Aww, but how can people crap on the Forge for being the worst thing ever, if they have to accept that it actually grew out of the existing tradition and discussion of TTRPGs?I would also note that the Forge classifications were themselves mostly modifications of the classifications that already existed in internet discourse of TTRPGs, particularly on UseNet.
Aww, but how can people crap on the Forge for being the worst thing ever, if they have to accept that it actually grew out of the existing tradition and discussion of TTRPGs?
That's a bit backwards and chops off the structure from most of that table. You can see that old table copied into this post where the critical sections of example ability and more importantly who could do it. What it says about climbing are example of climbing a knotted rope while carrying a 75 pound pack & hurriedly climbing a slick brick wall with dc5 &dc30 climb strength checks. Those two have an average human and a high level barbarian listed as who could do it. Those examples were provided an extendable framework that both sides of the gm screen could use for narrative improvisation to bump the DC of a given task up or down.I don't really buy into the generational talk, especially since it's primarily centered on D&D versions. But even if I were to lump D&D editions together into generations I'd do it differently.
I'll skip over TSR era because I'm okay with how Mearls grouped those together. I just disagree on what happened after WOTC took over. With 3e they tried to clean up the rules of the game to be more consistent but also to lock down a specific style of play. The goal with 3e was to define everything to say that if you have a brick wall the climb DC is X and under this specific situation this is the correct rule.
That's a bit backwards and chops off the structure from most of that table. You can see that old table copied into this post where the critical sections of example ability and more importantly who could do it. What it says about climbing are example of climbing a knotted rope while carrying a 75 pound pack & hurriedly climbing a slick brick wall with dc5 &dc30 climb strength checks. Those two have an average human and a high level barbarian listed as who could do it. Those examples were provided an extendable framework that both sides of the gm screen could use for narrative improvisation to bump the DC of a given task up or down.
For a midway point between dc5& dc30 these are the dc15 examples
15 Make a dying friend stable Heal (Wis) A 1st-level cleric
15 Make indifferent people friendly Diplomacy (Cha) A 1st-level paladin
15 Jump 10 feet (with a running start) Jump (Str) A 1st-level fighter
15 Tumble past a foe Tumble (Dex) A low-level monk
15* Get a minor lie past a canny guard Bluff (Cha) A 1st-level rogue
What you are omitting in order to inaccurately toss shade at a functional set of tools is that for any given challenge the gm can say "who should be able to do [his thing] and set a DC that either a relevant PC could do or choose to create an obstacle of some form that the party needs to go around or get creative with collaboratively solving. With 5e they took your misleading bit of criticism and told the GM to make every check so cool that it's exciting when a player with a few levels trivially succeeds yet again on yet another skill check they were almost guaranteed to succeed on them doubled down for a decade telling GM's to raise the stakes and make better adventures/stories even as players got guaranteed success abilities and bigger bonuses to overly condensed do almost everything ", specialist" skills.
Ali am not Oprah and can't be expected to hide a car under every skill check every session to make sure there is joy rising yet again. Nor should the GM be expected to simply because some bean counter decided focusing everything on what any player desires is going to sell more books than actually providing support for the gm running the game their players bought books for
Oh, I'm sorry you took it that way.I think it's easy to say this, and dismiss such things- but that doesn't mean that it isn't worth the attempt or the discussion.
Examinations like this can be productive, even if you don't agree with them. But to say "it's too complex for you to understand or see the picture of, so don't bother," is IMO unnecessarily dismissive.
We can't just forgive the Forge for helping to make narrativism a popular design goal, can we?Aww, but how can people crap on the Forge for being the worst thing ever, if they have to accept that it actually grew out of the existing tradition and discussion of TTRPGs?
That wall? All that ended up happening that as DM I would have to look up the wall to figure out what to make it out of so that it hit the target DC I wanted in the first place. I get why some people liked it and I think the intent was well intentioned. I also think there will be a never-ending rabbit hole of details that could have specific rules.