Originally posted by Olinswordforger:
Mikal, The Butcher, Paladin (Blackguard), Blade Dancer, Prince of Hell
"What do I know of the cult of Asmodeous you ask!, well listen closely sonny!, and I will tell you. I grew up as a member of one of the numerous broods of minor noble children in the great city of Waterdeep. I craved wealth, power and prestige amongst my peers, and so I joined a cult that promised me all those things. I was one of many like minded dupes and peers looking for a quick and easy way influence our own futures to our best advantage with as little effort as possible, who joined the cult. Most of us, myself included, never took the cult really seriously, and considered it a bit of a lark chanting mumble jumbo and hob knobbing with other upwardly ambitious folk. Then late one night after receiving a summons from the cult priests, I joined a secret gathering, who had all been especially summoned to attend a rite, and everything changed. We were all led to a vile alter and made to swear even more vile oaths, before the dark priests began the dark rite. My memory of the following events is dark and clouded, however I remember the alter and the area surrounding it beginning to glow with a dark cold fire, and then a dark blast screaming directly at me from the alter. Everything went black, until I came to days later, only to find myself surrounded by grizzly mutilated corpses and covered in flies, maggots and a sickening gore that was the only remains of my peers and some of the other participants of that dark rite, that had become a carnal slaughter house. I do not know what happened for sure, but the authorities claim I became processed by Asmodeus and proceeded to slaughter everything within arms reach, I don’t remember any of that, but I am very certain that I lost my soul that night. I lost everything that night, my family, my home and my dignity, as I was forced to flee in disgrace as a hunted and wanted fugitive for what I had taken part in. All the cults’ promises were false and empty. I have no power or wealth of my own, save that which I have gained through my own hard fought efforts and the dark grace of Shevarash the Black Archer. The only thing that the cult left me with was this mark of Asmodeus burned into my flesh. My only desire now is for vengeance, to see the cult and its lies wiped out and perhaps to even destroy Asmodeus, at any cost. I have already lost everything including my soul, what more do I have to lose, and only vengeance to gain."
Build Goals:
When I saw the picture above, after having read the Followed a cult background and Devil’s Pawn Theme, and the Prince of Hell Epic Destiny, I got inspired and thought they would mesh well with a Blackguard. I want to make this a workable dual axe wielding build that uses the above Background, Theme and Epic Destiny and is as Optimized as possible.
This build uses the following sources:
AV - Adventurer's Vault
AV 2 - Adventurer's Vault 2
DP - Divine Power
DXXX - Dragon Magazine, issue XXX
FRCG - Forgotten Realms Campaign Guide
HoS - Heroes of Shadow
HotFL - Heroes of the Fallen Lands
HotFK - Heroes of the Forgotten Kingdoms
MP - Martial Power
MP2 - Martial Power 2
NCS - Neverwinter Campaign Setting
PHB - Player's Handbook
PHB2 - Player's Handbook 2
PHB3 - Player's Handbook 3
References:
Show
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Tainted Faith: The Blackguard's Guide by Litigation
Thrill of the Hunt: The Ranger's Handbook by lordduskblade
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The game group I play with has House ruled that all Characters start with a 24 point spread for ability scores to start with, so this build is based off of that point spread.
Level 1 (Snapshot)Show
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The Butcher Mikal, level 1
Human(PHB), Paladin (Blackguard)(HoS)
Vice: Vice of Domination(HoS)
Human Power Selection Option: Bonus At-Will Power(PHB)
Followed a Cult (+2 to Streetwise)(DP)
Theme: Devil's Pawn(NCS)
FINAL ABILITY SCORES
STR 18, CON 13, DEX 13, INT 8, WIS 10, CHA 16
STARTING ABILITY SCORES
STR 16, CON 13, DEX 13, INT 8, WIS 10, CHA 16
AC: 18 Fort: 16 Ref: 13 Will: 15
HP: 28 Surges: 11 Surge Value: 7
TRAINED SKILLS
Athletics +7, Bluff +8, History +4, Intimidate +8, Religion +4
UNTRAINED SKILLS
Acrobatics +1, Arcana +1, Diplomacy +3, Dungeoneering +0, Endurance +1, Heal +0, Insight +0, Nature +0, Perception +0, Stealth +1, Streetwise +5, Thievery +1
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Devil's Pawn Attack: Hellfire and Brimstone(HoS)
Paladin Attack: Dread Smite(HoS)
Paladin Utility: Shroud of Shadow(HoS)
Paladin Attack 1: Ardent Strike(DP)
Paladin Attack 1: Vengeance Strike(Hos)
Paladin Attack 1: Dominator's Strike(Hos)
FEATS
Level 1: Axe Expertise(HotFL & HotFK)
Level 1: Weapon Focus (Axe)(PHB)
ITEMS
Adventurer's Kit
Plate Armor
Battleaxe
Discussion:
The ability Score distribution is key for this build, a 24 point spread is used in the group I play with, so Strength gets cranked up as high as it can go (9 out of 24 points), for an 16 before racial modifiers, because just about everything you do depends on that ability score, including your attack rolls, damage rolls, and your Fortitude defense. Constitution and Dexterity get 3 points each (for 6 of 24 points) to set them up for future feat requirements. Charisma being the Secondary stat gets the remaining (9 of 24 points) and needs to start high and keep high at all times. It determines the damage from all your Striker features, as well as your encounter power Dread Smite.
One priority is to increase the accuracy of your attacks, if you don’t hit you can’t cause any carnage, pain and mayhem so you pick up axe expertise, and a little boost to your damage when you do hit from weapon focus (axe).
On the subject of powers, being Human gets you a nice toy to play with, in the form of
Ardent strike: buying back the Paladin's native Defender role in one fell swoop if you take this. If you hit with it, you Divine Sanction the enemy, landing a mark complete with its own no-action punishment mechanic and even some feat support on its own. And even better, you can charge with it, so it's compatible with most of the DPR optimization tricks therein! For this build, this is about as perfect a marriage of the Striker and Defender roles imaginable.
We also pick up the following attacks automatically with this build,
Dominator’s Strike: It's exactly a STR-primary/CHA-secondary copy of Bolstering Strike. Which is decent enough when you want a some extra survivability in the form of THPs in a pinch.
Dread Smite: The initial damage, a scaling amount plus your Charisma modifier, happens hit or miss, and then on top of that, if you hit with the triggering attack, it deals a scaling amount of ongoing damage, save ends. Oh, did I mention the damage is cold and necrotic? The cold part, in particular is very important, since because of the way resistances work, it masks the fact that necrotic is commonly resisted.
Vengeance Strike: gives you a power bonus to damage that increases the more enemies surround you. The increasing damage buff effect is reminiscent of the increasing attack buff effect of the O-Paladin and Cavalier power Valiant Strike.
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Level 2 Show
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Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feat: Commanding Vow (D388)
New Utility Power: Vice’s Reward(HoS)
Magic Items (Expected GP = 1,920):
LVL 3: (680GP): Flesh Grinder Battleaxe +1
LVL 2: (520GP): Dwarven Plate Armor +1
LVL 2: Badge of the Berserker +1
200GP
Discussion:
At this level, you pick up a free action slide for an adjacent enemy you have inflicted with your divine sanction. A minor action per-encounter pure Shadow power that gives you a tier-scaling amount of THPs, a saving throw and a power bonus to all your defenses until the end of your next turn. For two THP-granting powers per encounter straight out of the box, from Vice’s Reward. A full complement of magic items to buff your damage and defenses, as well as have a trick to make it easier to charge and keep yourself from having a bad day.
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Level 3Show
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Changes:
+6 HP
Magic Items (Expected GP = 2,560):
LVL 4: (840GP): Casque of Tactics (Heroic)
LVL 3: (680GP): Flesh Grinder Battleaxe +1
LVL 2: (520GP): Dwarven Plate Armor +1
LVL 2: (520GP): Badge of the Berserker +1
Discussion:
At this point we pick up the Casque of Tactics for a little boost to our initiative.
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Level 4 Show
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Changes:
+6 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Strength (19), +1 Charisma (17)
New Utility Power: Servant of Vice (HoS)
New Feat: Deadly Draw (PHB3)
Magic Items (Expected GP = 3,200):
LVL 4: (840GP): Casque of Tactics (Heroic)
LVL 3: (680GP): Flesh Grinder Battleaxe +1
LVL 2: (520GP): Dwarven Plate Armor +1
LVL 2: (520GP): Badge of the Berserker +1
640GP
Discussion:
We automatically pick up the Servant of Vice Utility power for a daily conjuration that isn't too useful combat, as if it is hit, it's destroyed in one hit and making everyone give up CA, including your allies, however the part in which you can ask your servant tough questions about the campaign can be quite useful. By taking the Deadly Draw feat we can net you constant combat advantage by at-will sliding the enemy via Ardent Strike + Commanding Vow, for some great fun.
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Level 5 Show
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Changes:
+6 HP
New Daily Attack Power: Frenzying Smite (HoS)
Magic Items (Expected GP = 4,480):
LVL 6: (1800GP): Iron Armbands of Power (Heroic)
LVL 4: (840GP): Casque of Tactics (Heroic)
LVL 3: (680GP): Flesh Grinder Battleaxe +1
LVL 2: (520GP): Dwarven Plate Armor +1
LVL 2: (520GP): Badge of the Berserker +1
120GP
Discussion:
We pick up a Daily push attack with a shift affect with some hefty damage for this level, or half damage, for the small cost of granting CA, and on the item front we augment our melee attack damage with the Iron Armbands of Power.
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Level 6 Show
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Changes:
+6 HP
New Utility Power: Virtue (DP)
New Feat: Weapon Proficiency (Waraxe)
Magic Items (Expected GP = 6,400):
LVL 6: (1800GP): Horned Helm (Heroic)
LVL 6: (1800GP): Iron Armbands of Power (Heroic)
LVL 4: (840GP): Casque of Tactics (Heroic)
LVL 3: (680GP): Flesh Grinder Waraxe +1
LVL 2: (520GP): Dwarven Plate Armor +1
LVL 2: (520GP): Badge of the Berserker +1
240GP
Discussion:
We pick up an encounter utility to trade a healing surge in for your surge value's worth of THPs, in order to buy a large reservoir of THPs they can trade in for their damage. We purchase a upgrade in weapon’s damage with the pick up of the Superior Weapon, Weapon Proficiency (Waraxe) feat and swapping the Battleaxe for a Waraxe, and a damage boost to our charge attacks with the Horned Helm. Let the good time roll.
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Level 7 Show
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Changes:
+6 HP
Magic Items (Expected GP = 9,600):
LVL 8: (3400GP): Meliorating Layered Plate Armor +2
LVL 6: (1800GP): Horned Helm (Heroic)
LVL 6: (1800GP): Iron Armbands of Power (Heroic)
LVL 4: (840GP): Casque of Tactics (Heroic)
LVL 3: (680GP): Flesh Grinder Waraxe +1
LVL 2: (520GP): Badge of the Berserker +1
600GP
Discussion:
No big changes at this level for us. On the Item front we upgrade our armor to Meliorating Layered Plate Armor +2 for some increased defense, with a little boost to defense every time you reach a milestone in the day.
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Level 8 Show
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Changes:
+6 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Strength (20), +1 Charisma (18)
New Feat: Two-Weapon Fighting (PHB)
Magic Items (Expected GP = 12,800):
LVL 8: (3400GP): Meliorating Layered Plate Armor +2
LVL 7: (2600GP): Badge of the Berserker +2
LVL 6: (1800GP): Horned Helm (Heroic)
LVL 6: (1800GP): Iron Armbands of Power (Heroic)
LVL 3: (680GP): Flesh Grinder Waraxe +1
LVL 1: (360GP): Distance Handaxe +1
2160GP
Discussion:
At this level, you get another boost to Strength (and that one raises the modifier), as well as some investment in Charisma (which also raises the modifier). The Two-Weapon Fighting Feat grants us a boost to damage for duel wielding our weapons. With that in mind we pick up a Distance Handaxe for our off-hand and for some extra ranged capability. We also upgrade our neck slot for a boost to our NAD's.
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Level 9 Show
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Changes:
+6 HP
New Daily Attack Power: Knightly Intercession (DP)(replaced at Lvl 12)
Magic Items (Expected GP = 16,000):
LVL 8: (3400GP): Flesh Grinder Waraxe +2
LVL 8: (3400GP): Meliorating Layered Plate Armor +2
LVL 7: (2600GP): Badge of the Berserker +2
LVL 6: (1800GP): Horned Helm (Heroic)
LVL 6: (1800GP): Iron Armbands of Power (Heroic)
LVL 1: (360GP): Distance Handaxe +1
2640GP
Discussion:
At this level, the Knightly Intercession power is an immediate interrupt daily for what is still a common trigger is still what it is, in which you take the hit for an ally under attack, then pull the offender to you and attack him. If it hits, the enemy is Sanctioned for the rest of the encounter. The only weakness is that the attack does nothing on a miss, but it's an off action, so you can't complain too much. And because it is easily triggered its' a good selfish reason to take this one. On the item front we upgrade our primary weapon.
