Abstraction said:Social rules can be the antithesis of roleplaying, though. "I Diplomacize him. I get a 20."
Rechan said:From what this sounds to me, feats aren't the precious commodity they used to be.
Before, if your fighter spent all his feats on Skill-enhancing, then he was pretty much a Warrior (NPC class). Even though he couldn't spend his fighter bonus feats on that stuff anyhow.
Now, it sounds like your fighter powers/abilities will do the weight lifting, and feats allow you to expand your options, rather than go higher. "A Better Fighter" becomes "More more options or a little bump here and there".
This seems to go along with what I saw from the example feats we've been given. Alertness is a great example. "Your enemy doesn't get combat advantage against you on a surprise round, and you get a +2 to perception." If all feats are kinda weak in that regard, than a fighter with all fightin' feats may not be a monster.
Not nessessarily. As a DM, you could simply say "RP the situation." If the character says something completely bonkers, metagamey, or totally against what the NPC would want, then toss in a couple of -2 penalties. That should teach the Diplomancer.Abstraction said:Social rules can be the antithesis of roleplaying, though. "I Diplomacize him. I get a 20."
I think we'll be seeing a feat every other level. They said we'll be getting more feats in general.Elder-Basilisk said:Now, maybe all characters will have more feats. And maybe all of the feats that affect social skills will have combat aspects. .
Emphasis mine.Abstraction said:Social rules can be the antithesis of roleplaying, though. "I Diplomacize him. I get a 20."