flametitan
Explorer
I don't really agree with cutting out bonus actions. As is, bonus actions are a lot more flexible than actions that give you a sub-action. Like, how would you write a rogue's Cunning Action without it losing out on its main perk, which is flexibility? How do you keep it so that if you do have this flexibility it doesn't go overboard with mechanics that would originally compete with it as a bonus action?
Sure, maybe too many things were made into bonus actions, but that's not an excuse to throw the baby out with the bathwater.
Sure, maybe too many things were made into bonus actions, but that's not an excuse to throw the baby out with the bathwater.