Midway Mining Expedition (PbP)

Eric Zephlaer

Gaming Aficianado
LOL. It seems the "carless" has been fixed.
Bjorn offers a suggestion. "That new sentry is fairly high up there, but I think that if we take our time and circle around to come up the back side of the peak, we could get above him and cause an avalanche to fall down on him."
OOC: 78
 

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Kwargrow

Gamer Extraordinaire
Coldtree nods in support of Bjorn's plan. "Let us get to it." He intends to sneak and manipulate waylines to blur his image as they move to where they can cause the avalanche.
95(+63)=158
 

MacConnell

Creator of The Untamed Wilds
Coldtree points...
Bjorn offers...
Unbeknownst to the party, the sentry is not the same person each time and the post is exchanged while the three men make their way far around to the north side of the peak. The relocation takes more than a full day, as the walking, alone, is difficult, much more the climb. When the summit is finnally attained, two days later, it becomes readily evident that Nigel’s desire can indeed be met using Bjorn’s idea.

Strength is not really necessary to dislodge a suitable outcropping of rock to make an avalanche. Bending mechanical waylines, air is used, along with physical pressure to break loose a piece of the mountain. The large piece of stone probably weighs as much as all three men. Once it breaks loose, gravity takes its toll.

The wedge of rock slams over into the incline causing a loud quaking rumble. The descent cascades as more debris is knocked loose and combines with the fall. There is not a realistic chance for the sentry below to avoid being crushed, for he cannot fly, and no person could outrun the falling death. The cry of the sentry, when he knows his life is forfeit, is cut off, as he is buried beneath the pile of rubble that continues on for some distance, smaller stones and a huge cloud of dust continue all the way down into the Deviard encampment. Nigel, Lunnaya, and Bjorn have no need to watch the entirety of the disaster unfold, for this might put them at risk of being noticed by members of the enemy who will surely be looking up at all the noise.
Coldtree: full wellness
Harnin arrows: 17
Tunic: 52
Tehn: full wellness
Saber: 20 - 3 = 17
Tunic: 52
Bjorn: full wellness
Currency:
Standard Earnings: 360 shillings / 10 days
Shillings: 437
Harnin Bucklers: 2
Harnin Hammers: 12
Silver Ingots: 100

Animal Parts:
Ant Pinchers: 5, (Cohesion +1)
Beetle Elytra: 5 pair (deflect 4, soak 2)
Coot Feathers: 1 set, (Cohesion +1)
Goat Beard Talisman: {Will +2}
Greenjay Feather Talisman: ??
Harvester Feather Talisman: 1, (Health +1)
Roadrunner Feather Talisman: 2: ??

Ores:
Aluminum: 4, {shock x3}
Cobalt: 1, ??
Copper: 7, {shock or compulsion x5}
Gold: 7, ??
Magnesium: 14, {recover x3}
Molybdenum: 10, {shock or compulsion x4}
Nickel: 5, {shock x4}
Platinum: 10, ??
Silver: 8, {shock or compulsion x5}
Tin: 1, {- Mind x 2}
Titanium: 8, ??
Vanadium: 7, ??
Zinc: 14, {Mend x 2}

Plants:
Berserker Flowers: 1 measure, {+ Strength x2 / - Mind x3}
Dried Flowers: 2: ??
Mend Leaves: 3 measures, {Restore x 2}

Stone:
Bloodstone: 1, {Health +1}
Coal: 1, (heat x3)
Emberstone: 1, {Confluence +2}
Flint: 1, (Shock x2)
Heartstone: 1, {Confluence +1}
Lodestone: 9, (shock x 3)
Milkstone: 1, {Will +2}
Slate: 3, {Sound x2}
Slickstone: 4, {Frostbite x3}

Oddities:
leather scroll containing Deviard writing
OOC: Each character receives 5 DP. State nominal actions and intentions. Provide 1 random roll.
 


MacConnell

Creator of The Untamed Wilds
Coldtree remains...
Coldtree: 25(stealth) + 48(soullessness) + 83(d100) = 156
Coldtree: 28(observation) + 53(hearing) + 83(d100) = 164
Once the rumbling ceases, the obvious sounds of commotion from far below can be heard by everyone. The chaos is short lived as Nigel Coldtree determines that someone with a commanding voice almost immediately took charge and began barking orders. Very little of the Deviard language is understood but a command sounds the same no matter the words or language.

The intent listening also gives Coldtree the impression that very few members of the Deviard encampment remain. No sounds is ever heard to indicate that someone is coming to directly investigate. With such an avalanche, there really is little point. Whatever is happening, is only happening below, but the voices become organized as if a definitive course of action is being pursued.
Coldtree: full wellness
Harnin arrows: 17
Tunic: 52
Tehn: full wellness
Saber: 20 - 3 = 17
Tunic: 52
Bjorn: full wellness
Currency:
Standard Earnings: 360 shillings / 10 days
Shillings: 437
Harnin Bucklers: 2
Harnin Hammers: 12
Silver Ingots: 100

Animal Parts:
Ant Pinchers: 5, (Cohesion +1)
Beetle Elytra: 5 pair (deflect 4, soak 2)
Coot Feathers: 1 set, (Cohesion +1)
Goat Beard Talisman: {Will +2}
Greenjay Feather Talisman: ??
Harvester Feather Talisman: 1, (Health +1)
Roadrunner Feather Talisman: 2: ??

