I've had a few more ideas! I just re-read Johnn Four's NPC Essentials, and it inspired me to make up a quick list of NPCs and organizations.
I want to have something of an
Animal Farm undercurrent to the game, so one of the villains will be an awakened boar druid that is secretly awakening animals in the city. He is recruiting them into an army that he will use to overthrow the humanoids when the time is right for a revolt. One of his main motivating tricks is to promise to awaken their mates only if they side with him.
I am waffling on the religion front right now. I would like to incorporate both the
Small Gods ideas as well as the cultural religious differences from CleverName's
Palaestra setting (of
Byzantium on the Shannon fame) with monotheist human invaders vs polytheist non-humans.
In the nobles' (military?) academy
Teachers & Faculty
Headmaster
Dean of Warfare
Dean of Arcanists
Dean of Prayer
Riding & mounted warfare: a condescending awakened horse.
Summoning & planar lore: an earth mephit (secretly the familiar of a dragon or similar powerful entity to be determined/used later.)
Students
Noble scions
Postgraduate students (alumni)
Independent researchers
Visitors
Non-Teachers
Golem guardian: inactive for so long that it has moss on its head & shoulders (controlled by..?)
Lord
Lord's Steward
Academy's Steward
Master of Birds (messengers)
Gargoyles
Servants
Stablehands
Gardener
Cooks, scullions, Chef
Cleaning staff
Hospital, healers
Potential villains
Doppelgangers
In the town around the academy
Guilds
Smiths
Merchants
Dockworkers
Bakers
Tanners
Entertainers
Thieves (The Old Boys' Club)
Wizards
Masons
Brewers
Tailors (aka The Cloth Guild)
Taverns, Stores & Markets
Expensive auberges
Mediocre hostels
Common taverns
Seedy dives
Breweries
Bazaar vendors/clients
Farmers' market
Familiar Shoppe
Herbalist/Exotic ingredients
Magical candy store
Administration
Town Mayor
Notaries/scribes
Tax collectors
Town granary
Town stockpile
Foreign embassies? (Heralds)
Chamber of commerce
Port authority
Racial community representatives
Water board
Gaoler
Magistrates
Executioner/public flogger
Public work slave gangs (criminals/prisoners) & masters
Undertaker/Coroner
Religious
Monotheist church?
Proselytizing foreign zealots
Shrines for small gods
Military & paramilitary
Constabulary
Gate guards
Local militia/reserves
Armory
Barracks
Aerie (griffons etc)
Citizens
Upper crust
Minor nobles, landed gentry
Passing nobles and knights
Middle crust
Healers, midwives
Wine merchant
Magic broker
Bourgeois, nouveau riche
Banks, moneylenders
Lower caste
Homeless/Poor/Beggars
Orphanage
Undercity & sewer dwellers
Illicit activities
Non-guild thieves
Smugglers
Red light district
Awakened boar druid (awakened by..?)
Necromancers in wizards guild?
In the region around the town
Resources
Mine, refinery
Manors (supply food, etc)
Quarry
Forest
River, coastline, or lakefront
Future movers/shakers
Earth mephit teacher's master. (dragon?)
Were-seagull pirates
Evil humanoid marauders
Fiendish winged monkeys.. gotta figure out how to include them!