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Level 10 Show
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Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feat: Two-Blade Warrior [Multiclass Ranger] (MP) -> Grants the Endurance Skill
New Utility Power: Deliverance of Faith (D385)
Magic Items (Expected GP = 22,400):
LVL 8: (3400GP): Flesh Grinder Waraxe +2
LVL 8: (3400GP): Meliorating Layered Plate Armor +2
LVL 7: (2600GP): Dwarven Thrower Waraxe +2
LVL 7: (2600GP): Rushing Cleats (Heroic)
LVL 7: (2600GP): Badge of the Berserker +2
LVL 6: (1800GP): Horned Helm (Heroic)
LVL 6: (1800GP): Iron Armbands of Power (Heroic)
Discussion:
At this level, we pick up another encounter utility to trade a healing surge in for your surge value's worth of THPs, in order to top up our reservoir of THPs that we can trade in for more damage. We also pick up the ability to use any one handed weapon in our offhand as if it were an offhand weapon and training in the Endurance skill from the Ranger Multiclass Feat Two-Bladed Warrior, which will increase our damage capability. On the item front we pick up Rushing Cleats for some extra accuracy with Bullrushes and increased distance of your pushes and slides, and an upgrade of our off-hand weapon to a Dwarven Thrower Waraxe +2.
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Level 11 SnapshotShow
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The Butcher Mikal, level 11
Human, Paladin (Blackguard), Blade Dancer
Vice: Vice of Domination
Human Power Selection Option: Bonus At-Will Power
Followed a Cult (+2 to Streetwise)
Theme: Devil's Pawn
FINAL ABILITY SCORES
STR 21, CON 14, DEX 14, INT 9, WIS 11, CHA 19
STARTING ABILITY SCORES
STR 16, CON 13, DEX 13, INT 8, WIS 10, CHA 16
AC: 26 --> 10 base + 5 levels + 9 armor + 2 enhancement
Fort: 26 --> 10 base + 1 racial + 1 class + 5 levels + 5 Str + 2 enhancement
Ref: 21 --> 10 base + 1 racial + 1 class + 5 levels + 2 Dex + 2 enhancement
Will: 23 --> 10 base + 1 racial + 1 class + 5 levels + 4 Char + 2 enhancement
HP: 89 --> 15 base + 14 Con + 60 levels Surges: 12 Surge Value: 23
TRAINED SKILLS
Athletics +13, Bluff +14, Endurance +10, History +9, Intimidate +14, Religion +9
UNTRAINED SKILLS
Acrobatics +5, Arcana +4, Diplomacy +9, Dungeoneering +5, Heal +5, Insight +5, Nature +5, Perception +5, Stealth +5, Streetwise +11, Thievery +5
POWERS
At-will Attacks:
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Dread Smite
Ardent Strike
Vengeance Strike
Dominator's Strike
Encounter Attacks:
Hellfire and Brimstone
Cross-Body Parry
Daily Attacks:
Frenzying Smite
Knightly Intercession
Utility Powers:
Shroud of Shadow
Vice's Reward
Virtue
Deliverance of Faith
Servant of Vice
FEATS
Level 1: Axe Expertise
Level 1: Weapon Focus (Axe)
Level 2: Commanding Vow
Level 4: Deadly Draw
Level 6: Weapon Proficiency (Waraxe)
Level 8: Two-Weapon Fighting
Level 10: Two-Blade Warrior
Level 11: Two-Weapon Opening
Changes:
+6 HP
Ability bScore Boosts: +1 Strength (21), +1 Constitution (14), +1 Dexterity (14), +1 Intelligence (9), +1 Wisdom (11), +1 Charisma (19)
New Encounter Attack Power: Cross-Body Parry (MP)
New Feat: Two-Weapon Opening
New Paragon Path: Blade Dancer (MP)
Magic Items (Expected GP = 32,000):
LVL 10: (5000GP): Diamond Cincture (Heroic)
LVL 8: (3400GP): Flesh Grinder Waraxe +2
LVL 8: (3400GP): Meliorating Layered Plate Armor +2
LVL 7: (2600GP): Dwarven Thrower Waraxe +2
LVL 7: (2600GP): Rushing Cleats (Heroic)
LVL 7: (2600GP): Badge of the Berserker +2
LVL 6: (1800GP): Horned Helm (Heroic)
LVL 6: (1800GP): Iron Armbands of Power (Heroic)
LVL 2: (520GP): Siberys Shard of Merciless Cold (Heroic)
LVL 2: (520GP): Siberys Shard of Merciless Cold (Heroic)
7760GP
Discussion:
At this level, all are stats are boosted by 1 and we pick up the Ranger paragon path Blade Dancer, for some increased duel weapon viability with defensive outlook, and features that are pretty solid, though, as are the powers, with a awesome Encounter attack power as the highlight. The paragon Path kicks off with a great immediate interrupt encounter attack power that triggers a duel weapon attack that if both attacks are successful weakens the enemy that triggered it. On the item front we pick a bonus to Fortitude with the opportunity to spend more healing surges if you need to, in the Diamond Cincture, and a slight augmentation to the cold damage our weapons can inflict with cold attacks in a pair of Siberys Shard of Merciless Cold.
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Originally posted by Olinswordforger:
The Butcher Mikal, The Paragon Levels (12-21)
Level 12
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Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feat: Adept Power [Multiclass Daily](PHB) (Attacks on the Run)
New Utility Power: Misleading Bladework (MP)
New Adept Power: Attacks on the Run (PHB) (replaces Knightly Intercession)
Magic Items (Expected GP = 48,000):
LVL 13: (17000GP): Meliorating Gith Plate Armor +3
LVL 10: (5000GP): Diamond Cincture (Heroic)
LVL 8: (3400GP): Flesh Grinder Waraxe +2
LVL 7: (2600GP): Dwarven Thrower Waraxe +2
LVL 7: (2600GP): Rushing Cleats (Heroic)
LVL 7: (2600GP): Badge of the Berserker +2
LVL 6: (1800GP): Horned Helm (Heroic)
LVL 6: (1800GP): Iron Armbands of Power (Heroic)
LVL 2: (520GP): Siberys Shard of Merciless Cold (Heroic)
LVL 2: (520GP): Siberys Shard of Merciless Cold (Heroic)
10160GP
Discussion:
At this level, we swap out the (meh) Knightly Intercession power, for the more awesome ranger Attacks on the Run via the Adept Power Feat, for some increased duel weapon power. This power allows you to move your speed, attack twice (main hand attack and 1 Off-hand attack) at any time during the movement for a healthy amount of damage, or half damage on a miss. Our Paragon Path Utility Misleading Bladework gives us a defense shift that dolls out a attack penalty to our adjacent enemies and causes them to grant CA to our allies. On the item front we upgrade our armor for a boost to our AC.
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Level 13
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Changes:
+6 HP
Magic Items (Expected GP = 64,000):
LVL 13: (17000GP): Meliorating Gith Plate Armor +3
LVL 12: (13000GP): Badge of the Berserker +3
LVL 12: (13000GP): Stone of Earth
LVL 10: (5000GP): Diamond Cincture (Heroic)
LVL 8: (3400GP): Flesh Grinder Waraxe +2
LVL 7: (2600GP): Dwarven Thrower Waraxe +2
LVL 7: (2600GP): Rushing Cleats (Heroic)
LVL 6: (1800GP): Horned Helm (Heroic)
LVL 6: (1800GP): Iron Armbands of Power (Heroic)
LVL 2: (520GP): Siberys Shard of Merciless Cold (Heroic)
LVL 2: (520GP): Siberys Shard of MercilessCold (Heroic)
2760GP
Discussion:
This is a lackluster level for us as there is no real drastic changes, just an upgrade to our neck slot item for a slight boost to our NADs and we grab a Stone of Earth for a reroll on a missed meel attack. Always handy.
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Level 14
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Changes:
+6 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Strength (22), +1 Charisma (20)
New Feat: Superior Will (FotFL & FotFK)
Magic Items (Expected GP = 80,000):
LVL 13: (17000GP): Meliorating Gith Plate Armor +3
LVL 12: (13000GP): Battle Strider Greaves (Paragon)
LVL 12: (13000GP): Badge of the Berserker +3
LVL 12: (13000GP): Stone of Earth
LVL 10: (5000GP): Diamond Cincture (Heroic)
LVL 8: (3400GP): Flesh Grinder Waraxe +2
LVL 7: (2600GP): Dwarven Thrower Waraxe +2
LVL 6: (1800GP): Horned Helm (Heroic)
LVL 6: (1800GP): Iron Armbands of Power (Heroic)
LVL 2: (520GP): Siberys Shard of Merciless Cold (Heroic)
LVL 2: (520GP): Siberys Shard of Merciless Cold (Heroic)
8360GP
Discussion:
At this level we boost our primary and secondary stats, and pick up a boost to our will defence with some ability for saving against daze or stun at the start of your turn, even if a save normally wouldn't end those conditions. This will help to keep you in the fight. On the item front we upgrade our feet slot item for a boost to our speed with Battle Strider Greaves.
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Level 15
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Changes:
+6 HP
New Daily Power: Avatar of Slaughter(HoS) (replace with Ranger’s Blade Cascade (PHB), via the Adept Power Feat)
Retrain Daily Power: Knightly Intercession (DP) with Death Angel(HoS)
Magic Items (Expected GP = 112,000):
LVL 13: (17000GP): Flesh Grinder Waraxe +3
LVL 13: (17000GP): Meliorating Gith Plate Armor +3
LVL 12: (13000GP): Dwarven Thrower Waraxe +3
LVL 12: (13000GP): Battle Strider Greaves (Paragon)
LVL 12: (13000GP): Badge of the Berserker +3
LVL 12: (13000GP): Stone of Earth (Paragon)
LVL 11: (9000GP): Dice of Auspicous Fortune (Paragon)
LVL 10: (5000GP): Diamond Cincture (Heroic)
LVL 6: (1800GP): Horned Helm (Heroic)
LVL 6: (1800GP): Iron Armbands of Power (Heroic)
LVL 2: (520GP): Siberys Shard of Merciless Cold (Heroic)
LVL 2: (520GP): Siberys Shard of Merciless Cold (Heroic)
7360GP
Discussion:
At this level we obtain the Avatar of Slaughter power which replaces the Frenzying Smite power, and promptly swap it for the Ranger’s Blade Cascade power, which gives us up to five alternating main-hand and off-hand attacks for some truly wicked duel weapon potential. On the item front we upgrade both our main-hand and off-hand weapons, and the ability to preroll 3 d20’s for later use as a daily, and to use one roll stored as an encounter for an attack roll, this could be quite handy.
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Level 16
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Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feat: Improved Defences (FotFL & FotFK)
New Utility Power: Divine Aegis (DP)
Magic Items (Expected GP = 160,000):
LVL 16: (45000GP): Horned Helm (Paragon)
LVL 13: (17000GP): Flesh Grinder Waraxe +3
LVL 13: (17000GP): Meliorating Gith Plate Armor +3
LVL 12: (13000GP): Dwarven Thrower Waraxe +3
LVL 12: (13000GP): Battle Strider Greaves (Paragon)
LVL 12: (13000GP): Badge of the Berserker +3
LVL 12: (13000GP): Stone of Earth (Paragon)
LVL 11: (9000GP) Dice of Auspicous Fortune (Paragon)
LVL 10: (5000GP): Diamond Cincture (Heroic)
LVL 6: (1800GP): Iron Armbands of Power (Heroic)
LVL 2: (520GP): Siberys Shard of Merciless Cold (Heroic)
LVL 2: (520GP): Siberys Shard of MercilessCold (Heroic)
10360GP
Discussion:
At this level we grab some tier-scaling feat bonus to NADs with the Improved Defences Feat. On the power front we get Daily stance giving a +2 untyped bonus to all defenses for you and anyone up to 2 squares away, Divine Aegis. This stacks with every other defencive bonus, so it will deffinetly help you stay alive. On the item front we grab a boost to our damage with charge attacks.
