Rex Blunder
First Post
Stale Pastries Do Zero Damage
Good to know you still want to contribute to the discussion.Storm-Bringer said:Give the regular monsters a damage aura which ends when they are bloodied, and let's stop pretending minions are anything other than Konami code cheese.
Rex Blunder said:Stale Pastries Do Zero Damage
They do, however, add sneak attack damage.Andor said:I dunno. I've seen someone dropped by a well thrown 2-week old bagel to the groin.
Sneak Attack
Once per round, when you have combat advantage against an enemy and are using a light blade, a stale baked good, a crossbow, or a sling, your attacks against that enemy deal extra damage. As you advance in level, your extra damage increases.
Andor said:You're seriously going to tell me that it's metagaming for my character to notice that out of a horde of apparently identical demons who look like this: [sblock=Demon][/sblock]![]()
70% of them die to a single hit from any weapon, even a blowgun dart, but the other 30% need dozens of hits to kill. And that pretty much every battle they've ever fought in had the same thing going on. For all 300 encounters of their adventuring career. But it's metagaming for my Int 20 Wizard to pick up on this, and wonder why 70% of all Wooly Mammoths can be slain with stale pastry?
Mustrum_Ridcully said:But hit points are abstract. And they are even more so in 4E then they have ever been. Hit-point wise, you can heal all damage you have taken, despite having been knocked down to -half your bloodied value +1 and failed 2 death saves, with a short rest. Sure, you might complain about that too, but that is one of the premises of 4E.
In the end that means what hit points damage is all up to your flavor text. Some Orcs will survive 20 game-term attacks because they have so many hit points. You can describe them beeing stabbed in the guts 20 times, or buy evading each and every blow until the final one. Some Orcs will survive 20 game-term attacks because their defenses are high enough so that only the 20th actually connected, and since they had only 1 hit point, they're dead.
And the problem is - from the outside, you won't really know if you fought Orc type 1 or Orc type 2. The closed thing you can measure is "time between first attack and deadly death" (if you can even measure what constitutes an attack, if most attacks present multiple swings and maneuvers). Measuring this stuff in the game-world is very hard.
Campbell said:Here's the thing: No argument is going to satisfy those who do not like minions due to simulation-based concerns. They were included as a boon to those with divergent play agendas. If you don't want to use minions in your games that is your choice.
It might mean some stat blocks in the Monster Manual are useless for you, but I can't say it bothers me that much. There is always going to be game material that is useless for a portion of the game's audience. Life sucks - Get a helmet.
Yes. It is metagaming. Metagaming mixed with a healthy dose of straw man argumentation, though.Andor said:You're seriously going to tell me that it's metagaming for my character to notice that out of a horde of apparently identical demons who look like this: *snip*
70% of them die to a single hit from any weapon, even a blowgun dart, but the other 30% need dozens of hits to kill. And that pretty much every battle they've ever fought in had the same thing going on. For all 300 encounters of their adventuring career. But it's metagaming for my Int 20 Wizard to pick up on this, and wonder why 70% of all Wooly Mammoths can be slain with stale pastry?