet your sponsor, sooner than even it plans..."

The sword blasts the city before it tracks over the marsh; blocks the storm of the fire and roughly avoids the kick of the battlements!

OOC: To me, it doesn't really matter how goes first anymore. If your on and can post a move - go for it.
 
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Wicht

Adventurer
sorry - didn't see you two were ready :(

The judges have no doubt as to which move was better.

Points to MidKnight, Two Flags MidKnight, One Flag Neutral
 

MidKnight

Villager
"This ends now villain!!"

MidKnight presses the attack!

The ki-rin aggresively devours the madlands; scatters the slash of the rain!
 

Zappo

Villager
The walls of the room become blurry, as if mist was rising from the bones of the dead. The only thing that Kerall can see now is his foe, and the hourglass... one ready to strike him down and the other looming with the massive weight of inexorability. All noises feel dampened to the villain, except for the laughter of the fiend...

The chimera kicks the prairie; waves away the energy of the rain!
 

Wicht

Adventurer
Again the judges have little doubt...

Point and Match to MidKnight

Kerall Your loss has cost you much face in the eyes of your men and they desert you. You are no longer master of the plains but are now a DB 1.

MidKnight You have defeated a villain and grown stronger. You are now a brown belt 1 and the heads of many dojos look to you with respect.
 

MidKnight

Villager
Bowing to the judges, MidKnight thanks them and wishes them well.

He then turns to Kerall. "Perhaps your demon lord overestimates your skill. If your will is strong and your heart pure then maybe you should seek out Nikodemus and repent before him."

MidKnight gives Kerall a short bow and turns to take his leave of the villain.
 

Zappo

Villager
The mist grows and grows, until nothing else can be seen. When it vanishes, the two warriors (and GD and the judges as well) are back in front of MidKnight's tower. Kerall lies on the ground; MidKnight is the winner. The ganger that came to spy MidKnight with Kerall glances at the scene wild-eyed for a moment and then flees. He will undoubtedly go to the gang's encampment to report the defeat of its leader.

But Kerall isn't even thinking about that. The terror in his mind is such that he barely notices the pain in his body. The image of a huge hourglass counting the precious few days left is the only thing before his eyes.

"Is there no way out?"


OOC: and yet another proof that I'm no good at strategy matches :D
oh well, practice makes perfect.
 

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