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Level 17
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Changes:
+6 HP
Magic Items (Expected GP = 240,000):
LVL 18: (85000GP): Meliorating Gith Plate Armor +4
LVL 16: (45000GP): Horned Helm (Paragon)
LVL 13: (17000GP): Flesh Grinder Waraxe +3
LVL 12: (13000GP): Dwarven Thrower Waraxe +3
LVL 12: (13000GP): Battle Strider Greaves (Paragon)
LVL 12: (13000GP): Badge of the Berserker +3
LVL 12: (13000GP): Stone of Earth (Paragon)
LVL 11: (9000GP) Dice of Auspicous Fortune (Paragon)
LVL 10: (5000GP): Strikebacks (Heroic)
LVL 10: (5000GP): Diamond Cincture (Heroic)
LVL 6: (1800GP): Iron Armbands of Power (Heroic)
LVL 2: (520GP): Siberys Shard of Merciless Cold (Heroic)
LVL 2: (520GP): Siberys Shard of Merciless Cold (Heroic)
19160GP
Discussion:
Another lackluster level for us as there is no real drastic changes, we do however pick up a Per-encounter immediate reaction attack against an enemy who hit you combined with some extra accuracy for our OAs, and upgrade our armor.
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Level 18
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Changes:
+6 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Strength (23), +1 Charisma (21)
New Feat: Lasting Frost (PHB)
Magic Items (Expected GP = 320,000):
LVL 18: (85000GP): Meliorating Gith Plate Armor +4
LVL 17: (65000GP): Badge of the Berserker +4
LVL 16: (45000GP): Horned Helm (Paragon)
LVL 13: (17000GP): Flesh Grinder Waraxe +3
LVL 12: (13000GP): Dwarven Thrower Waraxe +3
LVL 12: (13000GP): Battle Strider Greaves (Paragon)
LVL 12: (13000GP): Stone of Earth (Paragon)
LVL 11: (9000GP) Dice of Auspicous Fortune (Paragon)
LVL 10: (5000GP): Strikebacks (Heroic)
LVL 10: (5000GP): Diamond Cincture (Heroic)
LVL 6: (1800GP): Iron Armbands of Power (Heroic)
LVL 2: (520GP): Siberys Shard of Merciless Cold (Heroic)
LVL 2: (520GP): Siberys Shard of Merciless Cold (Heroic)
47160GP
Discussion:
At this level we invest further in our primary and secondary stats. We pick up the first part of the PermaFrost combo, which works terrifically great with Dread Smite as it deals cold damage, and a lot of it, and all instances of damage from that thing benefit from the vulnerability that Permafrost creates. On the item front we upgrade the neck slot item.
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Level 19
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Changes:
+6 HP
New Daily Power: Deathguide’s Sanction (D381) (replaces Death Angel)
Magic Items (Expected GP = 400,000):
LVL 18: (85000GP): Flesh Grinder Waraxe +4
LVL 18: (85000GP): Meliorating Gith Plate Armor +4
LVL 17: (65000GP): Dwarven Thrower Waraxe +4
LVL 17: (65000GP): Badge of the Berserker +4
LVL 16: (45000GP): Horned Helm (Paragon)
LVL 12: (13000GP): Battle Strider Greaves (Paragon)
LVL 12: (13000GP): Stone of Earth (Paragon)
LVL 11: (9000GP) Dice of Auspicous Fortune (Paragon)
LVL 10: (5000GP): Strikebacks (Heroic)
LVL 10: (5000GP): Diamond Cincture (Heroic)
LVL 6: (1800GP): Iron Armbands of Power (Heroic)
LVL 2: (520GP): Siberys Shard of Merciless Cold (Heroic)
LVL 2: (520GP): Siberys Shard of Merciless Cold (Heroic)
7160GP
Discussion:
At this level we pick a power that is good for solid damage, is Reliable, is Radiant, and when it hits, it save-ends Sanctions the target while also turning it into a fencing dummy of free healing (5 + CHA mod) every round for all your allies who hit it while the Sanction lasts in the Deathguide’s sanction. All that and a bag o-cookies too! On the item front we see another upgrade to our main-hand and off-hand weapons.
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Level 20
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Changes:
+6 HP
New Feat: Winter Touched (PHB)
New Daily Power: Blade Dance (MP)
Magic Items (Expected GP = 560,000):
Lvl 18: (85000GP): Belt of Vim
LVL 18: (85000GP): Flesh Grinder Waraxe +4
LVL 18: (85000GP): Meliorating Gith Plate Armor +4
LVL 17: (65000GP): Dwarven Thrower Waraxe +4
LVL 17: (65000GP): Badge of the Berserker +4
LVL 16: (45000GP): Horned Helm (Paragon)
LVL 12: (13000GP): Battle Strider Greaves (Paragon)
LVL 12: (13000GP): Stone of Earth (Paragon)
LVL 11: (9000GP): Dice of Auspicous Fortune (Paragon)
LVL 10: (5000GP): Strikebacks (Heroic)
LVL 6: (1800GP): Iron Armbands of Power (Heroic)
LVL 2: (520GP): Siberys Shard of Merciless Cold (Heroic)
LVL 2: (520GP): Siberys Shard of Merciless Cold (Heroic)
87160GP
Discussion:
At this level we get decent damage, 3 attack power, with a 3 square shift between each attack for half damage on a miss, not bad . We also pick up the remaining piece of the PermaFrost combo, Dread Smite + Lasting Frost + Winter Touched equals an enemy struck by a melee weapon attack takes 12 cold, necrotic damage with an ongoing 10 cold, necrotic damage (save ends), and gain 5 vulnerable cold and grants CA advantage for being vulnerable to cold, combined with the Ardent Strike for a little extra ouch due to the deadly draw and commanding vow combo (ker-pow). What an At-will. On the item front we pick up a boost to our fortitude defence with the upgrade to the Belt of Vim (Paragon).
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Level 21 Snapshot
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The Butcher Mikal, level 21
Human, Paladin (Blackguard), Blade Dancer, Prince of Hell
Vice: Vice of Domination
Human Power Selection Option: Bonus At-Will Power
Followed a Cult (+2 to Streetwise)
Theme: Devil's Pawn
FINAL ABILITY SCORES
STR 24, CON 15, DEX 15, INT 10, WIS 12, CHA 24
STARTING ABILITY SCORES
STR 16, CON 13, DEX 13, INT 8, WIS 10, CHA 16
AC: 38 --> 10 base + 10 levels + 12 armor + 5 enhacement + 1 blade dance
Fort: 35 --> 10 base + 10 levels + 1 racial + 1 class + 7 Str + 6 enhancement
Ref: 28 --> 10 base + 10 levels + 1 racial + 1 class + 2 Dex + 4 enhancement
Will: 33 --> 10 base + 10 levels + 1 racial + 1 class + 7 Char + 4 enhancement
HP: 150 --> 15 base + 15 Con + 120 levels
Surges: 12 Surge Value: 37
TRAINED SKILLS
Athletics +20, Bluff +22, Endurance +15, History +15, Intimidate +22, Religion +15
UNTRAINED SKILLS
Acrobatics +10, Arcana +10, Diplomacy +17, Dungeoneering +11, Heal +11, Insight +11,
Nature +11, Perception +11, Stealth +10, Streetwise +19, Thievery +10
POWERS
At-will Attacks:
Melee Basic Attack
Ranged Basic Attack
Dread Smite
Ardent Strike
Vengeance Strike
Dominator's Strike
Encounter Attacks :
Hellfire and Brimstone
Cross-Body Parry
Daily Attacks:
Blade Cascade
Deathguide's Sanction
Blade Dance
Utility Powers:
Shroud of Shadow
Vice's Reward
Virtue
Servant of Vice
Deliverance of Faith
Misleading Bladework
Divine Aegis
FEATS
Level 1: Axe Expertise
Level 1: Weapon Focus (Axe)
Level 2: Commanding Vow
Level 4: Deadly Draw
Level 6: Weapon Proficiency (Waraxe)
Level 8: Two-Weapon Fighting
Level 10: Two-Blade Warrior
Level 11: Two-Weapon Opening
Level 12: Adept Power
Level 14: Superior Will
Level 16: Improved Defenses
Level 18: Lasting Frost
Level 20: Wintertouched
Level 21: Deadly Axe
Changes:
+6 HP
Ability Score Boosts: +1 Strength (24), +1 Constitution (15), +1 Dexterity (15), +1 Intelligence (10), +1 Wisdom (12), +3 Charisma (24)
New Epic Destiny: Prince of Hell (D372)
New Feat: Deadly Axe (PHB)
Magic Items (Expected GP = 800,000):
LVL 18: (85000GP): Belt of Vim (Paragon)
LVL 18: (85000GP): Gauntlets of Destruction (Paragon)
LVL 18: (85000GP): Flesh Grinder Waraxe +4
LVL 18: (85000GP): Meliorating Gith Plate Armor +4
LVL 17: (65000GP): Dwarven Thrower Waraxe +4
LVL 17: (65000GP): Badge of the Berserker +4
LVL 16: (45000GP): Iron Armbands of Power (Paragon)
LVL 16: (45000GP): Horned Helm (Paragon)
LVL 12: (13000GP): Battle Strider Greaves (Paragon)
LVL 12: (13000GP): Stone of Earth (Paragon)
LVL 11: (9000GP) Dice of Auspicous Fortune (Paragon)
LVL 2: (520GP): Siberys Shard of Merciless Cold (Heroic)
LVL 2: (520GP): Siberys Shard of MercilessCold (Heroic)
203960GP
Discussion:
At this level we pick up the Prince of Hell epic destiny for the flavor it adds that matches with our character concept and backstory perfectly, and it comes with some nice features: gain dark vision, become immortal, gain resist fire 20 + ½ level and a boost of our secondary stance. We also make any axe we weild a high crit weapon. On the item front we upgrade the arm slot item for a further boost to our melee damage ouyput, and our hand slot item with Gauntlets of Destruction, to make all our melee attacks brutal 1.
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Originally posted by Olinswordforger:
The Butcher Mikal - the Epic Level (22-30)
Level 22
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Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feat: Armor Specialization (Plate) (PHB)
New Utility Power: Dark Grace (HoS)
Magic Items (Expected GP = 1,200,000):
LVL 23: (425000GP): Meliorating Legion Plate Armor +5
LVL 18: (85000GP): Belt of Vim(Paragon)
LVL 18: (85000GP): Gauntlets of Destruction (Paragon)
LVL 18: (85000GP): Flesh Grinder Waraxe +4
LVL 17: (65000GP): Dwarven Thrower Waraxe +4
LVL 17: (65000GP): Badge of the Berserker +4
LVL 16: (45000GP): Iron Armbands of Power (Paragon)
LVL 16: (45000GP): Horned Helm (Paragon)
LVL 12: (13000GP): Battle Strider Greaves (Paragon)
LVL 12: (13000GP): Stone of Earth (Paragon)
LVL 11: (9000GP) Dice of Auspicous Fortune (Paragon)
LVL 2: (520GP): Siberys Shard of Merciless Cold (Heroic)
LVL 2: (520GP): Siberys Shard of Merciless Cold (Heroic)
263960GP
Discussion:
At this level we pick up a bonus to our AC defence with the Armor Specialization (Plate), and an aura 1 daily that gives you and your allies in the aura some THPs when they hit enemies. In addition, if an ally in the aura spends a healing surge, you steal half the healing, selfish bastards that we are, in the fixed Dark Grace utility power. On the item front we get a further boost to our AC by upgrading our armor.
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Level 23
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Changes:
+6 HP
Magic Items (Expected GP = 1,600,000):
LVL 23: (425000GP): Meliorating Legion Plate Armor +5
LVL 22: (325000GP): Badge of the Berserker +5
LVL 18: (85000GP): Belt of Vim(Paragon)
LVL 18: (85000GP): Gauntlets of Destruction (Paragon)
LVL 18: (85000GP): Flesh Grinder Waraxe +4
LVL 17: (65000GP): Dwarven Thrower Waraxe +4
LVL 16: (45000GP): Iron Armbands of Power (Paragon)
LVL 16: (45000GP): Horned Helm (Paragon)
LVL 12: (13000GP): Battle Strider Greaves (Paragon)
LVL 12: (13000GP): Stone of Earth (Paragon)
LVL 11: (9000GP) Dice of Auspicous Fortune (Paragon)
LVL 2: (520GP): Siberys Shard of Merciless Cold (Heroic)
LVL 2: (520GP): Siberys Shard of Merciless Cold (Heroic)
403960GP
Discussion:
Another lackluster level for us as there is no real drastic changes, we do however pick up a boost to our NADs with an item upgrade to our neck slot item.
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Level 24
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Changes:
+6 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Strength (25), +1 Constitution (16)
New Feat: Long Step
Magic Items (Expected GP = 2,100,000):
LVL 23: (425000GP): Flesh Grinder Waraxe +5
LVL 23: (425000GP): Meliorating Legion Plate Armor +5
LVL 22: (325000GP): Dwarven Thrower Waraxe +5
LVL 22: (325000GP): Badge of the Berserker +5
LVL 18: (85000GP): Belt of Vim (Paragon)
LVL 18: (85000GP): Gauntlets of Destruction (Paragon)
LVL 16: (45000GP): Iron Armbands of Power (Paragon)
LVL 16: (45000GP): Horned Helm (Paragon)
LVL 12: (13000GP): Battle Strider Greaves (Paragon)
LVL 12: (13000GP): Stone of Earth (Paragon)
LVL 11: (9000GP) Dice of Auspicous Fortune (Paragon)
LVL 2: (520GP): Siberys Shard of Merciless Cold (Heroic)
LVL 2: (520GP): Siberys Shard of Merciless Cold (Heroic)
303960GP
Discussion:
At this level we invest further in our primary stat and a little in Constition for future feat requirements. We pick up a little mobility boost for our shift maneuvers in the Long Step feat. On the item front we once again upgrade our main-hand and off-hand weapons. From our Epic destiny we get the ability to grant the fire keyword to an encounter attack power, and have that power ignore resist fire with the HellFire Master level ability.
