WotC Mike Mearls: "D&D Is Uncool Again"

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In Mike Mearls' recent interview with Ben Riggs, he talks about how he feels that Dungeons & Dragons has had its moment, and is now uncool again. Mearls was one of the lead designers of D&D 5E and became the franchise's Creative Director in 2018. He worked at WotC until he was laid off in 2023. He is now EP of roleplaying games at Chaosium, the publisher of Call of Chulhu.

My theory is that when you look back at the OGL, the real impact of it is that it made D&D uncool again. D&D was cool, right? You had Joe Manganiello and people like that openly talking about playing D&D. D&D was something that was interesting, creative, fun, and different. And I think what the OGL did was take that concept—that Wizards and this idea of creativity that is inherent in the D&D brand because it's a roleplaying game, and I think those two things were sundered. And I don’t know if you can ever put them back together.

I think, essentially, it’s like that phrase: The Mandate of Heaven. I think fundamentally what happened was that Wizards has lost the Mandate of Heaven—and I don’t see them even trying to get it back.

What I find fascinating is that it was Charlie Hall who wrote that article. This is the same Charlie Hall who wrote glowing reviews of the 5.5 rulebooks. And then, at the same time, he’s now writing, "This is your chance because D&D seems to be stumbling." How do you square that? How do I go out and say, "Here are the two new Star Wars movies. They’re the best, the most amazing, the greatest Star Wars movies ever made. By the way, Star Wars has never been weaker. Now is the time for other sci-fi properties", like, to me that doesn’t make any sense! To me, it’s a context thing again.

Maybe this is the best Player’s Handbook ever written—but the vibes, the audience, the people playing these games—they don’t seem excited about it. We’re not seeing a groundswell of support and excitement. Where are the third-party products? That’s what I'd ask. Because that's what you’d think, "oh, there’s a gap", I mean remember before the OGL even came up, back when 3.0 launched, White Wolf had a monster book. There were multiple adventures at Gen Con. The license wasn’t even official yet, and there were already adventures showing up in stores. We're not seeing that, what’s ostensibly the new standard going forward? If anything, we’re seeing the opposite—creators are running in the opposite direction. I mean, that’s where I’m going.

And hey—to plug my Patreon—patreon.com/mikemearls (one word). This time last year, when I was looking at my post-Wizards options, I thought, "Well, maybe I could start doing 5E-compatible stuff." And now what I’m finding is…I just don’t want to. Like—it just seems boring. It’s like trying to start a hair metal band in 1992. Like—No, no, no. Everyone’s mopey and we're wearing flannel. It's Seattle and rain. It’s Nirvana now, man. It’s not like Poison. And that’s the vibe I get right now, yeah, Poison was still releasing albums in the ’90s. They were still selling hundreds of thousands or a million copies. But they didn’t have any of the energy. It's moved on. But what’s interesting to me is that roleplaying game culture is still there. And that’s what I find fascinating about gaming in general—especially TTRPGs. I don’t think we’ve ever had a period where TTRPGs were flourishing, and had a lot of energy and excitement around them, and D&D wasn’t on the upswing. Because I do think that’s what’s happening now. We’re in very strange waters where I think D&D is now uncool.
 

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Why does someone need to ask him too?
Because he doesn't owe any of us an explanation. It's clear from the context, if you read all three of those posts, that he was talking about in-fiction danger to the PCs. Why would he need to explain what is clear? Especially when people who want to think the worst about him aren't going to change their minds based on his "clarification." They'll just start shouting him down for backpeddling.
 

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Sure, because that's more convenient excuse than admitting that our political landscape and discourse has been disgusting since at least the 60s, with things ramping up in the 80s. All long before social media.
No, because 1, it doesn't go into things forbidden here, and 2, because right as you may be, our society wasn't plugged in 24/7 to tools meant to program people.

The algorithm isn't an accident, no greater vehicle of propaganda has been invented.

social media is a mistake.
 



Ah, interesting that we’re getting back to discussing sales again. I haven’t heard anyone outside of this thread today say WotC is claiming it is the best selling book. I might be wrong about that and I’ll be willing to change my opinion with a cite but all I’ve heard is that it’s the best selling product.

And that means they are counting Beyond sales for it. And I don’t consider that remotely similar to a book where you need to print, ship, and store a real physical product. With Beyond you get access to sections of the book that you can read on a browser or your phone. And when Beyond is gone? You have nothing. And that comes with a monthly fee. No, to me they are not the same thing at all.

Maybe the new PHB sold more books than every other one in history, as I’ve said I haven’t heard that claim but I’ve been wrong before. I’ll just say that Beyond or Foundry sales (and that includes me) are not the same thing to me.
D&D Beyond does not require a subscription to access the books you pay for.

Also I linked the thing that explicitly states they are the best selling books now.
 

I had stepped away from this discussion for a bit but then I saw that Mearls himself had left a comment and wanted to see peoples reactions to this and... Nothing. 17 more pages of arguing when he's already explained what the post was about. The magic of forums for sure.

🙄
 

I had stepped away from this discussion for a bit but then I saw that Mearls himself had left a comment and wanted to see peoples reactions to this and... Nothing. 17 more pages of arguing when he's already explained what the post was about. The magic of forums for sure.

He didn't really explain anything. He threw in a comment about a session 0 that I agree with and then ignored the statement with the rest of the comment. But this was in a game where he thought the whole point of his game was to kill of 3 characters because everybody rallied around it. In a 1-shot with throw-away characters I might enjoy that kind of game if I knew what was happening going in because it has zero long term impact. Then he just goes back to doubling down on old school adversarial GMing " the GM's goal should be defeating or foiling the players. " Which is one way of playing the game but is not the one true way that he touts.

He also said nothing about calling other types of game a time-wasting slop if you don't play his way. There wasn't anything new here. There was a bit of explanation of the game he ran and then he doubled down on his statements that a good game will always be adversarial and made it clear that killing off multiple characters was an example of a great game. There wasn't anything new.

For reference it's here WotC - Mike Mearls: "D&D Is Uncool Again"
 

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