Fifth Element said:What if we assume, just for a moment, that the PCs don't own hundreds of peasants to do with what they please?
They might not. The local lord does. So he only needs heroes when he's run out of peasants.
One of the things I discovered working on Fields of Blood was just HOW NASTY even mid level monsters are in 3x, compared to the level 1 shlubs that make up the world. Even if the peasants hit (unlikely), many, many, critters have such high DR that even a critical with max damage rolled won't do much. Many have too high an AC to be hit on anything but a 20, and even then, you have only 1-in-20 chance of confirming that potential crit. One or two CR 9 or 10 creatures can wipe out entire armies of level 1 warriors, statistically speaking. Never mind what a CR 20 dragon can do -- using the demographics of the DMG, most cities would be destroyed by one, even if they threw everything they had at it. You NEEDED heroes, no matter how many peasant levies you could raise; no one else could do the job.
4e? Even leaving aside minions, there's no DR, 20s always hit and always crit. Your peasant levies just got a lot tougher.
And maybe that makes sense. 4e postulates a lot fewer heroes and a much rougher world, so if a gang of 20 farmers can't kill the occasional troll or ankheg or bullette, there's going to be no points of light at all. So in a twisted sort of way, the rules *are* simulationist, as they seem to accurately model how the world has to work for it to exist as described.
And that's where we get to my tipping point -- do the rules describe the world in a believable fashion? If they do, then they work. If they don't, then they don't. Some of the things I've heard from the PHB 'sneak peek' are actually getting me interested in a positive way. I'm trying to keep an open mind here.