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Level 25
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Changes:
+6 HP
New Daily Power: Exhalted Retribution (PHB) (replaces Death Guide’s Sanction)
Magic Items (Expected GP = 2,800,000):
LVL 25: (625000GP): Sandals of Avandra (Epic)
LVL 23: (425000GP): Flesh Grinder Waraxe +5
LVL 23: (425000GP): Meliorating Legion Plate Armor +5
LVL 22: (325000GP): Dwarven Thrower Waraxe +5
LVL 22: (325000GP): Badge of the Berserker +5
LVL 21: (225000GP): Ring of Tenacious Will (Epic)
LVL 18: (85000GP): Belt of Vim (Paragon)
LVL 18: (85000GP): Gauntlets of Destruction (Paragon)
LVL 16: (45000GP): Iron Armbands of Power (Paragon)
LVL 16: (45000GP): Horned Helm (Paragon)
LVL 12: (13000GP): Stone of Earth (Paragon)
LVL 11: (9000GP) Dice of Auspicous Fortune (Paragon)
LVL 2: (520GP): Siberys Shard of Merciless Cold (Heroic)
LVL 2: (520GP): Siberys Shard of Merciless Cold (Heroic)
166960GP
Discussion:
At this level we pick up the Exhalted Retribution daily for a, Hit or miss damage capability, that threatens the enemy you targeted with this one with a souped-up OA if it makes an attack at all, against either you or your ally. With other melee support nearby (or a wall), you can force a highly damaging extra attack for a nova sequence. Too bad the enemy can save against this, but you're going to get the opportunity for at least one extra attack out of this regardless of that fact. This gives us a workable nova option out of the box. On the item front we grab the awesome +2 item bonus to speed, and ability to shift half your speed at-will from Sandals of Avandra, and the ability to use Charisma to determine number of healing surges instead of Constitution, from the Ring of Tenacious Will. Pure awesome for us.
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Level 26
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Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feat: Divine Mastery (DP)
New Utility Power: Infernal Allies
Magic Items (Expected GP = 4,000,000):
LVL 26: (1125000GP): Horned Helm (Epic)
LVL 25: (625000GP): Sandals of Avandra (Epic)
LVL 23: (425000GP): Flesh Grinder Waraxe +5
LVL 23: (425000GP): Meliorating Legion Plate Armor +5
LVL 22: (325000GP): Dwarven Thrower Waraxe +5
LVL 22: (325000GP): Badge of the Berserker +5
LVL 21: (225000GP): Ring of Tenacious Will (Epic)
LVL 18: (85000GP): Belt of Vim (Paragon)
LVL 18: (85000GP): Gauntlets of Destruction (Paragon)
LVL 16: (45000GP): Iron Armbands of Power (Paragon)
LVL 12: (13000GP): Siberys Shard of Merciless Cold (Paragon)
LVL 12: (13000GP): Siberys Shard of Merciless Cold (Paragon)
LVL 12: (13000GP): Stone of Earth (Paragon)
LVL 11: (9000GP) Dice of Auspicous Fortune (Paragon)
262000GP
Discussion:
At this level we grab the ability to regain a use of Dread Smite when you use an action point, or even a Divine encounter utility if you prefer. Whatever you need at the time pick with the Divine Mastery Feat. We upgrade the damage with our charge attacks with the upgraded Horned Helm, and a boost to damage from a cold attacks with a pair of upgraded Siberys Shard of Merciless Cold. Also at this level we use the Infernal Allies to summon 4 Legion Devil Legionaires to do As you command, that’s a bit-o awesome.
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Level 27
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Changes:
+6 HP
Magic Items (Expected GP = 6,000,000):
LVL 28: (2125000GP): Meliorating God Plate Armor +6
LVL 26: (1125000GP): Horned Helm (Epic)
LVL 25: (625000GP): Sandals of Avandra (Epic)
LVL 23: (425000GP): Flesh Grinder Waraxe +5
LVL 22: (325000GP): Dwarven Thrower Waraxe +5
LVL 22: (325000GP): Badge of the Berserker +5
LVL 21: (225000GP): Ring of Tenacious Will (Epic)
LVL 18: (85000GP): Belt of Vim (Paragon)
LVL 18: (85000GP): Gauntlets of Destruction (Paragon)
LVL 16: (45000GP): Iron Armbands of Power (Paragon)
LVL 12: (13000GP): Siberys Shard of Merciless Cold (Paragon)
LVL 12: (13000GP): Siberys Shard of Merciless Cold (Paragon)
LVL 12: (13000GP): Stone of Earth (Paragon)
LVL 11: (9000GP) Dice of Auspicous Fortune (Paragon)
562000GP
Discussion:
Another lackluster level for us as there is no real drastic changes, we do however pick up an upgrade to our armor.
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Level 28
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Changes:
+6 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Strength (26), +1 Constitution (17)
Magic Items (Expected GP = 8,000,000):
LVL 28: (2125000GP): Meliorating God Plate Armor +6
LVL 27: (1625000GP): Badge of the Berserker +6
LVL 26: (1125000GP): Horned Helm (Epic)
LVL 25: (625000GP): Sandals of Avandra (Epic)
LVL 23: (425000GP): Belt of Vitality (Epic)
LVL 23: (425000GP): Flesh Grinder Waraxe +5
LVL 22: (325000GP): Dwarven Thrower Waraxe +5
LVL 21: (225000GP): Ring of Tenacious Will (Epic)
LVL 18: (85000GP): Gauntlets of Destruction (Paragon)
LVL 16: (45000GP): Iron Armbands of Power (Paragon)
LVL 12: (13000GP): Siberys Shard of Merciless Cold (Paragon)
LVL 12: (13000GP): Siberys Shard of Merciless Cold (Paragon)
LVL 12: (13000GP): Stone of Earth (Paragon)
LVL 11: (9000GP) Dice of Auspicous Fortune (Paragon)
922000GP
Discussion:
At this level we invest our final stat boosts in our primary stat and Constitution in order to meet the requirments for the Axe Mastery Feat, which improves our chances of scoring a critical hit. At this point we pick up the final upgrade to our neck slot. We also pick up the upgrade to our Waist slot, which an invaluable +2 untyped bonus to Fortitude, and once per day get back up when you make a death save from a Belt of Vitality.
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Level 29
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Changes:
+6 HP
New Daily Power: Avatar of Vice (HoS)(replaces Exhalted Retribution)
Magic Items (Expected GP = 10,000,000):
LVL 28: (2125000GP): Flesh Grinder Waraxe +6
LVL 28: (2125000GP): Meliorating God Plate Armor +6
LVL 27: (1625000GP): Badge of the Berserker +6
LVL 26: (1125000GP): Iron Armbands of Power (Epic)
LVL 26: (1125000GP): Horned Helm (Epic)
LVL 25: (625000GP): Sandals of Avandra (Epic)
LVL 23: (425000GP): Belt of Vitality (Epic)
LVL 22: (325000GP): Dwarven Thrower Waraxe +5
LVL 21: (225000GP): Ring of Tenacious Will (Epic)
LVL 18: (85000GP): Gauntlets of Destruction (Paragon)
LVL 12: (13000GP): Siberys Shard of Merciless Cold (Paragon)
LVL 12: (13000GP): Siberys Shard of Merciless Cold (Paragon)
LVL 12: (13000GP): Stone of Earth (Paragon)
LVL 11: (9000GP) Dice of Auspicous Fortune (Paragon)
142000GP
Discussion:
At this level we get our final daily power that grtants an encounter-long buff that makes you deal extra CHA-mod necrotic damage on all attacks, gain THPs when you hit and even gives you a 1-in-3 chance to recharge Dread Smite if you run out of uses. Not bad. At this point we get the final upgrade to our main-hand weapon, and a boost to our mellee damage by ugrading our arm slot.
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Level 30 Snapshot
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The Butcher Mikal, level 30
Human, Paladin (Blackguard), Blade Dancer, Prince of Hell
Vice: Vice of Domination
Human Power Selection Option: Bonus At-Will Power
Followed a Cult (+2 to Streetwise)
Theme: Devil's Pawn
FINAL ABILITY SCORES
STR 26, CON 17, DEX 15, INT 10, WIS 12, CHA 24
STARTING ABILITY SCORES
STR 16, CON 13, DEX 13, INT 8, WIS 10, CHA 16
AC: 57/59 --> 10 base + 10 base + 15 levels + 14 armor + 6 enhacement + 1 feat + 1 cutting steps + 2 Dex while not bloodied
Fort: 46 --> 10 base + 15 levels + 1 racial + 1 class + 8 Str + 8 enhancement + 3 feat
Ref: 42 --> 10 base + 15 levels + 1 racial + 1 class + 2 Dex + 6 enhancement + 7 feat
Will: 44 --> 10 base + 15 levels + 1 racial + 1 class + 7 Cha +6 enhancement + 4 feat
HP: 206 --> 15 base + 17 Con + 174 levels
Surges: 17 --> 10 base + 7 Cha Surge Value: 51
TRAINED SKILLS
Athletics +26, Bluff +27, Endurance +21, History +20, Intimidate +27, Religion +20
UNTRAINED SKILLS
Acrobatics +15, Arcana +15, Diplomacy +22, Dungeoneering +16, Heal +16, Insight +16,
Nature +16, Perception +16, Stealth +15, Streetwise +24, Thievery +15
POWERS
At-will Attacks:
Melee Basic Attack
Ranged Basic Attack
Dread Smite
Ardent Strike
Vengeance Strike
Dominator's Strike
Encounter Attacks:
Hellfire and Brimstone
Cross-Body Parry
Daily Attacks:
Blade Cascade
Blade Dance
Avatar of Vice
Utility Powers:
Shroud of Shadow
Vice's Reward
Virtue
Servant of Vice
Deliverance of Faith
Misleading Bladework
Divine Aegis
Dark Grace
Infernal Allies
FEATS
Level 1: Axe Expertise
Level 1: Weapon Focus (Axe)
Level 2: Commanding Vow
Level 4: Deadly Draw
Level 6: Weapon Proficiency (Waraxe)
Level 8: Two-Weapon Fighting
Level 10: Two-Blade Warrior
Level 11: Two-Weapon Opening
Level 12: Adept Power
Level 14: Superior Will
Level 16: Improved Defenses
Level 18: Lasting Frost
Level 20: Wintertouched
Level 21: Deadly Axe
Level 22: Armor Specialization (Plate)
Level 24: Long Step
Level 26: Divine Mastery
Level 28: Axe Mastery
Level 30: Epic Reflexes
Changes:
+6 HP
New Feat: Epic Reflex (PHB2)
Magic Items (Expected GP = 14,625,000):
LVL 30: (3125000GP): Agile God Plate armor +6
LVL 28: (2125000GP): Flesh Grinder Waraxe +6
LVL 27: (1625000GP): Dwarven Thrower Waraxe +6
LVL 27: (1625000GP): Badge of the Berserker +6
LVL 26: (1125000GP): Iron Armbands of Power (Epic)
LVL 26: (1125000GP): Horned Helm (Epic)
LVL 25: (625000GP): Sandals of Avandra (Epic)
LVL 23: (425000GP): Symbol of the Champion's Code
LVL 23: (425000GP): Belt of Vitality (Epic)
LVL 22: (325000GP): Siberys Shard of Merciless Cold (Epic)
LVL 22: (325000GP): Siberys Shard of Merciless Cold (Epic)
LVL 21: (225000GP): Ring of Tenacious Will (Epic)
LVL 18: (85000GP): Gauntlets of Destruction (Paragon)
LVL 12: (13000GP): Stone of Earth (Paragon)
LVL 11: (9000GP) Dice of Auspicous Fortune (Paragon)
LVL 9: (4200GP): Backlash Tatoo
1413800GP
Discussion:
At this level we pick up Epic Reflexes to boost up our lagging Reflex defence, and pick up our last items. Starting with a final armor upgrade, the final upgrade to our off-hand weapon, and a boost to our cold attack damage from upgraded Siberys Shard of Merciless Cold, and we pick up an Immediate reaction MBA when you get bloodied the first time every fight from a Backlash Tatoo. Now look out Asmodeus hear we come.
