Irda Ranger said:
So, really this is just the DMG saying to the DM "So, you want a Boromir at the Falls of Rauros momemnt? Here you go."? That's nice, thematically, but I still have the problem of thinking "Why are all these dudes glass ninjas?" I feel like there should be a solution that isn't so blatant about the fact that "This world is a game; it doesn't exist." I want to feel that the world does exist, and that I'm just visiting it for a while. Blatantly gamist rules like this really break my s.o.d.
Late, late, late,
late response, without having the several pages after it that probably all contained further argument on the subject. But hey, I felt a need to reply to this before I slink off to bed.
Basically, the problem you mention isn't so much exist as a gamist situation. The ability to take dozens of hits with a sword, or survive maulings from a monster the size of a skyscraper, is far more gamist than dropping with one hit. If I was stabbed with a sword, for instance, I seriously doubt I'd still be dancing around trying to fight the guy who did it. At best, I'd be running of adrenaline and trying to get away before he finished me.
The best example of this argument I can think of are old First Person Shooters(or the multiplayer of modern day FPSs). You nail a guy in the leg and it just does less damage. Absolutely no reaction on the enemy's part. In reality, that bullet would cripple them. Now, there are two things that could happen from there. Yes, the found isn't fatal, but the pain could keep the person otherwise incapacitated. Or, they could pull forth their inner strength, pump up some adrenaline and try to ignore it. To put it simply, minions are the guys who aren't strong enough to get up after suffering that wound, while the others might be able to keep going despite it.
Further examples of differences between minions and normal NPCs/monsters can come down to a very personal level. In the real world, the average person, gang member, etc. with a gun can be seen as low level minion. Police cadets, military recruits, and other trained individuals without much experience might be level appropriate minions. Experienced officers, be they military or civilian, will be normal NPCs whose differences are measured by equipment. Special Forces members might be elites, while Solos might exist solely in the realm of fiction. And even outside all these roles, some people are just tougher than others, and even a civilian with a gun might manage to occasionally just be a low level normal NPC.
Being new to a DnD board, I somewhat unfamiliar with what
exactly some of these 'gamer roles' mean, but I assume that my explanations are right at home with what I understand a 'simulationist' view to be. Am I incorrect?