abirdcall
(she/her)
I still think Mike is barking up the wrong tree with respect to bonus actions, but I’m willing to be convinced. I just think it would lead to a more confusing and bloated set of rules defining explicit extra actions than defining bonus actions once, as it is now. It would be like having to explain hand size every time you described a given Poker hand. Healing Word is more than just “take an extra attack along with this spell.” What if you want to dash, or dodge? What if you want to take second wind while casting that healing word, how would you write it to limit one or the other? There’s a lot of corner cases that would require a lot of extra words to explain that aren’t needed because bonus actions are defined. If it could be pulled off, I’m all for it, because they are indeed a pain to explain to new players, but i’m Still doubtful.
You're looking at it through the lens of removing Bonus Actions from the current game. That won't work.
If the game were created without Bonus Actions to start though then it would be fine.