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Mikal, The Butcher, Paladin (Blackguard), Blade Dancer, Prince of Hell

"What do I know of the cult of Asmodeous you ask!, well listen closely sonny!, and I will tell you. I grew up as a member of one of the numerous broods of minor noble children in the great city of Waterdeep. I craved wealth, power and prestige amongst my peers, and so I joined a cult that promised me all those things. I was one of many like minded dupes and peers looking for a quick and easy way influence our own futures to our best advantage with as little effort as possible, who joined the cult. Most of us, myself included, never took the cult really seriously, and considered it a bit of a lark chanting mumble jumbo and hob knobbing with other upwardly ambitious folk. Then late one night after receiving a summons from the cult priests, I joined a secret gathering, who had all been especially summoned to attend a rite, and everything changed. We were all led to a vile alter and made to swear even more vile oaths, before the dark priests began the dark rite. My memory of the following events is dark and clouded, however I remember the alter and the area surrounding it beginning to glow with a dark cold fire, and then a dark blast screaming directly at me from the alter. Everything went black, until I came to days later, only to find myself surrounded by grizzly mutilated corpses and covered in flies, maggots and a sickening gore that was the only remains of my peers and some of the other participants of that dark rite, that had become a carnal slaughter house. I do not know what happened for sure, but the authorities claim I became processed by Asmodeus and proceeded to slaughter everything within arms reach, I don’t remember any of that, but I am very certain that I lost my soul that night. I lost everything that night, my family, my home and my dignity, as I was forced to flee in disgrace as a hunted and wanted fugitive for what I had taken part in. All the cults’ promises were false and empty. I have no power or wealth of my own, save that which I have gained through my own hard fought efforts and the dark grace of Shevarash the Black Archer. The only thing that the cult left me with was this mark of Asmodeus burned into my flesh. My only desire now is for vengeance, to see the cult and its lies wiped out and perhaps to even destroy Asmodeus, at any cost. I have already lost everything including my soul, what more do I have to lose, and only vengeance to gain."
Build Goals:
When I saw the picture above, after having read the Followed a cult background and Devil’s Pawn Theme, and the Prince of Hell Epic Destiny, I got inspired and thought they would mesh well with a Blackguard. I want to make this a workable dual axe wielding build that uses the above Background, Theme and Epic Destiny and is as Optimized as possible.
This build uses the following sources:
AV - Adventurer's Vault
AV 2 - Adventurer's Vault 2
DP - Divine Power
DXXX - Dragon Magazine, issue XXX
FRCG - Forgotten Realms Campaign Guide
HoS - Heroes of Shadow
HotFL - Heroes of the Fallen Lands
HotFK - Heroes of the Forgotten Kingdoms
MP - Martial Power
MP2 - Martial Power 2
NCS - Neverwinter Campaign Setting
PHB - Player's Handbook
PHB2 - Player's Handbook 2
PHB3 - Player's Handbook 3
References:
Show
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Tainted Faith: The Blackguard's Guide by Litigation
Thrill of the Hunt: The Ranger's Handbook by lordduskblade
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The game group I play with has House ruled that all Characters start with a 24 point spread for ability scores to start with, so this build is based off of that point spread.
Level 1 (Snapshot)Show
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The Butcher Mikal, level 1
Human(PHB), Paladin (Blackguard)(HoS)
Vice: Vice of Domination(HoS)
Human Power Selection Option: Bonus At-Will Power(PHB)
Followed a Cult (+2 to Streetwise)(DP)
Theme: Devil's Pawn(NCS)
FINAL ABILITY SCORES
STR 18, CON 13, DEX 13, INT 8, WIS 10, CHA 16
STARTING ABILITY SCORES
STR 16, CON 13, DEX 13, INT 8, WIS 10, CHA 16
AC: 18 Fort: 16 Ref: 13 Will: 15
HP: 28 Surges: 11 Surge Value: 7
TRAINED SKILLS
Athletics +7, Bluff +8, History +4, Intimidate +8, Religion +4
UNTRAINED SKILLS
Acrobatics +1, Arcana +1, Diplomacy +3, Dungeoneering +0, Endurance +1, Heal +0, Insight +0, Nature +0, Perception +0, Stealth +1, Streetwise +5, Thievery +1
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Devil's Pawn Attack: Hellfire and Brimstone(HoS)
Paladin Attack: Dread Smite(HoS)
Paladin Utility: Shroud of Shadow(HoS)
Paladin Attack 1: Ardent Strike(DP)
Paladin Attack 1: Vengeance Strike(Hos)
Paladin Attack 1: Dominator's Strike(Hos)
FEATS
Level 1: Axe Expertise(HotFL & HotFK)
Level 1: Weapon Focus (Axe)(PHB)
ITEMS
Adventurer's Kit
Plate Armor
Battleaxe
Discussion:
The ability Score distribution is key for this build, a 24 point spread is used in the group I play with, so Strength gets cranked up as high as it can go (9 out of 24 points), for an 16 before racial modifiers, because just about everything you do depends on that ability score, including your attack rolls, damage rolls, and your Fortitude defense. Constitution and Dexterity get 3 points each (for 6 of 24 points) to set them up for future feat requirements. Charisma being the Secondary stat gets the remaining (9 of 24 points) and needs to start high and keep high at all times. It determines the damage from all your Striker features, as well as your encounter power Dread Smite.
One priority is to increase the accuracy of your attacks, if you don’t hit you can’t cause any carnage, pain and mayhem so you pick up axe expertise, and a little boost to your damage when you do hit from weapon focus (axe).
On the subject of powers, being Human gets you a nice toy to play with, in the form of
Ardent strike: buying back the Paladin's native Defender role in one fell swoop if you take this. If you hit with it, you Divine Sanction the enemy, landing a mark complete with its own no-action punishment mechanic and even some feat support on its own. And even better, you can charge with it, so it's compatible with most of the DPR optimization tricks therein! For this build, this is about as perfect a marriage of the Striker and Defender roles imaginable.
We also pick up the following attacks automatically with this build,
Dominator’s Strike: It's exactly a STR-primary/CHA-secondary copy of Bolstering Strike. Which is decent enough when you want a some extra survivability in the form of THPs in a pinch.
Dread Smite: The initial damage, a scaling amount plus your Charisma modifier, happens hit or miss, and then on top of that, if you hit with the triggering attack, it deals a scaling amount of ongoing damage, save ends. Oh, did I mention the damage is cold and necrotic? The cold part, in particular is very important, since because of the way resistances work, it masks the fact that necrotic is commonly resisted.
Vengeance Strike: gives you a power bonus to damage that increases the more enemies surround you. The increasing damage buff effect is reminiscent of the increasing attack buff effect of the O-Paladin and Cavalier power Valiant Strike.
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Level 2 Show
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Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feat: Commanding Vow (D388)
New Utility Power: Vice’s Reward(HoS)
Magic Items (Expected GP = 1,920):
LVL 3: (680GP): Flesh Grinder Battleaxe +1
LVL 2: (520GP): Dwarven Plate Armor +1
LVL 2: Badge of the Berserker +1
200GP
Discussion:
At this level, you pick up a free action slide for an adjacent enemy you have inflicted with your divine sanction. A minor action per-encounter pure Shadow power that gives you a tier-scaling amount of THPs, a saving throw and a power bonus to all your defenses until the end of your next turn. For two THP-granting powers per encounter straight out of the box, from Vice’s Reward. A full complement of magic items to buff your damage and defenses, as well as have a trick to make it easier to charge and keep yourself from having a bad day.
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Level 3Show
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Changes:
+6 HP
Magic Items (Expected GP = 2,560):
LVL 4: (840GP): Casque of Tactics (Heroic)
LVL 3: (680GP): Flesh Grinder Battleaxe +1
LVL 2: (520GP): Dwarven Plate Armor +1
LVL 2: (520GP): Badge of the Berserker +1
Discussion:
At this point we pick up the Casque of Tactics for a little boost to our initiative.
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Level 4 Show
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Changes:
+6 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Strength (19), +1 Charisma (17)
New Utility Power: Servant of Vice (HoS)
New Feat: Deadly Draw (PHB3)
Magic Items (Expected GP = 3,200):
LVL 4: (840GP): Casque of Tactics (Heroic)
LVL 3: (680GP): Flesh Grinder Battleaxe +1
LVL 2: (520GP): Dwarven Plate Armor +1
LVL 2: (520GP): Badge of the Berserker +1
640GP
Discussion:
We automatically pick up the Servant of Vice Utility power for a daily conjuration that isn't too useful combat, as if it is hit, it's destroyed in one hit and making everyone give up CA, including your allies, however the part in which you can ask your servant tough questions about the campaign can be quite useful. By taking the Deadly Draw feat we can net you constant combat advantage by at-will sliding the enemy via Ardent Strike + Commanding Vow, for some great fun.
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Level 5 Show
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Changes:
+6 HP
New Daily Attack Power: Frenzying Smite (HoS)
Magic Items (Expected GP = 4,480):
LVL 6: (1800GP): Iron Armbands of Power (Heroic)
LVL 4: (840GP): Casque of Tactics (Heroic)
LVL 3: (680GP): Flesh Grinder Battleaxe +1
LVL 2: (520GP): Dwarven Plate Armor +1
LVL 2: (520GP): Badge of the Berserker +1
120GP
Discussion:
We pick up a Daily push attack with a shift affect with some hefty damage for this level, or half damage, for the small cost of granting CA, and on the item front we augment our melee attack damage with the Iron Armbands of Power.
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Level 6 Show
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Changes:
+6 HP
New Utility Power: Virtue (DP)
New Feat: Weapon Proficiency (Waraxe)
Magic Items (Expected GP = 6,400):
LVL 6: (1800GP): Horned Helm (Heroic)
LVL 6: (1800GP): Iron Armbands of Power (Heroic)
LVL 4: (840GP): Casque of Tactics (Heroic)
LVL 3: (680GP): Flesh Grinder Waraxe +1
LVL 2: (520GP): Dwarven Plate Armor +1
LVL 2: (520GP): Badge of the Berserker +1
240GP
Discussion:
We pick up an encounter utility to trade a healing surge in for your surge value's worth of THPs, in order to buy a large reservoir of THPs they can trade in for their damage. We purchase a upgrade in weapon’s damage with the pick up of the Superior Weapon, Weapon Proficiency (Waraxe) feat and swapping the Battleaxe for a Waraxe, and a damage boost to our charge attacks with the Horned Helm. Let the good time roll.
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Level 7 Show
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Changes:
+6 HP
Magic Items (Expected GP = 9,600):
LVL 8: (3400GP): Meliorating Layered Plate Armor +2
LVL 6: (1800GP): Horned Helm (Heroic)
LVL 6: (1800GP): Iron Armbands of Power (Heroic)
LVL 4: (840GP): Casque of Tactics (Heroic)
LVL 3: (680GP): Flesh Grinder Waraxe +1
LVL 2: (520GP): Badge of the Berserker +1
600GP
Discussion:
No big changes at this level for us. On the Item front we upgrade our armor to Meliorating Layered Plate Armor +2 for some increased defense, with a little boost to defense every time you reach a milestone in the day.
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Level 8 Show
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Changes:
+6 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Strength (20), +1 Charisma (18)
New Feat: Two-Weapon Fighting (PHB)
Magic Items (Expected GP = 12,800):
LVL 8: (3400GP): Meliorating Layered Plate Armor +2
LVL 7: (2600GP): Badge of the Berserker +2
LVL 6: (1800GP): Horned Helm (Heroic)
LVL 6: (1800GP): Iron Armbands of Power (Heroic)
LVL 3: (680GP): Flesh Grinder Waraxe +1
LVL 1: (360GP): Distance Handaxe +1
2160GP
Discussion:
At this level, you get another boost to Strength (and that one raises the modifier), as well as some investment in Charisma (which also raises the modifier). The Two-Weapon Fighting Feat grants us a boost to damage for duel wielding our weapons. With that in mind we pick up a Distance Handaxe for our off-hand and for some extra ranged capability. We also upgrade our neck slot for a boost to our NAD's.
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Level 9 Show
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Changes:
+6 HP
New Daily Attack Power: Knightly Intercession (DP)(replaced at Lvl 12)
Magic Items (Expected GP = 16,000):
LVL 8: (3400GP): Flesh Grinder Waraxe +2
LVL 8: (3400GP): Meliorating Layered Plate Armor +2
LVL 7: (2600GP): Badge of the Berserker +2
LVL 6: (1800GP): Horned Helm (Heroic)
LVL 6: (1800GP): Iron Armbands of Power (Heroic)
LVL 1: (360GP): Distance Handaxe +1
2640GP
Discussion:
At this level, the Knightly Intercession power is an immediate interrupt daily for what is still a common trigger is still what it is, in which you take the hit for an ally under attack, then pull the offender to you and attack him. If it hits, the enemy is Sanctioned for the rest of the encounter. The only weakness is that the attack does nothing on a miss, but it's an off action, so you can't complain too much. And because it is easily triggered its' a good selfish reason to take this one. On the item front we upgrade our primary weapon.
