Woas said:The DM tells you your character is paralyzed and should act accordingly. Should the player stamp his/her feet and say "No way! My character wouldn't be paralyzed! Thats just not what he does. I make faces and grunts to communicate with my team mates."?
Then why can't a DM say that a particular NPC has influenced your character... without promising to give 500 gold coins to rescue his lost daughter... and to please treat him as a friend or please take into account what the NPC is asking for.
I'm not saying a person has to play their character as though under a dominate person spell and mindlessly follow the orders of the NPCs. Far from it. But if an NPC is to somehow influence a PC there should be something that "sticks" and holds the PC to doing something an NPC asks for from a victorious opposed conflict resolution system just as combat does.
That is the advantage to stake setting in social conflict. It allows the player to decide what they are willing to risk to get the reward that they are looking for.
The DM is not mindcontrolling the player, the player is the one who is deciding what control they are willing to accede for the chance to win what they desire.