Sure, but one day is not a lot of time and keeping constant time pressure at such a pace becomes contrived.
A day here and a day there might not make a difference, however cumulatively they may become impactful particularly in your typical 5e AP or module where you will see at certain story points the time pressure will become an issue...
Murder in Baldurs Gate - days lost sees the city gradually spiral out of control as everyone becomes more manic and the death count increases.
Legacy of the Crystal Shard - The adventure has a built in timeline for events.
Hoard of the Dragon Queen - The PCs may actually delay themselves getting to the Raiders Camp, trailing the Cult to Baldurs Gate or hitching a ride with the caravan up to Waterdeep. They may even miss the entire Skycastle and have to hear about it from the residents of Parnast. If they attack and rest, attack and rest with Castle Naerytar surely the Black Wyrmspeaker will raise the necessary defenses, perhaps reach out to the Mere's black dragon for assistance.
Tyranny of Dragons - Delays could see Varram sacrificed by the Yuanti, the Green Wyrmspeaker and Chuth departing for the Well of Dragons, failures in quests could affect the outcome of the Council Scorecard, being late for the Well of Dragons and Tiamats arrival etc
Storm Kings Thunder - Delays may see increased giant attacks around the Sword Coast and the North, perhaps even causing the inadvertent failures of minor quests in Chapter 3.
Delays could see the death of King Hekaton, the evil Storm Sisters declaring war on the smallfolk (with Iymrith's influence), the escape of Drylund, the Jarl and his giants finding the Ring of Winter in Chult, the fire giants building their gargantuan construct with the use of Maegra and unleashing it0...etc
Descent into Avernus - Delays in Baldurs Gate could see increased retaliations by the Varathampurs or their escape from Waterdeep, taking with them the infernal puzzle box and shield...And that is just the first chapter.
And so on and so on...
Like I said a day here or there may not matter but the APs and modules have choke points where these days do matter.
It is part of your responsibility as GM to ensure that pacing pressure exists.
And this pressure may also come in the form of straining relationships with allies and loved ones, with gossip and tales, damage to reputation, loss of titles or privileges.
Also, what is the GMing advice in the books for doing this?
Cannot remember off hand what is in the DMG on this issue but the options of delays and alternate events are certainly discussed in the modules and APs.