D&D General Millennial D&D (+)

Entire parties living in a 2-bedroom farmhouse because even adventuring 60 hours a week they can't afford a castle. "If you just stopped buying fancy rations and hunted for your food you'd have enough money to build your own castle by now
You can't have gold as XP in this economy, by the time a boomer wizard would be level 20 and living in a tower, you would still be level 3 and trying to rent a barn to sleep at night.
 

log in or register to remove this ad

Everyone gets a trophy because the older adventurers get pissed if their kid doesn't at least bring home a participation trophy in dungeon delving. Then the party gets blamed for having useless trophies that don't mean anything by those same older adventurers. Or "Expecting" participation trophies they neither need nor desire.
is that why they introduced "Milestone levelling?" ;)
 


Every Millennial D&D setting has a "Everything Changed When.." Event.

Usually the X Nation attack, Aliens invade, the Emperor is Assassinated, the Magic crashes, or the Masquerade is broken.

You can play happy Pre-ECW or horrible Post-ECW versions of settings

I'm pretty sure this is called "the Inciting Incident" and hardly is unique to Millennials- the first inciting incident I remember as a kid was Star Wars: ANH, but they're everywhere.

Structurally speaking the inciting incident of the first Star Wars is... well, Rogue One. It opens on the rising action that is the pursuit of the stolen data.

A New Hope is the story of Luke’s heroe’s journey. The inciting incident is finding Leia’s message in R2’s memory banks.
You guys are talking about different sorts of inciting incidents. Finding Leia's message is the inciting incident for Luke's Heroes Journey, yes. But the Republic turning into the Empire and the fall of the Jedi Order is the Everything Changed When event.

Hmm. Bringing it somewhat back to the D&D topic... Greyhawk, and to some extent Forgotten Realms, are the Boomer settings. Greyhawk's been frozen in amber, much like the good old days. The Forgotten Realms is the opposite, with one RSE after another to the point where they all merge into a blur. Eberron is the Millennial setting, where everything was fine* until the Last War started, and with a drop of Gen Z now that the War is ended and things might be rebuilding, although the War did a lot of damage, to the point of destroying an entire nation.

And Dark Sun would be the Gen X setting, where everything is bleak, and the rulers of the world are draining it of its life for their own purposes without regard for anyone else.

* Everything was not, in fact, fine.
I’ve seen more than one comment online comparing RW 1%ers to dragons sleeping on their hoards. It’s a good enough fit for RPG campaign drafting, IMHO.
1723394424431.png
 

You guys are talking about different sorts of inciting incidents. Finding Leia's message is the inciting incident for Luke's Heroes Journey, yes. But the Republic turning into the Empire and the fall of the Jedi Order is the Everything Changed When event


Yeah the ECW event is When Everything Changes.

Millennial D&D is signatured by some big event. which causes the chaos that adventurer deal with.
 


Remove ads

Top