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Level 10 Show
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Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feat: Two-Blade Warrior [Multiclass Ranger] (MP) -> Grants the Endurance Skill
New Utility Power: Deliverance of Faith (D385)
Magic Items (Expected GP = 22,400):
LVL 8: (3400GP): Flesh Grinder Waraxe +2
LVL 8: (3400GP): Meliorating Layered Plate Armor +2
LVL 7: (2600GP): Dwarven Thrower Waraxe +2
LVL 7: (2600GP): Rushing Cleats (Heroic)
LVL 7: (2600GP): Badge of the Berserker +2
LVL 6: (1800GP): Horned Helm (Heroic)
LVL 6: (1800GP): Iron Armbands of Power (Heroic)
Discussion:
At this level, we pick up another encounter utility to trade a healing surge in for your surge value's worth of THPs, in order to top up our reservoir of THPs that we can trade in for more damage. We also pick up the ability to use any one handed weapon in our offhand as if it were an offhand weapon and training in the Endurance skill from the Ranger Multiclass Feat Two-Bladed Warrior, which will increase our damage capability. On the item front we pick up Rushing Cleats for some extra accuracy with Bullrushes and increased distance of your pushes and slides, and an upgrade of our off-hand weapon to a Dwarven Thrower Waraxe +2.
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Level 11 SnapshotShow
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The Butcher Mikal, level 11
Human, Paladin (Blackguard), Blade Dancer
Vice: Vice of Domination
Human Power Selection Option: Bonus At-Will Power
Followed a Cult (+2 to Streetwise)
Theme: Devil's Pawn
FINAL ABILITY SCORES
STR 21, CON 14, DEX 14, INT 9, WIS 11, CHA 19
STARTING ABILITY SCORES
STR 16, CON 13, DEX 13, INT 8, WIS 10, CHA 16
AC: 26 --> 10 base + 5 levels + 9 armor + 2 enhancement
Fort: 26 --> 10 base + 1 racial + 1 class + 5 levels + 5 Str + 2 enhancement
Ref: 21 --> 10 base + 1 racial + 1 class + 5 levels + 2 Dex + 2 enhancement
Will: 23 --> 10 base + 1 racial + 1 class + 5 levels + 4 Char + 2 enhancement
HP: 89 --> 15 base + 14 Con + 60 levels Surges: 12 Surge Value: 23
TRAINED SKILLS
Athletics +13, Bluff +14, Endurance +10, History +9, Intimidate +14, Religion +9
UNTRAINED SKILLS
Acrobatics +5, Arcana +4, Diplomacy +9, Dungeoneering +5, Heal +5, Insight +5, Nature +5, Perception +5, Stealth +5, Streetwise +11, Thievery +5
POWERS
At-will Attacks:
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Dread Smite
Ardent Strike
Vengeance Strike
Dominator's Strike
Encounter Attacks:
Hellfire and Brimstone
Cross-Body Parry
Daily Attacks:
Frenzying Smite
Knightly Intercession
Utility Powers:
Shroud of Shadow
Vice's Reward
Virtue
Deliverance of Faith
Servant of Vice
FEATS
Level 1: Axe Expertise
Level 1: Weapon Focus (Axe)
Level 2: Commanding Vow
Level 4: Deadly Draw
Level 6: Weapon Proficiency (Waraxe)
Level 8: Two-Weapon Fighting
Level 10: Two-Blade Warrior
Level 11: Two-Weapon Opening
Changes:
+6 HP
Ability bScore Boosts: +1 Strength (21), +1 Constitution (14), +1 Dexterity (14), +1 Intelligence (9), +1 Wisdom (11), +1 Charisma (19)
New Encounter Attack Power: Cross-Body Parry (MP)
New Feat: Two-Weapon Opening
New Paragon Path: Blade Dancer (MP)
Magic Items (Expected GP = 32,000):
LVL 10: (5000GP): Diamond Cincture (Heroic)
LVL 8: (3400GP): Flesh Grinder Waraxe +2
LVL 8: (3400GP): Meliorating Layered Plate Armor +2
LVL 7: (2600GP): Dwarven Thrower Waraxe +2
LVL 7: (2600GP): Rushing Cleats (Heroic)
LVL 7: (2600GP): Badge of the Berserker +2
LVL 6: (1800GP): Horned Helm (Heroic)
LVL 6: (1800GP): Iron Armbands of Power (Heroic)
LVL 2: (520GP): Siberys Shard of Merciless Cold (Heroic)
LVL 2: (520GP): Siberys Shard of Merciless Cold (Heroic)
7760GP
Discussion:
At this level, all are stats are boosted by 1 and we pick up the Ranger paragon path Blade Dancer, for some increased duel weapon viability with defensive outlook, and features that are pretty solid, though, as are the powers, with a awesome Encounter attack power as the highlight. The paragon Path kicks off with a great immediate interrupt encounter attack power that triggers a duel weapon attack that if both attacks are successful weakens the enemy that triggered it. On the item front we pick a bonus to Fortitude with the opportunity to spend more healing surges if you need to, in the Diamond Cincture, and a slight augmentation to the cold damage our weapons can inflict with cold attacks in a pair of Siberys Shard of Merciless Cold.
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Originally posted by Olinswordforger:
The Butcher Mikal, The Paragon Levels (12-21)
Level 12
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Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feat: Adept Power [Multiclass Daily](PHB) (Attacks on the Run)
New Utility Power: Misleading Bladework (MP)
New Adept Power: Attacks on the Run (PHB) (replaces Knightly Intercession)
Magic Items (Expected GP = 48,000):
LVL 13: (17000GP): Meliorating Gith Plate Armor +3
LVL 10: (5000GP): Diamond Cincture (Heroic)
LVL 8: (3400GP): Flesh Grinder Waraxe +2
LVL 7: (2600GP): Dwarven Thrower Waraxe +2
LVL 7: (2600GP): Rushing Cleats (Heroic)
LVL 7: (2600GP): Badge of the Berserker +2
LVL 6: (1800GP): Horned Helm (Heroic)
LVL 6: (1800GP): Iron Armbands of Power (Heroic)
LVL 2: (520GP): Siberys Shard of Merciless Cold (Heroic)
LVL 2: (520GP): Siberys Shard of Merciless Cold (Heroic)
10160GP
Discussion:
At this level, we swap out the (meh) Knightly Intercession power, for the more awesome ranger Attacks on the Run via the Adept Power Feat, for some increased duel weapon power. This power allows you to move your speed, attack twice (main hand attack and 1 Off-hand attack) at any time during the movement for a healthy amount of damage, or half damage on a miss. Our Paragon Path Utility Misleading Bladework gives us a defense shift that dolls out a attack penalty to our adjacent enemies and causes them to grant CA to our allies. On the item front we upgrade our armor for a boost to our AC.
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Level 13
Show
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Changes:
+6 HP
Magic Items (Expected GP = 64,000):
LVL 13: (17000GP): Meliorating Gith Plate Armor +3
LVL 12: (13000GP): Badge of the Berserker +3
LVL 12: (13000GP): Stone of Earth
LVL 10: (5000GP): Diamond Cincture (Heroic)
LVL 8: (3400GP): Flesh Grinder Waraxe +2
LVL 7: (2600GP): Dwarven Thrower Waraxe +2
LVL 7: (2600GP): Rushing Cleats (Heroic)
LVL 6: (1800GP): Horned Helm (Heroic)
LVL 6: (1800GP): Iron Armbands of Power (Heroic)
LVL 2: (520GP): Siberys Shard of Merciless Cold (Heroic)
LVL 2: (520GP): Siberys Shard of MercilessCold (Heroic)
2760GP
Discussion:
This is a lackluster level for us as there is no real drastic changes, just an upgrade to our neck slot item for a slight boost to our NADs and we grab a Stone of Earth for a reroll on a missed meel attack. Always handy.
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Level 14
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Changes:
+6 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Strength (22), +1 Charisma (20)
New Feat: Superior Will (FotFL & FotFK)
Magic Items (Expected GP = 80,000):
LVL 13: (17000GP): Meliorating Gith Plate Armor +3
LVL 12: (13000GP): Battle Strider Greaves (Paragon)
LVL 12: (13000GP): Badge of the Berserker +3
LVL 12: (13000GP): Stone of Earth
LVL 10: (5000GP): Diamond Cincture (Heroic)
LVL 8: (3400GP): Flesh Grinder Waraxe +2
LVL 7: (2600GP): Dwarven Thrower Waraxe +2
LVL 6: (1800GP): Horned Helm (Heroic)
LVL 6: (1800GP): Iron Armbands of Power (Heroic)
LVL 2: (520GP): Siberys Shard of Merciless Cold (Heroic)
LVL 2: (520GP): Siberys Shard of Merciless Cold (Heroic)
8360GP
Discussion:
At this level we boost our primary and secondary stats, and pick up a boost to our will defence with some ability for saving against daze or stun at the start of your turn, even if a save normally wouldn't end those conditions. This will help to keep you in the fight. On the item front we upgrade our feet slot item for a boost to our speed with Battle Strider Greaves.
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Level 15
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Changes:
+6 HP
New Daily Power: Avatar of Slaughter(HoS) (replace with Ranger’s Blade Cascade (PHB), via the Adept Power Feat)
Retrain Daily Power: Knightly Intercession (DP) with Death Angel(HoS)
Magic Items (Expected GP = 112,000):
LVL 13: (17000GP): Flesh Grinder Waraxe +3
LVL 13: (17000GP): Meliorating Gith Plate Armor +3
LVL 12: (13000GP): Dwarven Thrower Waraxe +3
LVL 12: (13000GP): Battle Strider Greaves (Paragon)
LVL 12: (13000GP): Badge of the Berserker +3
LVL 12: (13000GP): Stone of Earth (Paragon)
LVL 11: (9000GP): Dice of Auspicous Fortune (Paragon)
LVL 10: (5000GP): Diamond Cincture (Heroic)
LVL 6: (1800GP): Horned Helm (Heroic)
LVL 6: (1800GP): Iron Armbands of Power (Heroic)
LVL 2: (520GP): Siberys Shard of Merciless Cold (Heroic)
LVL 2: (520GP): Siberys Shard of Merciless Cold (Heroic)
7360GP
Discussion:
At this level we obtain the Avatar of Slaughter power which replaces the Frenzying Smite power, and promptly swap it for the Ranger’s Blade Cascade power, which gives us up to five alternating main-hand and off-hand attacks for some truly wicked duel weapon potential. On the item front we upgrade both our main-hand and off-hand weapons, and the ability to preroll 3 d20’s for later use as a daily, and to use one roll stored as an encounter for an attack roll, this could be quite handy.
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Level 16
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Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feat: Improved Defences (FotFL & FotFK)
New Utility Power: Divine Aegis (DP)
Magic Items (Expected GP = 160,000):
LVL 16: (45000GP): Horned Helm (Paragon)
LVL 13: (17000GP): Flesh Grinder Waraxe +3
LVL 13: (17000GP): Meliorating Gith Plate Armor +3
LVL 12: (13000GP): Dwarven Thrower Waraxe +3
LVL 12: (13000GP): Battle Strider Greaves (Paragon)
LVL 12: (13000GP): Badge of the Berserker +3
LVL 12: (13000GP): Stone of Earth (Paragon)
LVL 11: (9000GP) Dice of Auspicous Fortune (Paragon)
LVL 10: (5000GP): Diamond Cincture (Heroic)
LVL 6: (1800GP): Iron Armbands of Power (Heroic)
LVL 2: (520GP): Siberys Shard of Merciless Cold (Heroic)
LVL 2: (520GP): Siberys Shard of MercilessCold (Heroic)
10360GP
Discussion:
At this level we grab some tier-scaling feat bonus to NADs with the Improved Defences Feat. On the power front we get Daily stance giving a +2 untyped bonus to all defenses for you and anyone up to 2 squares away, Divine Aegis. This stacks with every other defencive bonus, so it will deffinetly help you stay alive. On the item front we grab a boost to our damage with charge attacks.