Ores:
Aluminum: 4, {shock x3}
Cobalt: 1, ??
Copper: 7, {shock or compulsion x5}
Gold: 7, ??
Magnesium: 14, {recover x3}
Molybdenum: 10, {shock or compulsion x4}
Nickel: 5, {shock x4}
Platinum: 10, ??
Silver: 8, {shock or compulsion x5}
Tin: 1, {- Mind x 2}
Titanium: 8, ??
Vanadium: 7, ??
Zinc: 14, {Mend x 2}

Plants:
Berserker Flowers: 1 measure, {+ Strength x2 / - Mind x3}
Dried Flowers: 2: ??
Mend Leaves: 3 measures, {Restore x 2}

Stone:
Bloodstone: 1, {Health +1}
Coal: 1, (heat x3)
Emberstone: 1, {Confluence +2}
Flint: 1, (Shock x2)
Heartstone: 1, {Confluence +1}
Lodestone: 9, (shock x 3)
Milkstone: 1, {Will +2}
Slate: 3, {Sound x2}
Slickstone: 4, {Frostbite x3}

Oddities:
leather scroll containing Deviard writing
OOC: Each character receives 5 DP. State nominal actions and intentions. Provide 1 random roll.
 

Eric Zephlaer

Gaming Aficianado
After a considerable amount of time has passed, Bjorn get the attention of Coldtree and quietly conveys his thoughts. "I think we should move around and risk taking a look. If no one is coming this way, perhaps they are calling it quits. Maybe we can pick off some stragglers for a few souvenirs."
OOC: 88
 

Kwargrow

Gamer Extraordinaire
I think we should move around and risk taking a look
Coldtree nods without speaking and will manipulate waylines to improve his stealth. He will move to where he can observe the Deviard people.
Maybe we can pick off some stragglers for a few souvenirs.
Coldtree shakes his head. "If they are broken and leave, we should not interfere. If we attack again and it doesn't go our way, it could restore their morale. At this point they must think there is more than three of us. Let them go on thinking that."
98(+21)=119
 

MacConnell

Creator of The Untamed Wilds
... Bjorn gets...
Coldtree nods... shakes his head...
Coldtree: 25(stealth) + 48(soullessness) + 119(d100) = 192
Though he likes the idea presented by Bjorn, Tehn agrees with the logic from Coldtree. He too will move to a different vantage point to observe what happens below.

By the time the DWAC members discuss the matter and reposition themselves, they may be pleased and a bit surprised to find that the few remaining Deviards are organizing a departure through the Hunting Gate, which was on the west side of their encampment. This departure route would ensure that they do not pass by either the Kozzog Monastery or the Midway Mining Community.

From all intents and purposes, it appears that the three men have been successful in driving away the Deviard insurgency. All that remains is to be paid and congratulated.
Coldtree: full wellness
Harnin arrows: 17
Tunic: 52
Tehn: full wellness
Saber: 20 - 3 = 17
Tunic: 52
Bjorn: full wellness
Currency:
Standard Earnings: 360 shillings / 10 days
Shillings: 437
Harnin Bucklers: 2
Harnin Hammers: 12
Silver Ingots: 100

Animal Parts:
Ant Pinchers: 5, (Cohesion +1)
Beetle Elytra: 5 pair (deflect 4, soak 2)
Coot Feathers: 1 set, (Cohesion +1)
Goat Beard Talisman: {Will +2}
Greenjay Feather Talisman: ??
Harvester Feather Talisman: 1, (Health +1)
Roadrunner Feather Talisman: 2: ??

Ores:
Aluminum: 4, {shock x3}
Cobalt: 1, ??
Copper: 7, {shock or compulsion x5}
Gold: 7, ??
Magnesium: 14, {recover x3}
Molybdenum: 10, {shock or compulsion x4}
Nickel: 5, {shock x4}
Platinum: 10, ??
Silver: 8, {shock or compulsion x5}
Tin: 1, {- Mind x 2}
Titanium: 8, ??
Vanadium: 7, ??
Zinc: 14, {Mend x 2}

Plants:
Berserker Flowers: 1 measure, {+ Strength x2 / - Mind x3}
Dried Flowers: 2: ??
Mend Leaves: 3 measures, {Restore x 2}

Stone:
Bloodstone: 1, {Health +1}
Coal: 1, (heat x3)
Emberstone: 1, {Confluence +2}
Flint: 1, (Shock x2)
Heartstone: 1, {Confluence +1}
Lodestone: 9, (shock x 3)
Milkstone: 1, {Will +2}
Slate: 3, {Sound x2}
Slickstone: 4, {Frostbite x3}

Oddities:
leather scroll containing Deviard writing
OOC: Each character receives 5 DP.
GM: This concludes the Midway Mining Game.
 
Last edited:

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