OK, but I don't see how Minion rules interfere with the creation of a reasonable story framework.Celebrim said:Thus Joes existance and the story which proceeds from it are logical within the framework of the setting the story takes place in.
Joe begins as a peaceful dirt farmer. In mechanical terms he's described using the Minion rules.
Later, for story purposes, the DM declares Joe joins the local militia and muster out. Mechanically, he is now a low level fighter.
This seems like a logical framework to me, readily understood by players. How is it not? Do you feel that there needs to be procedural rules that take Joe from Minion to classed NPC, even though its easily explained in a strictly narrative way?
The Narrative Pragmatist in me rolls his eyes when simulationists insist on applying the rules so literally that unwanted and nutty results result, and then cry foul.The simulationist gets cranky when the rules cease to describe the setting and become merely story tropes which cannot be applied literally to the setting.
I don't know what you mean by 'live outside his role' here. I'm free to characterize a Minion as much or as little as I like, imbue them with whatever fictitious life I need to. 'Minion' is just a combat descriptor. Where are you going with this?The Minion rules are like that because you can't apply the characters minion status in a logical way outside of the minions narrow role as a petty obstacle to be overcome. The Minion doesn't live outside of this role except by waving your magic wand and removing his minion status.