Warbringer
Explorer
Dragonblade said:One of the reasons I don't play a lot of horror games. If the game is only "scary" because the designers have to bludgeon the players over the head with enforced metagame fear or sanity checks, then its not scary.
Why? Sanity or whatever, is just a resource like hit points. Your actions as a player determine whether approaching -10 (current death threshold) is scary for the survivability of the character, likewise as you reach 0 sanity your actions determione whether it is scary.
But your reaction is irrelevant; in both situations the mechanic indicates the character is approaching a threshold. The rest is up to your roleplaying skills, or lack thereof.
I had a party moving through an underground area in Sharn where they knew there was a DQ hiding in the dark. I set the atmosphere, the rippling sewer water, the scurrying of rats, the almost magical darkness the sewers possessed. 6 players went completely paranoid, arguing with each other in whispered tones. On player however just goes down the corridor, he fails a 'fear' test with no immediate consequence, just goes "OK" and keeps on walking. The oneous in these situations is on the players to participate in the story. With out a mechanic that says do this or your dead some players emm incapable of playing their characters as anything other than a piece in a board game....