Midway Mining Expedition (PbP)

Kwargrow

Gamer Extraordinaire
it would be to the benefit of both this mining camp and the Kozzog if the DWAC wanting to attempt to negotiate on their behalf with the discovered Deviard
Coldtree thinks the only way to negotiate is from a position of strength. While watching the transfer of slave labor, he comes up with a plan. He says, "If we sneak around and free the slaves of this tribe it will weaken them. If we let them continue to use these tactics of forced labor, it will only be a matter of time before they are attacking Midway in force for the experienced workers and tools." He intends to observe guard numbers and frequency of trips around the slaves, making notes to keep the information correct.
94(+72)=166
 

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MacConnell

Creator of The Untamed Wilds
Coldtree thinks... says... intends...
Coldtree: 22(observation) + 44(enhanced hearing) + 166(d100) = 232
Paying meticulous attention to the housing and movement of the slaves yields a surprising amount of information. There are two distinct groups of slaves both being housed in the same facility. The shifts allow for a larger number of people in a smaller space. The housing is strategically located within the village, not readily allowing for unnoticed access.

The slaves are fed outside and, apparently, fed and watered well. They are not bound in any way nor specifically kept under guard. No guard is even posted outside the sleeping quarters, but the door is barred from the outside. The slaves are treated as sub-par people but not with abuse or cruelty. Logistically there seems too few handlers during transport, but counting shows that no slave has run during the observation period.

The slaves even carry their own tools which certainly could be applied as weapons. The returning group brings back ore, indicating their purpose.

After several more days of observation, it does not seem likely that the living structure could be approached but it is highly likely that the mining crew could be assaulted as some distant point. Other activities show that slaves are only used for mining. The Deviards hunt and gather their own food.
Coldtree: full wellness
Harnin arrows: 17
Tunic: 52
Tehn: full wellness
Tunic: 52
Currency:
Standard Earnings: 360 shillings / 10 days
Shillings: 437

Animal Parts:
Ant Pinchers: 5, (Cohesion +1)
Ant Stingers: 1, {Toxin x2}
Beetle Elytra: 5 pair (deflect 4, soak 2)
Coot Feathers: 1 set, (Cohesion +1)
Goat Beard Talisman: {Will +2}
Greenjay Feather Talisman: ??
Harvester Feather Talisman: 1, (Health +1)
Porcupine Quill: 1, {Cohesion +2}, (toxicity x 3)
Roadrunner Feather Talisman: 2: ??

Ores:
Tin: 1, (Persona +1), {- Mind x 2}
Zinc: 7, (Health +1), {+ Body x 2}
Unknown: 24

Plants:
Berserker Flowers: 1 measure, {+ Strength x2 / - Mind x3}
Dried Flowers: 2: ??
Mend Leaves: 3 measures, {Restore x 2}

Stone:
Bloodstone: 1, {Health +1}
Coal: 1, (heat x3)
Emberstone: 1, {Confluence +2}
Flint: 1, (Shock x2)
Heartstone: 1, {Confluence +1}
Lodestone: 1, (shock x 3)
Milkstone: 1, {Will +2}
Slate: 3, {Sound x2}

Oddities:
nothing here
OOC: Each character receives 5 DP. State intentions and nominal actions. Provide a random roll.
 
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MacConnell

Creator of The Untamed Wilds
Coldtree intends to sneak... ambush.
The transport of the slaves for mining is performed quite efficiently, but there is an opportunity for ambush. For when the miners and their slaves break for meals, they are taken outside of the dig site and little care seems to be taken of the local environment.

Not having had to use his bow in some time, Coldtree works his shoulders and stretches the string a few time to make sure that he is ready. He takes a position downhill, a short distance from the entrance to the small manmade cave to wait. Tehn moves uphill very near the cave and hides, having no feasible means of a projectile assault. The plan being that when the Deviard manage to determine from where they are being shot, he will engage them in melee.

The Deviard are far from stupid. It only take two shots for them to analyze the trajectory and begin to move. The slaves all lay face down on the ground after the second arrow.

