...Midnight?

Midnight not working for my group...

Ashrem Bayle said:


I'm curious as to why you say this?

It's one of them settings that has to have the flavour, in-game, to make it work. Or it certainly seems to be that way.

My group consists of five guys. Two of those cannot (or will not) role-play to save their lives. The third one is a weird case. He doesn't role-play as such, but his characters can be interesting. He only plays CN, though, regardless of what's written on his character sheet.
I myself am an average player. I can role-play, but I tend towards a bit of loony characters, I'm afraid. The usual DM, when he plays, tends to go for weird characters. That leaves only one proper player, very good at role-playing.

And we have a definite lack of players in the area, so we have to make due with what's available :)

We tried Dragonlance. Also didn't work for us. Tried Ravenlof. Failed miserably. The only thing that kind of works for us is FR, where you have a mish-mash of things, and everything is, more or less, without any specific flavour. It's just general high fantasy with blue-skinned elves. :D

Looking along those lines, I don't think Midnight would work for my group.
 

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Re: Midnight not working for my group...

Perun said:
We tried Dragonlance. Also didn't work for us. Tried Ravenlof. Failed miserably. The only thing that kind of works for us is FR, where you have a mish-mash of things, and everything is, more or less, without any specific flavour. It's just general high fantasy with blue-skinned elves. :D

Check out Oathbound. It may be just what you are looking for, though not my cup o' tea.
 
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Re: Re: Midnight not working for my group...

Emiricol said:


Check out Oathbound. It may be just what you are looking for, though not my cup o' tea.

Yea, may be.

Midnight is, in my experience, very ROLE-play oriented. I have yet to run combat in the Midnight setting. That said, my players constantly fear for their lives.
 

Re: Re: Re: Midnight not working for my group...

Ashrem Bayle said:


Midnight is, in my experience, very ROLE-play oriented. I have yet to run combat in the Midnight setting. That said, my players constantly fear for their lives.

Now hearing that statement, I really want to hear more. No combat, fascinating. :) Please, can you tell me more about your campaign? What are the players so fearful of and what have you done to heighten that fear without doing any combat?
 


Yeah, it's all a matter of taste. I looked through it in my FLGS, and I wasn't impressed. I admit the book is well written, just not my cup of tea. The setting is meant for role playing heavy groups. The basic premise is that the world is doomed and there is nothing that you can do to stop it. You play legendary, but ultimately tragic heroes. I prefer heroic/swashbuckling fantasy, so the setting doesn't really run well with me. If you are interested in intense role-playing with dark and tragic stories this may be the setting for you. If not, look elsewhere.
 

I can't say much because my table top campaign is also the basis for the PbP game that I'm running.

However, here is some advice.

1. Metagaming - I told the players very early on about the setting. I stressed how hard it is and how much they have against them. I told them that it is very possible their characters could die and that I wouldn't fudge the dice to save them.

2. Fear of the Unknown - All my players know the typical orc's stats. However, orcs aren't just orcs in Midnight. They are individuels and can be a powerful force in their own right. Creatures are left vague. The way I describe them goes a long way in insuring the PCs don't want to tangle with them.

3. Mundane Dangers - Midnight is a tough world stuck in perpetual winter. It doesn't rain very often. Lightning storms are a common occurance. I also implemented some house rules that further bend the d20 rules to fit the Midnight setting. I've revised the starvation and dehydration rules so that they do CON damage instead of nonlethal damage. Also, I've introduced weapon and armor degredation rules. Since weapons and armor are illegal, it is very hard to find someone willing to repair them, that is, assuming they even know how.

4. Paranoia - Is their a magic sniffing Asterax nearby? Can we really trust these townsfolk not to turn us over to the Shadow in exchange for a loaf of bread? Its just one orc, should we attack or flee?

If you want more, post an email address I can reach you by, and I'll send you a quick write-up of some of our early sessions.
 

Midnight is by far one of the best settings EVER released.

Sure it has many parallels to modern fantasy literature, but it's not like other settings don't as well.

Granted Midnight is definetely either a "your thing" or "not your thing" sort of issue, it doesn't seem to be much of an inbetween.

My only problem with it is that my book is literally falling apart. I wrote FFG to see if they can get me a new copy if I send them this copy, but I have yet to recieve a reply.
 

Orias said:
Midnight is by far one of the best settings EVER released.

Sure it has many parallels to modern fantasy literature, but it's not like other settings don't as well.

Granted Midnight is definetely either a "your thing" or "not your thing" sort of issue, it doesn't seem to be much of an inbetween.

My only problem with it is that my book is literally falling apart. I wrote FFG to see if they can get me a new copy if I send them this copy, but I have yet to recieve a reply.

You should, if not, write them again. They replaced mine, no questions asked.
 


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