D&D General Mike Mearls says control spells are ruining 5th Edition

I'd prefer upcasting remain, rather than the old as-you-level-the-spell-levels-too. It's just that leveled spells, as a limited resource should do more damage than they do now. Cantrip damage isn't too terribly bad, but that 8d6 fireball (28 ave.) at 5th level will just barely kill a 2014 bugbear (and not a 2024 one) . Back in older editions, dropping a 5d6 fireball (at 5th level) would kill a ~4 HD monster - basically an ogre (CR 2 nowadays, with 59 hp for the 2014 version and 68 now). Sadly, upleveling as it stands now is just worst as monster HP rapidly outpace spell damage output.

For me, spells should be a vote of "I want to end this monster right now" (or, "let's thin the herd so we can focus on the dangerous stuff"). They're limited resource, and as long as the DM isn't allowing 5MWD, their use should be something the spellcaster only drops after assessing the risk is too great to letting the martials beat it down. Most of the time, I'd rather see the spellcasters using combat cantrips, and only pulling out the "big guns" when things get desperate. But when those big guns go off, it should be noticeable and spectacular - not a drop in the bucket.

It sure feels like that was how 1e-2e handled it, but was lost by time 3E rolled around.

Started noticing fireball being underwhelming in 3.5. It was better in 3.0.

That wasnt opportunity cost as it was a "fun" spell people used regardless.

Its funny how people push the auto scaling danage spelks are broken angel. Last PHB thay had a powerful one was 1989. Last "core" book was 1991.
 

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Started noticing fireball being underwhelming in 3.5. It was better in 3.0.

That wasnt opportunity cost as it was a "fun" spell people used regardless.

Its funny how people push the auto scaling danage spelks are broken angel. Last PHB thay had a powerful one was 1989. Last "core" book was 1991.
Sure, but that's because 3e (regardless of version) made SoS/SoD spells stupidly OP.
 

Sure, but that's because 3e (regardless of version) made SoS/SoD spells stupidly OP.
It was also hit point inflation.

3.0 they added ability scores to 2E monsters for the most part.

3.5 was really the 1st time they redid them from scratch.

3.0,4E,5E flaws they essentially rebuilt the game from the ground up. That was always gonna create problems.
 

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