There are 4 Deviards and 8 slaves. The Deviards are clad in thin leather tunics, whether male or female, and each is equipped, or could be as they are currently eating, with a metal buckler and hammer. The slaves have hammers and mining spikes.
Coldtree: 46(motility)
Lunnaya: 25(camouflage)
Coldtree: 30(hide) + 46(dampen sound) + 73(d100) = 149
Lunnaya: 42(hide) + 25(camo) + 73 = 140

Deviards: 16(wariness) + 30(analysis) + 83(d100) = 129
149 - 129 = 20
140 - 129 = 11
Coldtree: 26(launch) + 24(accuracy) + 36(clarity) + 73(d100) = 159 + 46(motility) = 205 + 50(range) = 255

Deviards: 16(avoidance) + 30(analysis) + 83(d100) = 129
255 - 129 = 126 * 10 = 13 - 2(deflect) = 11
D1 & 2: Body: 10 - 11 = -1, incapacitated.
As the first Deviard is dropped with an arrow, the remaining three instantly stand, drawing their bucklers and hammers. As the second falls, the remaining two turn to charge toward the hidden location of Coldtree, having now determined where he is. They are still unaware of Lunnaya, who has yet to engage.
Coldtree: full wellness
Harnin arrows: 17
Tunic: 52
Tehn: full wellness
Tunic: 52
Currency:
Standard Earnings: 360 shillings / 10 days
Shillings: 437

Animal Parts:
Ant Pinchers: 5, (Cohesion +1)
Ant Stingers: 1, {Toxin x2}
Beetle Elytra: 5 pair (deflect 4, soak 2)
Coot Feathers: 1 set, (Cohesion +1)
Goat Beard Talisman: {Will +2}
Greenjay Feather Talisman: ??
Harvester Feather Talisman: 1, (Health +1)
Porcupine Quill: 1, {Cohesion +2}, (toxicity x 3)
Roadrunner Feather Talisman: 2: ??

Ores:
Tin: 1, (Persona +1), {- Mind x 2}
Zinc: 7, (Health +1), {+ Body x 2}
Unknown: 24

Plants:
Berserker Flowers: 1 measure, {+ Strength x2 / - Mind x3}
Dried Flowers: 2: ??
Mend Leaves: 3 measures, {Restore x 2}

Stone:
Bloodstone: 1, {Health +1}
Coal: 1, (heat x3)
Emberstone: 1, {Confluence +2}
Flint: 1, (Shock x2)
Heartstone: 1, {Confluence +1}
Lodestone: 1, (shock x 3)
Milkstone: 1, {Will +2}
Slate: 3, {Sound x2}

Oddities:
nothing here
OOC: Each character receives 5 DP. State combat intentions. Provide two random rolls.
 

Kwargrow

Gamer Extraordinaire
Coldtree is pleased that the slaves do not fight with them, since he wants DWAC to take all the credit. He intends to drop his bow and fight in melee next to Tehn. He will manipulate waylines to cause sonic attacks with his hand to hand strikes.
100(+64)=164, 72
 

MacConnell

Creator of The Untamed Wilds
Coldtree... melee... sonic...
Coldtree: 46(motility)
Lunnaya: 25(camouflage)
Deviards: 50(blur)
Lunnaya: 42(hide) + 25(camo) + 73 = 140
140 - 129 = 11
Coldtree: 31(readiness) + 24(speed) + 36(clarity) + 164(d100) = 255
Lunnaya: 32 + 23 + 25 + 75 = 155
Deviards: 24 + 18 + 60 + 120 = 222
Coldtree: 300(wait) - 255 = 45
Lunnaya: 400(move) - 155 = 245
Deviards: 300(move) - 222 = 78
Coldtree sees Tehn come from hiding and begin running up behind the two Deviards who are running toward him. The image of each Deviard blurs as he runs. Coldtree takes a defensive posture, bending mechanical waylines to manipulate air as he does. He is faster to act than the first Deviard to reach him.
Coldtree: 31(aggression) + 24(accuracy) + 46(fury) +164(d100) = 265
Lunnaya: 32(finesse) + 23 + 25 + 75 = 155 + 11(surprise) = 166
Deviards: 72 + 120 = 192

Coldtree: 31(readiness) + 24(avoidance) + 34(analysis) + 72(d100) = 161 + 46(motility) = 207
292 - 207 - 24(kilter) = 61% * 10 = 6
Lunnaya: 32 + 42(counter) + 29 + 75 = 178
Deviards: 24 + 18 + 30 + 74 = 146 + 50(blur) = 196
265 - 196 = 69% * 4 = 3
Coldtree: 27(bending) + 46(thump) + 72(d100) = 145

Deviards: 24(conditioning) + 60(clarity) + 74(d100) = 158
D1 & 2: Body: 10 - 11 = -1, incapacitated.
D3: Mind: 10 - 3 = 7, dazed.
Coldtree moves with the agility of an elder adder. He snakes to his right and punches the first Deviard to reach him in the face, despite his blurry image, dazing him a bit. He is, however, unable to generate a sonic thump. The Deviard, in turn, is unable to connect with his hammer.

