A group of violent, habitual alcoholics (or "adventuring party") meet in a bar and become friends during one of the hourly bar fights. An old man sells them a map. The map leads to a massive subterranean maze-like complex just outside of town, apparently designed by the editors of Games Magazine. Despite having no food source, fresh water source or slammin' nightlife, this dungeon will be the chosen homestead of various creatures inexplicably co-existing despite what must be horrible racial and ecological tensions, including some creatures with IQs that make Einstein and Hawking look like village idiots (yet who spend most of their day standing around waiting for adventurers to show up). They will camp in the middle of this Labyrinth of Death and somehow get 8 hours of rest, which is more than I can manage in my own non-monster-filled evenings. There will be a 10x10 room with a 20' dragon in it, sitting on a pile of gold which is worth more than the GDP of the entire kingdom surrounding it. The party will best it with only a minor expenditure of resources because, like every encounter they've suffered through so far, this dragon is somehow exactly as powerful as the party (almost as if a divine hand has ensured that everything in the dungeon could be killable by this party alone). They will somehow transport the several metric tons of gold and precious gems back to the small village where they started, which just happens to sell magic items capable of vaporizing a small moon.
In the morning they will return to the bar, as their DTs are now quite unmanageable.