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[Midnight] Escape from Shadow – OOC


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Endur -- Looks great! I'll be waiting to see your character's Background. Also, will you please expand on the Physical Description and Personality so that I can see a sample of your writing style?

Tailspinner -- I took another look at the Hawkeyed thread on the AtS website, and think the final version of the heroic path would be fine.

The Asmadrin race would be fine, but would require an extensive background description. It seems a little underpowered compared to other Midnight races, but if you want to choose that race, it's up to you.

As for the Orphic, at first glance I would say no. But I'll take a more in depth look at it tonight. I changed my mind about the Hawkeyed, right? ;)
 
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Coming soon, to a PbP near you!

Good Day All,

My Midnight books have been ordered from Amazon.com and should be here shortly. The more I read about the campaign and setting, the more excited I get. In the mean time, could anyone send me to a Midnight sight equivilant to DnD 3.5 site: http://srd.pbemnexus.com/home.html ? Jeremy, I appreciate your help with this.

Thanx,
ZG
 

Hello !

I had just recently read the Midnight corebook and get aggravated to give it a try ! Great setting I must say ... :p

DM, would You consider Orc Character ? I'm thinking about Orc male dabbling in forbidden, and wholesale very resentful towards current social order. He would be waiting in slave camp for his execution after futile escape attempt, or something along the line.

My base concept is Dragonblooded/Ironblooded Orc Male Conjuring Channeler/Evoking Channeler.
 

Hello jeremy dnd and fellow players,

I hope I am not too late to place an extra character into the slave pen. I was going to start up my own PBP game but I saw this and thought this would be excellent instead. I purchased the Midnight campaign setting when it first came out but our regular group has too many games running as it is – six DM’s with six games. I like the idea of a game more focused on story, atmosphere and a range of NPC’s and so I hope you will favourably consider this submission given that you only wish for three players.

Methuselas

Ironborn Male Dorn Defender 1
Medium humanoid

Hit Die: 1d10(Ironborn)+2 (hp 12)
Initiative: +2
Speed: 30 ft.
AC: 13, touch 13, flat-footed 11 (Defender +1 AC Bonus)
Base Attack: +1, grapple +3

Attack: +3 melee (1d6/x2, club)
Full Attack: +3 melee (1d6/x2, club)

Saving Throws: Fortitude +3, Reflex +4, Will +1
Abilities: Str 16 (14+2), Dex 14, Con 14, Int 10 (12-2), Wis 12, Cha 14

Skills:
Feats:

Alignment: Neutral Good
Languages: Erenlander, Norther

Heroic Path: Ironborn
Incredible Resilience
Racial Traits:
+2 Strength, -2 Intelligence
1 bonus feats at 1st-level
4 extra skill points at 1st-level
1 extra skill points at each additional level
Cold Resistance 5
+1 Racial bonus to Fortitude
+1 Racial bonus on attack rolls when fighting in groups of five or more Dorns.
Favored class: Any
Class Abilities:
Unarmed Strike
Stunning Attack

Physical Description:
Tall of stature with good musculature in terms of physical prowess, Methuselas represents the typical enslaved and towering Dorn. Lashings of the whip across back in addition to several wicked facial scars show that he has been enslaved for much of his life. Having known many cruel masters, his clear gaze combined with a friendly if cautious demeanour lends a surprising air of confidence to his movements, actions and abilities. His large Dornish hands are powerful, strong and dangerous while his blunted Dornish facial features speak of one able to take a punch without the easy splitting of skin of the typically sharp-featured Sarcosan. When given the opportunity, he would normally shave his head for Dornish shame; unfortunately, lack of access to cutting tools means that he normally has a rough reddish thatch adorning his features and face.

Background:
As already mentioned, he has been enslaved for most of his life moving from owner to owner. What family he had was quickly replaced by a series of cruel masters and indifferent slavish peers. However, there was an older Dornish slave ruthlessly cut down for some meaningless and petty slight or indiscretion who was his father figure for several years. He instilled both Dornish pride and the smarts to hide it from those who would try to enslave their spirit. For Methuselas, this brought a sense of purpose to his life and a fire in his heart. He knew he would die a young death. He would not however let his life be for nothing. As his mentor taught him, it is the small victories that you cherish.