The second Deviard, using the advantage of a double team, hits Nigel in the chest with a hammer, knocking the wind from him.

Even thought he has the advantage of surprise, Lunnaya runs up behind the enemy but, likely due to their blurred images, misses his assault. The Deviards realize they have been duped into thinking there was only one enemy.
Coldtree:: Mind: 10 - 6 = 4, confused.
Harnin arrows: 17
Tunic: 52
Tehn: full wellness
Tunic: 52
Currency:
Standard Earnings: 360 shillings / 10 days
Shillings: 437

Animal Parts:
Ant Pinchers: 5, (Cohesion +1)
Ant Stingers: 1, {Toxin x2}
Beetle Elytra: 5 pair (deflect 4, soak 2)
Coot Feathers: 1 set, (Cohesion +1)
Goat Beard Talisman: {Will +2}
Greenjay Feather Talisman: ??
Harvester Feather Talisman: 1, (Health +1)
Porcupine Quill: 1, {Cohesion +2}, (toxicity x 3)
Roadrunner Feather Talisman: 2: ??

Ores:
Tin: 1, (Persona +1), {- Mind x 2}
Zinc: 7, (Health +1), {+ Body x 2}
Unknown: 24

Plants:
Berserker Flowers: 1 measure, {+ Strength x2 / - Mind x3}
Dried Flowers: 2: ??
Mend Leaves: 3 measures, {Restore x 2}

Stone:
Bloodstone: 1, {Health +1}
Coal: 1, (heat x3)
Emberstone: 1, {Confluence +2}
Flint: 1, (Shock x2)
Heartstone: 1, {Confluence +1}
Lodestone: 1, (shock x 3)
Milkstone: 1, {Will +2}
Slate: 3, {Sound x2}

Oddities:
nothing here
OOC: Each character receives 5 DP. State combat intentions. Provide two random rolls.
 
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MacConnell

Creator of The Untamed Wilds
Coldtree intends... punching... heat.
Coldtree: 46(motility)
Lunnaya: 25(camouflage)
Deviards: 50(blur)
Coldtree: 45 + 200(bending) = 245 + 300(confused) = 545
Lunnaya: 245 + 50(sword) = 295
Deviards: 78 + 200(bending) = 278
D3: 278 + 150(dazed) = 428
Coldtree: 31(aggression) + 24(accuracy) + 46(fury) +154(d100) = 255
Lunnaya: 32(finesse) + 23 + 25 + 75 = 155
Deviards: 72 + 115 = 187

Coldtree: 31(readiness) + 24(avoidance) + 34(analysis) + 52(d100) = 141 + 46(motility) = 187
Lunnaya: 32 + 42(counter) + 29 + 75 = 178
187 - 178 = 9% * 12 = 1 - 1(soak) = 0
Deviards: 24 + 18 + 30 + 64 = 136 + 50(blur) = 186
255 - 186 = 69% * 4 = 3
Coldtree: 27(bending) + 46(thump) + 154(d100) = 227

Deviards: 24(conditioning) + 60(clarity) + 115(d100) = 199
227 - 199 = 28% * 4 = 1
D1 & 2: Body: 10 - 11 = -1, incapacitated.
D3: Mind: 7 - 3 = 4, confused. Body: 10 - 1 = 9, irritated.
Though the Deviard is a bit dazed and Nigel somewhat confused, both are still functional, only slowed. The Deviard gathers his wits first and strikes out, ineffectively. Coldtree generates mystical heat and punches the Prospector a second time, further confusing his mind and causing a tiny amount of physical harm.

The remaining Deviard, who had turned his attention to Tehn, moves faster and hits the Faethrin with his hammer, but the blow is only glancing and the force is soaked by the tunic.

Tehn is not able to effectively riposte. Both remaining Deviards show a composure to continue to fight.
Coldtree:: Mind: 10 - 6 = 4 + 1 = 5, confused.
Harnin arrows: 17
Tunic: 52
Tehn: full wellness
Tunic: 52
Currency:
Standard Earnings: 360 shillings / 10 days
Shillings: 437

Animal Parts:
Ant Pinchers: 5, (Cohesion +1)
Ant Stingers: 1, {Toxin x2}
Beetle Elytra: 5 pair (deflect 4, soak 2)
Coot Feathers: 1 set, (Cohesion +1)
Goat Beard Talisman: {Will +2}
Greenjay Feather Talisman: ??
Harvester Feather Talisman: 1, (Health +1)
Porcupine Quill: 1, {Cohesion +2}, (toxicity x 3)
Roadrunner Feather Talisman: 2: ??

