Irda Ranger
First Post
The costs (if there even are any) far outweigh the benefits, IMO.FourthBear said:It would be nice if I could get the players who tend to drift off during "talky bits" involved without having to sacrifice too much in the way of free form roleplaying.
From personal experience I can say that good social encounter rules only deepen the game and improve it. They really help socially awkward or shy players really get involved in the "not killing things" parts of the game by relying on dice to get their point across, rather than have to make a speech in front of the other players. I don't want to enforce any stereotypes here, but I think we can agree that there are enough socially awkward or shy D&D players that helping them is a good thing. What you call "freeform roleplaying" is also a barrier to enjoyment for some people.
Good social encounter rules also help the DM be more objective about success and failure. What you call "freeform roleplaying" is the DM making a purely subjective judgment on both the merit of the argument and the openness of the NPC to being persuaded. Now there's still some subjectivity (as there always must be), but now there's some objective rules systems the players can interact with too.