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Midnight or AU

rook111

First Post
I am getting ready to get back into the fantasy genre and am stuck between deciding on which new setting to run. I had planned on running Midnight but then I got AU and now I'm thinking I might like to run that instead.

Anyone want to give me some pros and cons for one or the other?
 

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Midnight would be my preference having seen both

PRO's
1) Very novel setting
2) More bang for the buck
3) Far prettier interiorly than AU
4) Paths
5) Nice approach to magic
6) Will have a trilogy of related Novels!

CON's
1) unlikely to have as many sourcebook appear as AU will
2) Won't have its own miniatures like AU will
3) although a novel setting it it is far more archetypal than AU
4) Likely won't have lots of E-products and enhancments like AU
 

What do you want?

Do you want a high fantasy game, or a dark and gritty game. While you can technically do the latter with AU, it's setting seems far more high fantasy. Midnight is Dark and Gritty.

If you cannot decide...ask all your players.
 

You ought to be able to use bits from both -- for example, have AU PCs with heroic paths, or allow some AU classes in Midnight. The oathsworn, unfettered, warmain, and akashic ought to be fine -- no real magic, IIRC. The totem warrior & champion would be a bit trickier, but still feasible, IMO. The spellcasting classes would be much harder, but you could steal bits -- greenbond abilities for druids, etc.

I've toyed with the idea of having the AU classes represent outsiders -- people from across the sea, from lands that aren't quite under the Shadow. Yet.
 

Buy both. Use both. :) I'm going for that ideal. ;) Besides I promised Ash if I supported his Sage cause he'd make sure to get a deity named for me some day. ;)
 

Morpheus said:
AU in Midnight?

That's what I want to do! Personally, I'd run Midnight as an AU campaign, where the D&D Cleric class is freely available... to the evil clerics of the land. :D

Probably leave out the AU races in favor of the standard D&D ones, to keep the setting mostly intact.
 


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