Mathew_Freeman
Adventurer
I'm thinking about creating a character to use in a Planescape. He's going to be based around being able to influence other people, ie lots of charm/suggestion magic. Probably a wizard, but possibly a bard - not sure yet.
My specific question is about the 3.0 Mindbender PrC from Tome and Blood. It grants several useful abilities, but all of them have fixed DC which I can imagine are going to become increasingly annoying. Is there a decent mechanic for replacing these fixed DC's with DC's based on the character's ability score?
Example:
Suggestion (Su): At 2nd level, the midnbender can influence the actions of a living creature of size Large or smaller twice a day. Also called 'pushing', this is a supernatural, mind affecting ability that suggests a course of action (limited to a sentence or two). A target within 100 feet must succeed at a Will save (DC 17) to resist the suggestion. The effect lasts until the target accomplishes what is was asked to do or after six hours, whichever occours first. It is otherwise identical to the suggestion spell.
My best guess would be to replace the DC 17 save with a save DC of 10 + 3 (level of suggestion) + relevant ability modifier. This may of course weaken the ability in the short term, but improve it in the long term.
Other, later abilities mimic dominate, mass charm person and so forth. I'd just rather that the abilities depended on my characters abilities rather than having a fixed DC.
And as a final note, would feats such as Spell Focus (Enchantment) apply to these abilities?
My specific question is about the 3.0 Mindbender PrC from Tome and Blood. It grants several useful abilities, but all of them have fixed DC which I can imagine are going to become increasingly annoying. Is there a decent mechanic for replacing these fixed DC's with DC's based on the character's ability score?
Example:
Suggestion (Su): At 2nd level, the midnbender can influence the actions of a living creature of size Large or smaller twice a day. Also called 'pushing', this is a supernatural, mind affecting ability that suggests a course of action (limited to a sentence or two). A target within 100 feet must succeed at a Will save (DC 17) to resist the suggestion. The effect lasts until the target accomplishes what is was asked to do or after six hours, whichever occours first. It is otherwise identical to the suggestion spell.
My best guess would be to replace the DC 17 save with a save DC of 10 + 3 (level of suggestion) + relevant ability modifier. This may of course weaken the ability in the short term, but improve it in the long term.
Other, later abilities mimic dominate, mass charm person and so forth. I'd just rather that the abilities depended on my characters abilities rather than having a fixed DC.
And as a final note, would feats such as Spell Focus (Enchantment) apply to these abilities?