The biggest problem with chronological analyses is that the further you get from the origin generation the muddier everything gets as experimentation gets broader and it becomes harder and harder to confine all or even most of the prevailing zeitgeist to a single definable entity.
5th generation games.....what are they?
Is the Forge stuff all the faux-intellectual stuff? Hard pass there.
This at least seems to make a reasonable amount of sense at a high level.
Gen1 - Born of the Hex/Miniature systems of the day.
Gen2 - Leaning into that Heroic setting and a desire to recreate the books/movies/settings we knew.
Gen3 - The beginning (imo) of self referencing loops of design. Its not enough now to be playing the heroic setting, now the setting itself becomes a focus.
Gen4 - CRPG, OC focus with 10 pages of font size 10 backstory at level 1, 4e as its 'final form'.
Gen5 - OSR, and the freedom due to self publishing to realize it.
Precisely.
The biggest problem with chronological analyses is that the further you get from the origin generation the muddier everything gets as experimentation gets broader and it becomes harder and harder to confine all or even most of the prevailing zeitgeist to a single definable entity.
Scribe, you cannot answer every question with ShadowdarkShadowdark.
"Actual Play" has been a thing since at least the late 70's, long before the "5th Generation".Mike said it's about new games making things easier for GMs to run... whereas I think the turn is reallly about the rise of Indy RPGs leading into the advent of Actual Play. With games that are more about character personality and character emotions and character relationships taking center stage, with combat and mechanical "character builds" no longer the focus.
You could argue the entirety of the OSR, with its focus on clearer, cleaner rules making the GM's job easier.Shadowdark.
I'd argue that there was a time when there weren't multiple alternative games with different approaches out here. For a long time it was D&D, and then came games that had similar rules and similar gameplay objectives.There's also the implication of a linear evolution that I don't really buy. There have pretty much always been multiple alternative games out there with different approaches, different focus, different styles. It may be easier now to get something up and running with kickstarter but that doesn't mean many will rise above the fray.
Evolution is not this singular path to "better" with each generation improving on the last and I don't think it matters if we're talking about species or games. Things change, some things are more successful than others until they aren't. Time marches on and things continue to change.
Meanwhile I hope people can find games they can enjoy for years to come.