Ashrem Bayle
Explorer
A cold wind blew through the small town of Calim’s Spring. It was the beginning of fall, and a chill breeze foretold of a dreaded winter to come. Dark clouds gathered above, red tinged lightning occasionally spidering across the sky. Any other place would have saw the darkened clouds as a promise of rain, but here on Aryth, they served only to block the light of a pale sun and cast a grim shadow over the land. That shadow seemed darker today....
The morning dew was all the moisture the ground would receive this day. And the next, for it didn't rain much anymore on Aryth, and when it did, it was often the black blood of a fallen god instead of sweet life-giving water. The air was heavy with humidity, moisture in the air that only exaggerated the bone chilling cold.
The grey light of early morning slowly washed over Calim's Spring and slowly, lethargically, it's people stirred in the light of a new day. They had nothing to look forward to, rising only because they had to. Wood must be cut, animals fed, and the dwindling stores of food protected or prepared.
The sun seemed dimmer today, the clouds struggling hard to hold back the light. The morning was unnaturally quiet. No crickets chirped, no goats bleated. The lightning that crawled across the horizon made no sound. No thunder.
A raven called from the top of the blacksmith's shop. The shrill sound cut through the silence like a rusted blade, its exclamation heralding the dawn. Or perhaps it had spotted a bit of carrion nearby? Or maybe, just maybe, it sensed the evil that approached along the Old North Road. Something was coming.
OOC: You are free to begin the game however you like so long as you are within the town or within a ¼ mile. It is roughly 7:00AM. Temperature is 24 degrees.
Calim’s Spring
Population: 313 (257 Erenlander, 18 Dorn, 38 Sarcosan)
Places, People, and Note:
Blacksmith – Ran by Burn Tyrgen, He does not make weapons.
Guard Barracks – Guards wear orange tunics when on duty. The legates allow them to carry maces. They are in charge of maintaining the 6ft wall around the town.
Hunter’s Lodge – Hunters must hunt with slings or traps. Martial weapons and spears are not allowed.
Leather Tanner – Ran by Darren Tell
Constable Grady Stover – Runs the town and commands the guard.
Torm Evenhand – Captain of the guard.
Calim's Spring obeys the laws of the Shadow. Occasionally, one of the Night King’s minions will come by and observe the town for a while before moving on. No one knows when they are coming, but their retribution is both terrible and swift against those who do not obey the Shadow’s mandates.
These mandates are as follows:
Armor and anything considered a Weapon of War is illegal.
Literacy and books are illegal.
The Practice of Magic is illegal.
Failure to obey an order given by a Officer of the Shadow is illegal.
Plotting harm against the Shadow is illegal.
Disobeying any of these mandates is punishable by however the highest ranking officer of the Shadow sees fit.
The morning dew was all the moisture the ground would receive this day. And the next, for it didn't rain much anymore on Aryth, and when it did, it was often the black blood of a fallen god instead of sweet life-giving water. The air was heavy with humidity, moisture in the air that only exaggerated the bone chilling cold.
The grey light of early morning slowly washed over Calim's Spring and slowly, lethargically, it's people stirred in the light of a new day. They had nothing to look forward to, rising only because they had to. Wood must be cut, animals fed, and the dwindling stores of food protected or prepared.
The sun seemed dimmer today, the clouds struggling hard to hold back the light. The morning was unnaturally quiet. No crickets chirped, no goats bleated. The lightning that crawled across the horizon made no sound. No thunder.
A raven called from the top of the blacksmith's shop. The shrill sound cut through the silence like a rusted blade, its exclamation heralding the dawn. Or perhaps it had spotted a bit of carrion nearby? Or maybe, just maybe, it sensed the evil that approached along the Old North Road. Something was coming.
OOC: You are free to begin the game however you like so long as you are within the town or within a ¼ mile. It is roughly 7:00AM. Temperature is 24 degrees.
Calim’s Spring
Population: 313 (257 Erenlander, 18 Dorn, 38 Sarcosan)
Places, People, and Note:
Blacksmith – Ran by Burn Tyrgen, He does not make weapons.
Guard Barracks – Guards wear orange tunics when on duty. The legates allow them to carry maces. They are in charge of maintaining the 6ft wall around the town.
Hunter’s Lodge – Hunters must hunt with slings or traps. Martial weapons and spears are not allowed.
Leather Tanner – Ran by Darren Tell
Constable Grady Stover – Runs the town and commands the guard.
Torm Evenhand – Captain of the guard.
Calim's Spring obeys the laws of the Shadow. Occasionally, one of the Night King’s minions will come by and observe the town for a while before moving on. No one knows when they are coming, but their retribution is both terrible and swift against those who do not obey the Shadow’s mandates.
These mandates are as follows:
Armor and anything considered a Weapon of War is illegal.
Literacy and books are illegal.
The Practice of Magic is illegal.
Failure to obey an order given by a Officer of the Shadow is illegal.
Plotting harm against the Shadow is illegal.
Disobeying any of these mandates is punishable by however the highest ranking officer of the Shadow sees fit.