If a player with "bad" ability scores deliberately tries to get killed, then yes, I would ban them from my game. They are a douche who is more interested in power gaming than role-playing.
What happens if the character dies? Do you kick the player out of the group?
If no, then the best thing to do in your game would be to have a terrible character just die.
It sounds like you should just have your players use point buy or standard array.
I expect my players to play in good faith. So if they choose to roll and then don't get the stats they want, I expect them to stick with the character and to make the best of it. Deliberately killing off your character in order to roll again is a form of problem play, IMO. Doing it repeatedly would get you booted from the table.
But you let people reroll if they get a terrible roll.
That was a directed at someone who would make a player play a character with 6, 6, 6, 6, 6, 6 for stats and accuse them of being a powergamer if they refuse.
Net of +0 and at least one 14 or thereabouts is reasonable I think.
(Or, to put that last a different way: not everyone agrees on what constitutes a 'reasonable' minimum. )
You are free to run your game your way. I never said that this was the way everyone should play, only the rules of my game. If you choose to play in my game, you are accepting these rules. If you don't, I (and everyone else at the table) don't want you there.So, your argument is, "I did it, so everyone else can and should be able to do the same thing, and have the same fun"?
I, personally, think it is great that folks like lots of different things. I mean, really, if we all liked the same things, there'd be a world haggis shortage. In RPGs, it means having some consideration for folks who don't play exactly like ourselves, who want and get different things out of play - not necessarily mutually incompatible things, but some leeway and flexibility.
Did you read my original post? I give the player the option of using Array or Rolling, but if you Roll you are taking a risk. Risk means that yes, you will be punished if you roll badly. You made a choice, and suffer the consequences for that decision. If Rolling is the standard method (as in my current campaign), then I allow players to either use their rolls or default to Array. As a guy who generally rolls like crap, I wouldn't force someone to roll AND force them to keep a badly rolled character.Well, no. Why should a player pay a penalty for the whole campaign when they have bad dice luck at the moment of character creation? A penalty is something imposed on you for doing something wrong - like cheating. Pay a penalty for being arrogant, or dumb in play? Sure. You reap what you sow. But for sheer bad luck? Not so much.
I give the player the option of using Array or Rolling, but if you Roll you are taking a risk. Risk means that yes, you will be punished if you roll badly. You made a choice, and suffer the consequences for that decision.