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Level 17
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Changes:
+6 HP
Magic Items (Expected GP = 240,000):
LVL 18: (85000GP): Meliorating Gith Plate Armor +4
LVL 16: (45000GP): Horned Helm (Paragon)
LVL 13: (17000GP): Flesh Grinder Waraxe +3
LVL 12: (13000GP): Dwarven Thrower Waraxe +3
LVL 12: (13000GP): Battle Strider Greaves (Paragon)
LVL 12: (13000GP): Badge of the Berserker +3
LVL 12: (13000GP): Stone of Earth (Paragon)
LVL 11: (9000GP) Dice of Auspicous Fortune (Paragon)
LVL 10: (5000GP): Strikebacks (Heroic)
LVL 10: (5000GP): Diamond Cincture (Heroic)
LVL 6: (1800GP): Iron Armbands of Power (Heroic)
LVL 2: (520GP): Siberys Shard of Merciless Cold (Heroic)
LVL 2: (520GP): Siberys Shard of Merciless Cold (Heroic)
19160GP
Discussion:
Another lackluster level for us as there is no real drastic changes, we do however pick up a Per-encounter immediate reaction attack against an enemy who hit you combined with some extra accuracy for our OAs, and upgrade our armor.
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Level 18
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Changes:
+6 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Strength (23), +1 Charisma (21)
New Feat: Lasting Frost (PHB)
Magic Items (Expected GP = 320,000):
LVL 18: (85000GP): Meliorating Gith Plate Armor +4
LVL 17: (65000GP): Badge of the Berserker +4
LVL 16: (45000GP): Horned Helm (Paragon)
LVL 13: (17000GP): Flesh Grinder Waraxe +3
LVL 12: (13000GP): Dwarven Thrower Waraxe +3
LVL 12: (13000GP): Battle Strider Greaves (Paragon)
LVL 12: (13000GP): Stone of Earth (Paragon)
LVL 11: (9000GP) Dice of Auspicous Fortune (Paragon)
LVL 10: (5000GP): Strikebacks (Heroic)
LVL 10: (5000GP): Diamond Cincture (Heroic)
LVL 6: (1800GP): Iron Armbands of Power (Heroic)
LVL 2: (520GP): Siberys Shard of Merciless Cold (Heroic)
LVL 2: (520GP): Siberys Shard of Merciless Cold (Heroic)
47160GP
Discussion:
At this level we invest further in our primary and secondary stats. We pick up the first part of the PermaFrost combo, which works terrifically great with Dread Smite as it deals cold damage, and a lot of it, and all instances of damage from that thing benefit from the vulnerability that Permafrost creates. On the item front we upgrade the neck slot item.
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Level 19
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Changes:
+6 HP
New Daily Power: Deathguide’s Sanction (D381) (replaces Death Angel)
Magic Items (Expected GP = 400,000):
LVL 18: (85000GP): Flesh Grinder Waraxe +4
LVL 18: (85000GP): Meliorating Gith Plate Armor +4
LVL 17: (65000GP): Dwarven Thrower Waraxe +4
LVL 17: (65000GP): Badge of the Berserker +4
LVL 16: (45000GP): Horned Helm (Paragon)
LVL 12: (13000GP): Battle Strider Greaves (Paragon)
LVL 12: (13000GP): Stone of Earth (Paragon)
LVL 11: (9000GP) Dice of Auspicous Fortune (Paragon)
LVL 10: (5000GP): Strikebacks (Heroic)
LVL 10: (5000GP): Diamond Cincture (Heroic)
LVL 6: (1800GP): Iron Armbands of Power (Heroic)
LVL 2: (520GP): Siberys Shard of Merciless Cold (Heroic)
LVL 2: (520GP): Siberys Shard of Merciless Cold (Heroic)
7160GP
Discussion:
At this level we pick a power that is good for solid damage, is Reliable, is Radiant, and when it hits, it save-ends Sanctions the target while also turning it into a fencing dummy of free healing (5 + CHA mod) every round for all your allies who hit it while the Sanction lasts in the Deathguide’s sanction. All that and a bag o-cookies too! On the item front we see another upgrade to our main-hand and off-hand weapons.
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Level 20
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Changes:
+6 HP
New Feat: Winter Touched (PHB)
New Daily Power: Blade Dance (MP)
Magic Items (Expected GP = 560,000):
Lvl 18: (85000GP): Belt of Vim
LVL 18: (85000GP): Flesh Grinder Waraxe +4
LVL 18: (85000GP): Meliorating Gith Plate Armor +4
LVL 17: (65000GP): Dwarven Thrower Waraxe +4
LVL 17: (65000GP): Badge of the Berserker +4
LVL 16: (45000GP): Horned Helm (Paragon)
LVL 12: (13000GP): Battle Strider Greaves (Paragon)
LVL 12: (13000GP): Stone of Earth (Paragon)
LVL 11: (9000GP): Dice of Auspicous Fortune (Paragon)
LVL 10: (5000GP): Strikebacks (Heroic)
LVL 6: (1800GP): Iron Armbands of Power (Heroic)
LVL 2: (520GP): Siberys Shard of Merciless Cold (Heroic)
LVL 2: (520GP): Siberys Shard of Merciless Cold (Heroic)
87160GP
Discussion:
At this level we get decent damage, 3 attack power, with a 3 square shift between each attack for half damage on a miss, not bad . We also pick up the remaining piece of the PermaFrost combo, Dread Smite + Lasting Frost + Winter Touched equals an enemy struck by a melee weapon attack takes 12 cold, necrotic damage with an ongoing 10 cold, necrotic damage (save ends), and gain 5 vulnerable cold and grants CA advantage for being vulnerable to cold, combined with the Ardent Strike for a little extra ouch due to the deadly draw and commanding vow combo (ker-pow). What an At-will. On the item front we pick up a boost to our fortitude defence with the upgrade to the Belt of Vim (Paragon).
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Level 21 Snapshot
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The Butcher Mikal, level 21
Human, Paladin (Blackguard), Blade Dancer, Prince of Hell
Vice: Vice of Domination
Human Power Selection Option: Bonus At-Will Power
Followed a Cult (+2 to Streetwise)
Theme: Devil's Pawn
FINAL ABILITY SCORES
STR 24, CON 15, DEX 15, INT 10, WIS 12, CHA 24
STARTING ABILITY SCORES
STR 16, CON 13, DEX 13, INT 8, WIS 10, CHA 16
AC: 38 --> 10 base + 10 levels + 12 armor + 5 enhacement + 1 blade dance
Fort: 35 --> 10 base + 10 levels + 1 racial + 1 class + 7 Str + 6 enhancement
Ref: 28 --> 10 base + 10 levels + 1 racial + 1 class + 2 Dex + 4 enhancement
Will: 33 --> 10 base + 10 levels + 1 racial + 1 class + 7 Char + 4 enhancement
HP: 150 --> 15 base + 15 Con + 120 levels
Surges: 12 Surge Value: 37
TRAINED SKILLS
Athletics +20, Bluff +22, Endurance +15, History +15, Intimidate +22, Religion +15
UNTRAINED SKILLS
Acrobatics +10, Arcana +10, Diplomacy +17, Dungeoneering +11, Heal +11, Insight +11,
Nature +11, Perception +11, Stealth +10, Streetwise +19, Thievery +10
POWERS
At-will Attacks:
Melee Basic Attack
Ranged Basic Attack
Dread Smite
Ardent Strike
Vengeance Strike
Dominator's Strike
Encounter Attacks :
Hellfire and Brimstone
Cross-Body Parry
Daily Attacks:
Blade Cascade
Deathguide's Sanction
Blade Dance
Utility Powers:
Shroud of Shadow
Vice's Reward
Virtue
Servant of Vice
Deliverance of Faith
Misleading Bladework
Divine Aegis
FEATS
Level 1: Axe Expertise
Level 1: Weapon Focus (Axe)
Level 2: Commanding Vow
Level 4: Deadly Draw
Level 6: Weapon Proficiency (Waraxe)
Level 8: Two-Weapon Fighting
Level 10: Two-Blade Warrior
Level 11: Two-Weapon Opening
Level 12: Adept Power
Level 14: Superior Will
Level 16: Improved Defenses
Level 18: Lasting Frost
Level 20: Wintertouched
Level 21: Deadly Axe
Changes:
+6 HP
Ability Score Boosts: +1 Strength (24), +1 Constitution (15), +1 Dexterity (15), +1 Intelligence (10), +1 Wisdom (12), +3 Charisma (24)
New Epic Destiny: Prince of Hell (D372)
New Feat: Deadly Axe (PHB)
Magic Items (Expected GP = 800,000):
LVL 18: (85000GP): Belt of Vim (Paragon)
LVL 18: (85000GP): Gauntlets of Destruction (Paragon)
LVL 18: (85000GP): Flesh Grinder Waraxe +4
LVL 18: (85000GP): Meliorating Gith Plate Armor +4
LVL 17: (65000GP): Dwarven Thrower Waraxe +4
LVL 17: (65000GP): Badge of the Berserker +4
LVL 16: (45000GP): Iron Armbands of Power (Paragon)
LVL 16: (45000GP): Horned Helm (Paragon)
LVL 12: (13000GP): Battle Strider Greaves (Paragon)
LVL 12: (13000GP): Stone of Earth (Paragon)
LVL 11: (9000GP) Dice of Auspicous Fortune (Paragon)
LVL 2: (520GP): Siberys Shard of Merciless Cold (Heroic)
LVL 2: (520GP): Siberys Shard of MercilessCold (Heroic)
203960GP
Discussion:
At this level we pick up the Prince of Hell epic destiny for the flavor it adds that matches with our character concept and backstory perfectly, and it comes with some nice features: gain dark vision, become immortal, gain resist fire 20 + ½ level and a boost of our secondary stance. We also make any axe we weild a high crit weapon. On the item front we upgrade the arm slot item for a further boost to our melee damage ouyput, and our hand slot item with Gauntlets of Destruction, to make all our melee attacks brutal 1.
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Originally posted by Olinswordforger:
The Butcher Mikal - the Epic Level (22-30)
Level 22
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Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feat: Armor Specialization (Plate) (PHB)
New Utility Power: Dark Grace (HoS)
Magic Items (Expected GP = 1,200,000):
LVL 23: (425000GP): Meliorating Legion Plate Armor +5
LVL 18: (85000GP): Belt of Vim(Paragon)
LVL 18: (85000GP): Gauntlets of Destruction (Paragon)
LVL 18: (85000GP): Flesh Grinder Waraxe +4
LVL 17: (65000GP): Dwarven Thrower Waraxe +4
LVL 17: (65000GP): Badge of the Berserker +4
LVL 16: (45000GP): Iron Armbands of Power (Paragon)
LVL 16: (45000GP): Horned Helm (Paragon)
LVL 12: (13000GP): Battle Strider Greaves (Paragon)
LVL 12: (13000GP): Stone of Earth (Paragon)
LVL 11: (9000GP) Dice of Auspicous Fortune (Paragon)
LVL 2: (520GP): Siberys Shard of Merciless Cold (Heroic)
LVL 2: (520GP): Siberys Shard of Merciless Cold (Heroic)
263960GP
Discussion:
At this level we pick up a bonus to our AC defence with the Armor Specialization (Plate), and an aura 1 daily that gives you and your allies in the aura some THPs when they hit enemies. In addition, if an ally in the aura spends a healing surge, you steal half the healing, selfish bastards that we are, in the fixed Dark Grace utility power. On the item front we get a further boost to our AC by upgrading our armor.
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Level 23
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Changes:
+6 HP
Magic Items (Expected GP = 1,600,000):
LVL 23: (425000GP): Meliorating Legion Plate Armor +5
LVL 22: (325000GP): Badge of the Berserker +5
LVL 18: (85000GP): Belt of Vim(Paragon)
LVL 18: (85000GP): Gauntlets of Destruction (Paragon)
LVL 18: (85000GP): Flesh Grinder Waraxe +4
LVL 17: (65000GP): Dwarven Thrower Waraxe +4
LVL 16: (45000GP): Iron Armbands of Power (Paragon)
LVL 16: (45000GP): Horned Helm (Paragon)
LVL 12: (13000GP): Battle Strider Greaves (Paragon)
LVL 12: (13000GP): Stone of Earth (Paragon)
LVL 11: (9000GP) Dice of Auspicous Fortune (Paragon)
LVL 2: (520GP): Siberys Shard of Merciless Cold (Heroic)
LVL 2: (520GP): Siberys Shard of Merciless Cold (Heroic)
403960GP
Discussion:
Another lackluster level for us as there is no real drastic changes, we do however pick up a boost to our NADs with an item upgrade to our neck slot item.
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Level 24
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Changes:
+6 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Strength (25), +1 Constitution (16)
New Feat: Long Step
Magic Items (Expected GP = 2,100,000):
LVL 23: (425000GP): Flesh Grinder Waraxe +5
LVL 23: (425000GP): Meliorating Legion Plate Armor +5
LVL 22: (325000GP): Dwarven Thrower Waraxe +5
LVL 22: (325000GP): Badge of the Berserker +5
LVL 18: (85000GP): Belt of Vim (Paragon)
LVL 18: (85000GP): Gauntlets of Destruction (Paragon)
LVL 16: (45000GP): Iron Armbands of Power (Paragon)
LVL 16: (45000GP): Horned Helm (Paragon)
LVL 12: (13000GP): Battle Strider Greaves (Paragon)
LVL 12: (13000GP): Stone of Earth (Paragon)
LVL 11: (9000GP) Dice of Auspicous Fortune (Paragon)
LVL 2: (520GP): Siberys Shard of Merciless Cold (Heroic)
LVL 2: (520GP): Siberys Shard of Merciless Cold (Heroic)
303960GP
Discussion:
At this level we invest further in our primary stat and a little in Constition for future feat requirements. We pick up a little mobility boost for our shift maneuvers in the Long Step feat. On the item front we once again upgrade our main-hand and off-hand weapons. From our Epic destiny we get the ability to grant the fire keyword to an encounter attack power, and have that power ignore resist fire with the HellFire Master level ability.
