And I think that's only half of the story. I would put it like this:
"Yeah, current RPG fans have a script that plays out badly for publishers when those publishers are part of a publicly-listed toy company with unrealistic expectations about the value of a tabletop RPG, a problem that disappears when the tabletop RPG belongs, instead, to a smaller, private company."
Hasbro should sell off the rights/licence out the rights to the tabletop RPG for years 3-5+ to a smaller company. Heck, let the current employees lead a small MBO to do so. It's been established that the value is not seen to be in the tabletop RPG but in the ancillary products so monetise the tabletop game by ditching it while retaining the IP rights so that movies and toys etc... can be made.
In reality, the script playing out badly for publishers really only refers to WotC; plenty of other publishers - Paizo, Pelgrane, MCG etc... - seem to have found their niche and are thriving. It's the big corporate expectations which are WotC's problem and hiving off the tabletop RPG while retaining IP rights is the only way to deal with that.
I think this is exactly right. There is no reason that D&D the TTRPG couldn't be better supported AND successful in this day and age (at least until the "Virtualapocalypse" that spinozajack was talking about) - I think Paizo has proven that with Pathfinder. Now of course Paizo might eventually face the problem of glut, but they've been churning out product for six or seven years now and seem to be doing just fine, with little sign of impending collapse or need to reboot.
It really comes down to prioritization. WotC seems to have marginalized D&D the TTRPG in favor of D&D the brand, perhaps partially due to the impending Virtualapocalypse ("Baby Singularity?"). They still seemingly follow the corporate bottom line of profit margin, whereas a smaller company dedicated to the TTRPG itself would be able to balance that for love of the game itself.
But as long as Hasbro sees value in the D&D brand then they won't relinquish it to a smaller company.
It's also a false dichotomy I think to say, a graphical representation can't be as good as a book or one's imagination. With better / easier content generation tools, that line will also blur until it disappears entirely (brain-computer interfaces).
Depends by what you mean "as good." As realistic and pleasing to a large number of people? Then I agree. But I think the difference is not unlike that of a synthesizer vs. a violin, or a mp3 vs. a vinyl record. For those with the "ears to hear" there will always be a difference, one that is organic vs. synthetic, imaginative vs. simulative, etc. The difference will become increasingly subtle, but it will linger for as long as there are people who remember the more organic version, if nothing else as a felt-sense.
That said, I agree with you that VR will mark the end of D&D as a major recreational activity, for young people at least. After the boom of the late 70s to mid-80s, coupled with the inevitable decline of the fad spike, video games already turned it into a niche hobby and the RPG industry and community has been in denial ever since. But VR is going to turn it into an "ultra-niche" market, like model railroad or stamp collecting or Big Band music, where mainly only older folks are playing, with a slow trickling in of a few young throwbacks. It kind of saddens me, to be honest, but I see it as inevitable...impermanence is the way of things.
I'm not a luddite or opposed to technological advancement, but increasingly I think we have to ask ourselves what is lost in our virtual worlds, whether it is social media, video games, or full-blown virtual reality. I mean, if hyper-realistic VR is a reality then we won't even have to date or have real sex pretty soon - we can all have one night stands with supermodels and actresses (or actors) - heck, we'll even be able to design our ideal VR partner, and best of all they won't push back with their ideas, hopes and dreams (unless we want them to)!
Maybe this is too much of a tangent for this thread, so I'll leave it for now, but I think we're in for some turbulent waters, "interesting times" as Confucius said. As our ability to "create our own reality" increases, so too do the potential corresponding dangers of "de-humanization." Again, I am not saying that we shouldn't go on this journey as I think it is intrinsic to human nature to decide what human nature is, to create ourselves, just that we should do so with eyes wide open. We're going to see some wonderful, amazing, but also terrifyingly scary stuff. There are certain "primitive" cultural artifacts and human capacities that I for one don't see as worthy of "upgrading" or replacing, like the human imagination or physical, messy love-making, or the complexities and heartaches of a real relationship.
You say this as though the D&D department of WotC is being held hostage here. Far from it. They are okay with the current status quo. They specifically are doing what they're doing on purpose. So no... the publishers of D&D have no issues right now at all, so it doesn't matter in the slightest how big or how small a publisher they are.
It's only the fans that are so up in arms and feeling like they're being held hostage here. They want to buy D&D stuff in much higher quantities that are currently available. But you know what? Too fricking bad. It's apparently not changing any time soon... D&D is not going to be sold off to a "small publisher"... and if you play the game, then just play the game. With what you have. You don't NEED three more books of options, there's more than plenty of options available right now to create characters ad infinitum. And if by some chance of alternate reality you've somehow already run through every single sub-class of every single class in the PH? Start running through the sub-classes in the Waterborne Adventures and the Alternate Class Options documents on the WotC website. Plenty of stuff there for you to use too. But if that's STILL not enough for you... then just stop playing 5E. No one will care. If it makes you happier to go back to Pathfinder, or return to World of Darkness, or start in on Savage Worlds, or try out Numerera... do it! Have fun!
But enough with the fantasies of what could happen for D&D if only someone else published it. Or how if only WotC would follow the release model people keep insisting is "best for the game". Cause none of it is happening. Or at least, it ain't happening just because people keep repeating themselves saying they want it. WotC knows. They've known since the beginning. But they're still ONLY going to do what they'll do when they feel the time is right to do it.
Even if you are correct--which I'm not entirely sure you are, at least not in an absolute sense (e.g. I think we will still see
some campaign materials and splats, even if never close to the level of prior editions)--why the need to continually go after people that are hoping for more? If nothing else some people are mourning the fact that the old approach to D&D is ending.
On a related note, I've seen very few people that are actually wanting a return to the gluttonous days of 2E to 4E. I for one have been outspoken about wishing we'd see more one-shot adventures, campaign supplements, and various tools, but I'm perfectly happy never to see another "Complete" series or the countless mounds of product that we've seen in editions past. But the bottom line is that many people are disappointed in the lack of product and still hoping for more. If they (we) want to hope, why do you care? Why do you feel the need to wake us up to the cold, hard truth of reality (as you see it)? To put it another way, why do you care how people want to spend their money?
I do realize that there are extremes, and I for one don't understand why people "need" endless splats. But those are extremes. Most people that I've seen, including myself, are more moderate in their desires.