Derulbaskul
Adventurer
Quoting S'mon:
Yes, I agree. My comment about LotR was referring both to a combination of the backstory and also a sense of the "cinematic" about the campaign, that it would be large in scope and scale and emphasise character development over rules lawyering.
I think the key to weakening Izrador is to target his mirrors but, of course, this is easier said that done. However. a commando force striking simultaneously at several mirrors, supported by a large-scale diversionary attack (possibly massed dwarves and elves, may be enough to really weaken Izrador.
Another option, the "Elric option", is to find an artefact of the darguul similar to the Horn of Change found by Elric... and destroy Aryth and create a new world. Enter Dawnforge....
As has been mentioned elsewhere I think, in most respects the Midnight setting most closely resembles the situation in the Silmarilion towards the end of the First Age, when Melkor/Morgoth is triumphant, before the rest of the Valar step in to kick his butt.![]()
Yes, I agree. My comment about LotR was referring both to a combination of the backstory and also a sense of the "cinematic" about the campaign, that it would be large in scope and scale and emphasise character development over rules lawyering.
From what I know of the Midnight setup, mortal PCs ought eventually to be able to challenge and defeat the Night Kings, whereas Izrador probably still doesn't have a physical form that can be beaten as such, so somehow restricting, banishing or imprisoning him would seem to be reasonable ultimate goals for a campaign. By contrast Tolkien's Morgoth did have physical form which could be harmed by mortals but his spirit wasn't killable, he could only be banished.
I think the key to weakening Izrador is to target his mirrors but, of course, this is easier said that done. However. a commando force striking simultaneously at several mirrors, supported by a large-scale diversionary attack (possibly massed dwarves and elves, may be enough to really weaken Izrador.
Another option, the "Elric option", is to find an artefact of the darguul similar to the Horn of Change found by Elric... and destroy Aryth and create a new world. Enter Dawnforge....