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Level 25
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Changes:
+6 HP
New Daily Power: Exhalted Retribution (PHB) (replaces Death Guide’s Sanction)
Magic Items (Expected GP = 2,800,000):
LVL 25: (625000GP): Sandals of Avandra (Epic)
LVL 23: (425000GP): Flesh Grinder Waraxe +5
LVL 23: (425000GP): Meliorating Legion Plate Armor +5
LVL 22: (325000GP): Dwarven Thrower Waraxe +5
LVL 22: (325000GP): Badge of the Berserker +5
LVL 21: (225000GP): Ring of Tenacious Will (Epic)
LVL 18: (85000GP): Belt of Vim (Paragon)
LVL 18: (85000GP): Gauntlets of Destruction (Paragon)
LVL 16: (45000GP): Iron Armbands of Power (Paragon)
LVL 16: (45000GP): Horned Helm (Paragon)
LVL 12: (13000GP): Stone of Earth (Paragon)
LVL 11: (9000GP) Dice of Auspicous Fortune (Paragon)
LVL 2: (520GP): Siberys Shard of Merciless Cold (Heroic)
LVL 2: (520GP): Siberys Shard of Merciless Cold (Heroic)
166960GP
Discussion:
At this level we pick up the Exhalted Retribution daily for a, Hit or miss damage capability, that threatens the enemy you targeted with this one with a souped-up OA if it makes an attack at all, against either you or your ally. With other melee support nearby (or a wall), you can force a highly damaging extra attack for a nova sequence. Too bad the enemy can save against this, but you're going to get the opportunity for at least one extra attack out of this regardless of that fact. This gives us a workable nova option out of the box. On the item front we grab the awesome +2 item bonus to speed, and ability to shift half your speed at-will from Sandals of Avandra, and the ability to use Charisma to determine number of healing surges instead of Constitution, from the Ring of Tenacious Will. Pure awesome for us.
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Level 26
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Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feat: Divine Mastery (DP)
New Utility Power: Infernal Allies
Magic Items (Expected GP = 4,000,000):
LVL 26: (1125000GP): Horned Helm (Epic)
LVL 25: (625000GP): Sandals of Avandra (Epic)
LVL 23: (425000GP): Flesh Grinder Waraxe +5
LVL 23: (425000GP): Meliorating Legion Plate Armor +5
LVL 22: (325000GP): Dwarven Thrower Waraxe +5
LVL 22: (325000GP): Badge of the Berserker +5
LVL 21: (225000GP): Ring of Tenacious Will (Epic)
LVL 18: (85000GP): Belt of Vim (Paragon)
LVL 18: (85000GP): Gauntlets of Destruction (Paragon)
LVL 16: (45000GP): Iron Armbands of Power (Paragon)
LVL 12: (13000GP): Siberys Shard of Merciless Cold (Paragon)
LVL 12: (13000GP): Siberys Shard of Merciless Cold (Paragon)
LVL 12: (13000GP): Stone of Earth (Paragon)
LVL 11: (9000GP) Dice of Auspicous Fortune (Paragon)
262000GP
Discussion:
At this level we grab the ability to regain a use of Dread Smite when you use an action point, or even a Divine encounter utility if you prefer. Whatever you need at the time pick with the Divine Mastery Feat. We upgrade the damage with our charge attacks with the upgraded Horned Helm, and a boost to damage from a cold attacks with a pair of upgraded Siberys Shard of Merciless Cold. Also at this level we use the Infernal Allies to summon 4 Legion Devil Legionaires to do As you command, that’s a bit-o awesome.
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Level 27
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Changes:
+6 HP
Magic Items (Expected GP = 6,000,000):
LVL 28: (2125000GP): Meliorating God Plate Armor +6
LVL 26: (1125000GP): Horned Helm (Epic)
LVL 25: (625000GP): Sandals of Avandra (Epic)
LVL 23: (425000GP): Flesh Grinder Waraxe +5
LVL 22: (325000GP): Dwarven Thrower Waraxe +5
LVL 22: (325000GP): Badge of the Berserker +5
LVL 21: (225000GP): Ring of Tenacious Will (Epic)
LVL 18: (85000GP): Belt of Vim (Paragon)
LVL 18: (85000GP): Gauntlets of Destruction (Paragon)
LVL 16: (45000GP): Iron Armbands of Power (Paragon)
LVL 12: (13000GP): Siberys Shard of Merciless Cold (Paragon)
LVL 12: (13000GP): Siberys Shard of Merciless Cold (Paragon)
LVL 12: (13000GP): Stone of Earth (Paragon)
LVL 11: (9000GP) Dice of Auspicous Fortune (Paragon)
562000GP
Discussion:
Another lackluster level for us as there is no real drastic changes, we do however pick up an upgrade to our armor.
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Level 28
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Changes:
+6 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Strength (26), +1 Constitution (17)
Magic Items (Expected GP = 8,000,000):
LVL 28: (2125000GP): Meliorating God Plate Armor +6
LVL 27: (1625000GP): Badge of the Berserker +6
LVL 26: (1125000GP): Horned Helm (Epic)
LVL 25: (625000GP): Sandals of Avandra (Epic)
LVL 23: (425000GP): Belt of Vitality (Epic)
LVL 23: (425000GP): Flesh Grinder Waraxe +5
LVL 22: (325000GP): Dwarven Thrower Waraxe +5
LVL 21: (225000GP): Ring of Tenacious Will (Epic)
LVL 18: (85000GP): Gauntlets of Destruction (Paragon)
LVL 16: (45000GP): Iron Armbands of Power (Paragon)
LVL 12: (13000GP): Siberys Shard of Merciless Cold (Paragon)
LVL 12: (13000GP): Siberys Shard of Merciless Cold (Paragon)
LVL 12: (13000GP): Stone of Earth (Paragon)
LVL 11: (9000GP) Dice of Auspicous Fortune (Paragon)
922000GP
Discussion:
At this level we invest our final stat boosts in our primary stat and Constitution in order to meet the requirments for the Axe Mastery Feat, which improves our chances of scoring a critical hit. At this point we pick up the final upgrade to our neck slot. We also pick up the upgrade to our Waist slot, which an invaluable +2 untyped bonus to Fortitude, and once per day get back up when you make a death save from a Belt of Vitality.
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Level 29
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Changes:
+6 HP
New Daily Power: Avatar of Vice (HoS)(replaces Exhalted Retribution)
Magic Items (Expected GP = 10,000,000):
LVL 28: (2125000GP): Flesh Grinder Waraxe +6
LVL 28: (2125000GP): Meliorating God Plate Armor +6
LVL 27: (1625000GP): Badge of the Berserker +6
LVL 26: (1125000GP): Iron Armbands of Power (Epic)
LVL 26: (1125000GP): Horned Helm (Epic)
LVL 25: (625000GP): Sandals of Avandra (Epic)
LVL 23: (425000GP): Belt of Vitality (Epic)
LVL 22: (325000GP): Dwarven Thrower Waraxe +5
LVL 21: (225000GP): Ring of Tenacious Will (Epic)
LVL 18: (85000GP): Gauntlets of Destruction (Paragon)
LVL 12: (13000GP): Siberys Shard of Merciless Cold (Paragon)
LVL 12: (13000GP): Siberys Shard of Merciless Cold (Paragon)
LVL 12: (13000GP): Stone of Earth (Paragon)
LVL 11: (9000GP) Dice of Auspicous Fortune (Paragon)
142000GP
Discussion:
At this level we get our final daily power that grtants an encounter-long buff that makes you deal extra CHA-mod necrotic damage on all attacks, gain THPs when you hit and even gives you a 1-in-3 chance to recharge Dread Smite if you run out of uses. Not bad. At this point we get the final upgrade to our main-hand weapon, and a boost to our mellee damage by ugrading our arm slot.
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Level 30 Snapshot
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The Butcher Mikal, level 30
Human, Paladin (Blackguard), Blade Dancer, Prince of Hell
Vice: Vice of Domination
Human Power Selection Option: Bonus At-Will Power
Followed a Cult (+2 to Streetwise)
Theme: Devil's Pawn
FINAL ABILITY SCORES
STR 26, CON 17, DEX 15, INT 10, WIS 12, CHA 24
STARTING ABILITY SCORES
STR 16, CON 13, DEX 13, INT 8, WIS 10, CHA 16
AC: 57/59 --> 10 base + 10 base + 15 levels + 14 armor + 6 enhacement + 1 feat + 1 cutting steps + 2 Dex while not bloodied
Fort: 46 --> 10 base + 15 levels + 1 racial + 1 class + 8 Str + 8 enhancement + 3 feat
Ref: 42 --> 10 base + 15 levels + 1 racial + 1 class + 2 Dex + 6 enhancement + 7 feat
Will: 44 --> 10 base + 15 levels + 1 racial + 1 class + 7 Cha +6 enhancement + 4 feat
HP: 206 --> 15 base + 17 Con + 174 levels
Surges: 17 --> 10 base + 7 Cha Surge Value: 51
TRAINED SKILLS
Athletics +26, Bluff +27, Endurance +21, History +20, Intimidate +27, Religion +20
UNTRAINED SKILLS
Acrobatics +15, Arcana +15, Diplomacy +22, Dungeoneering +16, Heal +16, Insight +16,
Nature +16, Perception +16, Stealth +15, Streetwise +24, Thievery +15
POWERS
At-will Attacks:
Melee Basic Attack
Ranged Basic Attack
Dread Smite
Ardent Strike
Vengeance Strike
Dominator's Strike
Encounter Attacks:
Hellfire and Brimstone
Cross-Body Parry
Daily Attacks:
Blade Cascade
Blade Dance
Avatar of Vice
Utility Powers:
Shroud of Shadow
Vice's Reward
Virtue
Servant of Vice
Deliverance of Faith
Misleading Bladework
Divine Aegis
Dark Grace
Infernal Allies
FEATS
Level 1: Axe Expertise
Level 1: Weapon Focus (Axe)
Level 2: Commanding Vow
Level 4: Deadly Draw
Level 6: Weapon Proficiency (Waraxe)
Level 8: Two-Weapon Fighting
Level 10: Two-Blade Warrior
Level 11: Two-Weapon Opening
Level 12: Adept Power
Level 14: Superior Will
Level 16: Improved Defenses
Level 18: Lasting Frost
Level 20: Wintertouched
Level 21: Deadly Axe
Level 22: Armor Specialization (Plate)
Level 24: Long Step
Level 26: Divine Mastery
Level 28: Axe Mastery
Level 30: Epic Reflexes
Changes:
+6 HP
New Feat: Epic Reflex (PHB2)
Magic Items (Expected GP = 14,625,000):
LVL 30: (3125000GP): Agile God Plate armor +6
LVL 28: (2125000GP): Flesh Grinder Waraxe +6
LVL 27: (1625000GP): Dwarven Thrower Waraxe +6
LVL 27: (1625000GP): Badge of the Berserker +6
LVL 26: (1125000GP): Iron Armbands of Power (Epic)
LVL 26: (1125000GP): Horned Helm (Epic)
LVL 25: (625000GP): Sandals of Avandra (Epic)
LVL 23: (425000GP): Symbol of the Champion's Code
LVL 23: (425000GP): Belt of Vitality (Epic)
LVL 22: (325000GP): Siberys Shard of Merciless Cold (Epic)
LVL 22: (325000GP): Siberys Shard of Merciless Cold (Epic)
LVL 21: (225000GP): Ring of Tenacious Will (Epic)
LVL 18: (85000GP): Gauntlets of Destruction (Paragon)
LVL 12: (13000GP): Stone of Earth (Paragon)
LVL 11: (9000GP) Dice of Auspicous Fortune (Paragon)
LVL 9: (4200GP): Backlash Tatoo
1413800GP
Discussion:
At this level we pick up Epic Reflexes to boost up our lagging Reflex defence, and pick up our last items. Starting with a final armor upgrade, the final upgrade to our off-hand weapon, and a boost to our cold attack damage from upgraded Siberys Shard of Merciless Cold, and we pick up an Immediate reaction MBA when you get bloodied the first time every fight from a Backlash Tatoo. Now look out Asmodeus hear we come.
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