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HeavenShallBurn said:They're a completely narrativist construct from a Forge game applied to D&D. They have all the modifiers of a level appropriate monster to be a real threat to the PCs yet drop like a glass ninja when struck once because they don't have level appropriate HP. Minions stand completely outside the structure of a level-based game for so called "dramatic purposes". This isn't a skill-based game, if the PCs are supposed to mow through a bunch of insignificant enemies you make them lower level and accept that they aren't supposed to be a credible threat to the PCs, they're chaff. On the other hand an enemy with the modifiers to be a threat should have the level to actually be a threat instead of a speedbump.
It's not actually just for "dramatic purposes."
Sure I could just toss a bunch of low level creatures at the pcs... but then they serve no purpose other then to clutter the board with extra minis. They can't harm the PCs, the PCs know this. They ignore them an accept the AoOs and such incurred by ignoring them because it does nothing one way or the other. They're pointless.
Minions still need to be dealt with, while at the same time not overwhelming the levels.
So they have lower HP... this is a new concept to D&D??? Warriors have less HP then Fighters... Wizards even less!
It's nothing new. HPs are a numbers game. A percentage amount of time something should stay up. They do not exist in a vacume. Things like AC and attack power factor in as well.
Minions simply adjust the percentage of time the monster stays alive when dealing with an opponent by playing a numbers game with the HPs.