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Minds in Hedrad: (NF's Scarred Lands Psionic Game!)

<ooc> Moving this along </ooc>

As the Justicars and the Revered Son file out, one of the guards steps out to you, Drevin and hands you a note. It's from your fighting comrade, a half orc by the name Rotghar Skullsplitter. He writes "Heard about the murder. Word has reached the fighting pits. They fear the guards might coming to do a raid. We need to talk."

Also at this time, Samathar and Verity, you decide to head to the wizard's abode. Mainly to see if there's anyway to tie this killing to the Tirerias's murder. Jondyn you go with them since you feel it might involve the guards. Plus, Ivor has confered with you, and feels your presence might mitagate some of the problems caused by Verity and Samathar.
 

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"I'll head with you guys," Jondyn told the goblin and elf. "If we get into trouble with the watch, let me do the talking. You two tend to unsettle people, and I have experience with guards."
 

Verity nods at Jondyn's comments.

"A sound idea. And you seem to be liked well enough by the guards. You should help us to avoid too many problems."
 


Jondyn
"If we get into trouble with the watch, let me do the talking. You two tend to unsettle people, and I have experience with guards."

<<In that case, human,>> Samahtar thinks at Jondyn, <<your presence is welcome. I admit that I have little skill with people, and your assessment that I unsettle others is quite correct.>>

<<I believe that our venture to the deathsite of the mage will reveal something as to who has done this. If anything, we will find, perhaps, a common theme there that the murder here has as well, that will point to a particular organization or person.>>
 

Nightfall said:
As the Justicars and the Revered Son file out, one of the guards steps out to you, Drevin and hands you a note. It's from your fighting comrade, a half orc by the name Rotghar Skullsplitter. He writes "Heard about the murder. Word has reached the fighting pits. They fear the guards might coming to do a raid. We need to talk."

Drevin smirks at this letter. He dismisses himself from his friends without a word and foots it off to his room. "I wonder, will the guards accost me if I am to leave? Hrm..." Drevin clasps a pillow, and tosses it into the air. He lends his elbow into the pillow on it's way back down onto the bed, so as to fluff it up at the base for his neck. "Well, if he wants to talk, we will talk. If the guards want to stop me, well... they don't 'want' to stop me. If they are 'told' to stop me, on the other hand..."

Drevin takes to his feet again, and proceeds to walk towards the location where he would expect to meet his 'friends', hoping that there wouldn't be too much wasted time and trouble during his walk. "Grivius serras Grindem nosta nastalgia... forgraved within my spirit is the bold impediment of clear thoughts..."
 

Drevin, the guards do not hassle you, just warn you to return before sundown. You walk down to the docks, past the 1001 step walk way that is the entrance for many people that sail into Hedrad. You find a small shanty town, among them the Spitting Blood Shell, a rough and tumble little place, home to sea farers and the occasional drunk fisherman. Inside you see your contact, Rotghar, a tall burly half orc with scars on his face and arms. The air is thick with the sea and also smoke from many pipes. You settle yourself down. Rotghar nods "So you came. Good. We got problems. I also know, you got Arton "his most High Pain in the Ass" Fenton on your behind. But I thought, being buddies, we might exchange information. You tell me about the movements of the Justicars...and I'll keep you informed about any information I might have on the killings. Deal?"

In the meantime, just before Drevin meets with his contact, you, Samahtar, Verity and Jondyn, manage to find your way through the crowded and unfriendly streets of Hedrad. The wizard's tower lay far to the east and north. There in the more common yet still well to do district of the city, you see a large marble tower loom over this small block. You can all also see movements of guards apparently trying to keep order and also prevent troublemakers from coming near the tower.
 

Nightfall said:
Drevin, the guards do not hassle you, just warn you to return before sundown. You walk down to the docks, past the 1001 step walk way that is the entrance for many people that sail into Hedrad. You find a small shanty town, among them the Spitting Blood Shell, a rough and tumble little place, home to sea farers and the occasional drunk fisherman. Inside you see your contact, Rotghar, a tall burly half orc with scars on his face and arms. The air is thick with the sea and also smoke from many pipes. You settle yourself down. Rotghar nods "So you came. Good. We got problems. I also know, you got Arton "his most High Pain in the Ass" Fenton on your behind. But I thought, being buddies, we might exchange information. You tell me about the movements of the Justicars...and I'll keep you informed about any information I might have on the killings. Deal?"

"Rotghar, I'm not a business man. I'm a friend of friends. I protect those people who I am endeered towards. Don't treat me like some kind of contact, I'll leave you without any aid. You be my friend, and tell me what I want. I promise you that I will follow through as I am reputed to. Also, mind not my mind when I speak with undiscribably complex words, or brutish grunts. My mind is on the 'fritz' as of recently."
 

<<Have we arrived yet, my companion?>> Samahtar projects to Verity. <<I will not invoke my limited sight, unless you believe it is called for.>>
 

creamsteak said:


"Rotghar, I'm not a business man. I'm a friend of friends. I protect those people who I am endeered towards. Don't treat me like some kind of contact, I'll leave you without any aid. You be my friend, and tell me what I want. I promise you that I will follow through as I am reputed to. Also, mind not my mind when I speak with undiscribably complex words, or brutish grunts. My mind is on the 'fritz' as of recently."

Rotghar nods and sighs. "Alright. Well recently there's been rumors of Calastian spies within the city. These spies are also trying to build sympathy for their god, Chardun and possibly install him along side the Hedradan hierarchy, albeit as a military wing, not as a religious order. Thus they could retain their autonomy and not have to worry about the High Priest or even the Justicars. Again it's just rumors. But I had heard also they seek to gain access to various things within the Library, possibly to help their own cause as well as use some of the stuff as weapons in their wars. There's one strong rumor that they were interested in relics from the past, even Slacerian stuff. That's all I know. I can give you the name of a fella that knows more...but he's a little harder to find. His woman might know."
 

Into the Woods

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