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D&D 5E Mike Mearls Dungeons & Dragons 5e interview, 6/26/14

  • Thread starter Thread starter RHGreen
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This makes me very sad, so the only choices for a sorcerer are going to be overpowering monstrous flavour (with hopefully non intrusive mechanics) or negligible flavour with highly intrusive mechanics. What happened to simple flavour with simple mechanics? Why do I have to be forced to play an extra minigame just because I don't like wizards?
1.) The wizard and sorcerer have the same spells per day.
2.) The wizard and sorcerer both spontaneously cast from their pool of "prepped" spells.

Generic sorcerers would be different from wizards how?
 

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1. There's a single unified spell-casting progression table. This is for multi-classing.
2. Wizards, Clerics and Druids can cast spontaneously from the spells they've prepped for a day. Other classes get spells known when gaining levels, and can cast spontaneously from them.

What sorcerers get is sorcery points, they can use those to do things which we've haven't been shown yet. What distinguishes Wizards from Sorcerers are class abilities, just like how Fighters and Rangers are different.
 



Good for you, glad you can play your wild WIZARD homage, but it is bad for me it was at the cost of a versatile SORCERER.

YES IT IS GOOD FOR ME THANK YOU FOR NOTICING! I AM SORRY THAT IT ISNT WHAT YOU WANTED! I HOPE THERE IS A FIX SO THAT YOU CAN GET WHAT YOU WANT AND WE CAN BOTH BE HAPPY!
 





Into the Woods

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