Ores:
Tin: 1, (Persona +1), {- Mind x 2}
Zinc: 7, (Health +1), {+ Body x 2}
Unknown: 24

Plants:
Berserker Flowers: 1 measure, {+ Strength x2 / - Mind x3}
Dried Flowers: 2: ??
Mend Leaves: 3 measures, {Restore x 2}

Stone:
Bloodstone: 1, {Health +1}
Coal: 1, (heat x3)
Emberstone: 1, {Confluence +2}
Flint: 1, (Shock x2)
Heartstone: 1, {Confluence +1}
Lodestone: 1, (shock x 3)
Milkstone: 1, {Will +2}
Slate: 3, {Sound x2}

Oddities:
nothing here
OOC: Each character receives 5 DP. State combat intentions. Provide two random rolls.
 

Kwargrow

Gamer Extraordinaire
Coldtree intends to continue fighting. He will augment his physical blows with Thump attacks by manipulating waylines.
96(+98)=194, 96(+63)=154
 

MacConnell

Creator of The Untamed Wilds
Coldtree intends... physical blows... Thump...
Tehn berates himself, mentally, for not augmenting his athletic skill before trying to surprise the Deviards. Though he should not spend those two extra seconds necessary to do it, he needs his luck to change.
Coldtree: 46(motility)
Lunnaya: 25(camouflage), 25(athleticism)
Deviards: 50(blur)
Coldtree: 545 + 200(bend/punch) = 745
Lunnaya: 295 + 200(bend)sword) = 495
Deviards: 278 + 200(bend/hammer) = 478
D3: 478 + 320(confused) = 798
Coldtree: 31(aggression) + 24(accuracy) + 46(fury) +194(d100) = 295
Lunnaya: 32(finesse) + 23 + 25 + 75 = 155
Deviards: 72 + 130 = 202

Coldtree: 31(readiness) + 24(avoidance) + 34(analysis) + 194(d100) = 283 + 46(motility) = 329
Lunnaya: 32 + 42(counter) + 29 + 75 = 178 + 25(camo) = 203
Deviards: 24 + 18 + 30 + 130 = 202 + 50(blur) = 252
329 - 252 = 77% * 4 = 3
Coldtree: 27(bending) + 46(thump) + 154(d100) = 227

Deviards: 24(conditioning) + 60(clarity) + 130(d100) = 214
227 - 214 = 13% * 4 = 1
D1 & 2: Body: 10 - 11 = -1, incapacitated.
D3: unconscious.
Though he was previously dazed by a blow, Coldtree moves his body in a trained pattern of motion that prevents the Deviard from being able to strike him, and Fortune smiles upon him. He strikes the blurred Prospector with a left hook. The blow plus the added pulse of air almost knocks the Deviard out. He wobbles on his feet. A second more and Coldtree lays him out.

Lunnaya is not faring so well. He seems evenly matched with the Deviard, and the two exchange and block assaults, neither getting the better of one another. The Deviard is focused on his enemy and is unaware that his remaining parter has fallen.
Coldtree:: Mind: 10 - 6 = 4 + 1 = 5 + 1 = 4, dazed.
Harnin arrows: 17
Tunic: 52
Tehn: full wellness
Tunic: 52
Currency:
Standard Earnings: 360 shillings / 10 days
Shillings: 437

Animal Parts:
Ant Pinchers: 5, (Cohesion +1)
Ant Stingers: 1, {Toxin x2}
Beetle Elytra: 5 pair (deflect 4, soak 2)
Coot Feathers: 1 set, (Cohesion +1)
Goat Beard Talisman: {Will +2}
Greenjay Feather Talisman: ??
Harvester Feather Talisman: 1, (Health +1)
Porcupine Quill: 1, {Cohesion +2}, (toxicity x 3)
Roadrunner Feather Talisman: 2: ??

Ores:
Tin: 1, (Persona +1), {- Mind x 2}
Zinc: 7, (Health +1), {+ Body x 2}
Unknown: 24

Plants:
Berserker Flowers: 1 measure, {+ Strength x2 / - Mind x3}
Dried Flowers: 2: ??
Mend Leaves: 3 measures, {Restore x 2}

Stone:
Bloodstone: 1, {Health +1}
Coal: 1, (heat x3)
Emberstone: 1, {Confluence +2}
Flint: 1, (Shock x2)
Heartstone: 1, {Confluence +1}
Lodestone: 1, (shock x 3)
Milkstone: 1, {Will +2}
Slate: 3, {Sound x2}

Oddities:
nothing here
OOC: Each character receives 5 DP. State combat intentions. Provide two random rolls.
 
Last edited:

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