I found this link interesting because it makes me ponder the core story for my next campaign.  Despite 25 years of D&D, I am tired of the kill-loot-rinse-repeat cycle.  Also, while I love d20, it just gets too complicated too fast.  It's manageable and fun at low levels, but everything gets really complicated somewhere between 6th-10th levels.  I think it's the proliferation of magic, both spells and items, that mainly does it.  Even hit points get to be a drag, though, as the characters and the foes duke it out in a slow war of attrition.  As I ponder a new Savage Worlds game, I'll keep a campaign story in mind.  It will have to involve some gain for some players, but some players will just go with the story.
				
			 
				 
 
		
 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		