Personality:
There is something about Methuselas that draws attention to him. While not immediately fair upon the eye, he has the earnest features that at least instil a spark or ember of trust with those of his kind. Others can see that here is one who will not run nor hide if his time is up. It is almost as if others can sense his principles despite his rough, enslaved exterior. Steady of temperament yet boldly cautious describes the somewhat polar personality of the Dorn. Methuselas embodies the heroic will of his people and will always put others before himself. To him, there is still such a thing as honour, despite his present condition and circumstance. He hopes to touch the spirits of many Dorns in his short life, in honour of his people and the man who taught him how to live with the pride of the Dorn once more.

I will finish off the feats and skills soon. If you wish a more thorough gauge of my writing style, may I suggest reading a few selections from my Story Hour.

Best Regards
Herremann the Wise
 

Zion's Ghost - Unfortunately, as far as I know, no such site exists. Against the Shadow is probably the most helpful in this regard, but does not have race/class statistics, etc.

Rikandur Azebol - I would, in fact, consider an orc character. But, like the other half-breed and gnome choices, the background should be extensive. Why would an orc be enslaved, not killed outright? There would have to be a really good reason, and I can't really think of any. But go ahead and have at it!

Herremann the Wise - Methuselas looks good. Lookin' forward to his feat and skill selection.
 


Thanks, Zions Ghost! Both of those pages look very helpful.

Endur - Sorry to see you go. Hope you enjoy reading once we start up!

Still waiting on characters, and for Herremann the Wise's skills and feats.

Eonthar, Captain Tagon, Tailspinner, Ferrix, Rikandur Azebol - Are you still interested?
 
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ZG's Character proposal

Vickory is a small boy with the look of only 14 years. He is a Sarcosan with faint traces of Caransil blood in his veins. His fair skin and bright eyes are seemingly un-affected by his harsh surroundings. Vickory is a cook for his slave masters and the other slaves. He serves in this capacity not only due to his small stature but he also fairs pretty well in the culinary arts.



Vickory has only recently discovered his sorcerer abilities. He mainly uses them to provide water for weary slaves and heal those with small wounds. However, he finds that when his anger is aroused, a powerful burning within seems to almost overtake him; he feels as if he’s going to explode. He doesn’t understand this power he feels and doesn’t know yet how to use it. Although this should normally trouble a young boy, he is more occupied with helping the other slaves.



He was taken by his family a few years back and it seems that those he becomes close with, either die or are sold to other owners. He feels very alone, but his positive outlook and never-give-up attitude keep him going (not to mention those around him). Vickory chooses to use his wit in situations, mostly since he has not much else to draw from. His brave spirit and perhaps more his naivety allows him to face most situations without fear (at least on the outside). He likes to brighten others moods by performing tricks or using his humor. He knows these are dark times, but a voice within tells him to keep hope and never give in.





Vickory is a Sarcosan with Caransil in his lineage. His heroic path is that of the Dragonblood. He is small for even a boy, and has tattoos he does not understand on his body.



(Notes to Jeremy)



With your permission I’d like him to have a slight amount of Caransil abilities, such as low light vision. I’d like for him to have a small necklace, if possible, perhaps something he kept hidden from his captors. I’d also like for him to have much stronger spells available to him under special circumstances, i.e. extremely scared or very upset. He would not know exactly how to use these abilities and in most cases he wouldn’t even know he had them. This could balance out his small stature and lack of combat prowess. Depending on the power you allow him to have is where the necklace comes in. I’ve based him off an extremely powerful sorcerer I played for many years, but he was over 200 when I played him. I’d like to try him as a child. His necklace remains his balance to his power. When the necklace is removed from him, he loses all memory. He only knows what he can now read off his tattoos and an innate attraction to the necklace (he feels drawn to it and compelled by it). When wearing the necklace he cannot read his tattoos and does not know its significance or its purpose, only his physical need of it. Unknown to even him, his actual age is probably 20-25. In the other games he was ½ Human, ¼ Elvin, and ¼ Dragon.



All of this is obviously up for you to decide. His character has years of background and I believe will be a great addition to the party. Once my books arrive, with your go-ahead, I’ll be able to convert him to Midnight’s character settings.



I look forward to this campaign…



Thanx

ZG
 

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