Shallown said:
There was some small disstafisfaction when people realized some players had hoarded cards they didn't need as much [...]
I'll take that as fair warning! I'd like to encourage my players to work together. My hope is that by making them create PCs that take each other into account, it will foster better teamwork than we've known in the past. Doubled-up party roles and high stats around the table seem to lead to uncomfortable situations where they step on each others' toes.
Kid Charlemagne said:
Some of the "special ability" cards were of little value [...]
I'll have to reexamine their utility once the game gets underway. I don't intend for there to be high levels of mortality to start off - I'd like for them to develop their characters a bit before I start killing them off! ;>
Shallown said:
I think the start at 2nd level was the least useful becuase after a while everyone caught up enough so that extra exp didn't matter. Did allow characters to start multiclassed to fit a concept so can sometimes be useful.
It hadn't occured to me to consider the Ringleader ability as a simple 1000 xp bonus. As such, it doesn't seem nearly as huge. The multi-class point is well taken!
I actually just made the Special cards, and merely wrote the name of each ability on them. That gives me some flexibility as to what it actually means when they get handed out. They're exactly the same as Wulf's, except I called the bonus feat card "Talented". I also like the idea that only one PC at a time can have Monstrous Influence - it prevents the group from becoming a travelling sideshow, while keeping the one PC that has it special.
I'm going to allow the PCs to start the game with 6 bonus skill ranks that they can put into Knowledge: Local (Min 1), Craft, Profession, Speak Language and any two skills, with a max of 2 ranks in any one skill. I want to encourage the players to make detailed backgrounds that are tied to specific places - I've never seen anybody in our games take Knowledge: Local!
I'm also going to allow them to have one schtick. ie: always has perfect hair even when getting out of the water, or the wind always flutters their cloak at dramatic moments, people always stutter when they pronounce his name, etc. There's just too much potential for fun! It also means I can take similar liberties with my NPCs.
Here's hoping that all this is in line with what my players are looking for in a game - I'll have to talk to them about it!
-blarg