But the overwhelming evidence is that most of the people who want to buy D&D products from WotC do not want to play a game with this sort of tightness. They want the "balancing" of classes, of encounters, of rewards, and of incentives - including incentives to rest or to push on - to be in the hands of the GM.
I am not sure that the failure of 4e means that we can draw this conclusion, there was more ‘wrong’ with 4e than the tight balancing. From the dry descriptions to the setting changes, it feels like 4e tried its best to be as different from prior editions as possible, and it kinda got the corresponding response.
As to the rest being in the hands of the DM, I would like something similar to the DS approach that gives the control more to the players and makes it a real choice rather than a rest always being the correct choice mechanically.
Granted, incorporating the DS approach directly would change class design quite a bit, so they might have to find a different way, taking the DS approach directly is most likely a bridge too far for D&D / WotC
They want classes to have differentiated recovery suites - a fighter can swing their sword all day, and the idea of player-controlled abilities to deliver blows that really count (ie 4e D&D martial dailies) are seen as too "metagamey" or "unrealistic".
I would like a better balance, bump up the martials, nerf the casters.
Heck, as a first draft, get rid of full casters and have
everyone as half caster equivalents. The casters can be based on the half-caster Warlock and the martials on the Paladin, flavor to taste. Stop around level 12.
Given the above changes you have to redesign anyway, might as well do it properly
Once all this stuff is punted to the GM, I think the idea that the system will nevertheless dictate an appropriate adventuring day by dint of sheer mechanical structure is gone.
agreed, but I want it in the mechanics and not on the DM in the first place. Not everything needs to or even should be controlled by the DM / a burden for the DM to bear
Yeah, I know, wishful thinking, WotC will never go for this. To me this is an extension of the ‘what do you want in 6e’ thread, what I wanted there is also something WotC won’t deliver, while my target keeps evolving with this additional goal
