MGibster
Legend
Deadlands did this fairly recently. When Deadlands was released in 1996, the setting was an alternative history where the Confederate States of America effectively won the Civil War and was engaged in a cold war of sorts with the United States of America in 1876. That the Confederacy continued to exist, and that they ended slavery nor was racism a serious problem in the setting, had some unfortunately implications that play into the Lost Cause narrative. While I don't believe that was Shane Hensley's intent, I think he just wanted a fun game where you could play Spy vs. Spy Wild, Wild West style, a setting with a extant CSA that "good" characters could be a part of is simply untenable in today's market. i.e. An audience in 2020 would not accept it. If PEG, Inc. wanted Deadlands to remain a viable game they needed to change the lore.Why would you need to change the lore to "suit the needs of current players"? That makes no sense.
What a group of 15-25 year olds connected with in 1988 might not necessarily be the same thing that same age group connects with in 2021. Tastes, preferences, and mores change throughout the decades and if you want your product to remain relevant you change with the times if necessary.
Which players are you talking about? The ones who played in 1990 and might not be playing today? Or the ones who are playing now?Seriously, I don't see why or how you would need to change any lore to suit any players. Players learn the lore of the game, they shouldn't have the lore re-tailored to them every time WotC marketing decides it's most profitable to churn out another edition on the edition treadmill and say that all prior editions are junk.
As as far as monster sizes are concerned, does changing their size have any significant impact on lore at all?