Fanaelialae
Legend
Zil said:Based on the Orc monster manual pages, that is what I would assume. You wouldn't have 90% of the tribe being made up of chieftains and Eyes of Gruumsh? Most of the tribe would be 'drudges' and 'warriors' and looking at the orc monster manual pages, those look like minion stat blocks to me. Even if we assume 25% of the tribe is berserkers, raiders or better, that still leaves a lot of 1hp minions.
Or you can stop looking at the monster manual as any kind of simulation of an ecology and instead think just in terms of the players story and ignore what goes on off camera. I think that is what we're supposed to be doing with 4E - creating movie like stories - not simulating reality (well, as much as Orcs ever could be reality).
Oh, this was extremely easy to do in 2E. The plague of kits allowed players to create these really top heavy characters who could dish out a massive amount of damage, but if you threw them up against tougher opponents to compensate for their combat effectiveness, they'd show their fragility and die too readily. It got to be very tricky designing adventures that didn't see lots of character death, yet still were a fun challenge. Sure, it could be done, but sometimes I'd miscalculate what the players would do in a situation and come pretty close to a TPK. The brown splat books in 2E really did break the game in that way and made it hard on the DM. I was actually relieved to switch to Combat & Tactics/Skills & Powers just to escape the splat books. Of course, there were a lot issues with that as well (slow, min-max paradise, etc).
That wasn't really my point. My point was that 90%of the orc tribe has the staying power of a mirror image. One hit and *poof* - regardless of what you are using.
In my case, I don't think that I'd give a significant portion of the orcs stats at all. If the PCs wanted to slaughter the orc children and commoners after defeating the tribe's warriors, I wouldn't make them roll for it, it's a foregone conclusion (though I might give the more decent characters nightmares for some time to come). As for the actual warriors of tribe, it would be up to the DM, as fits his needs. I certainly wouldn't make 90% of the tribe chiefs and eyes (it would be pretty silly to have more than one chief in most scenarios), but I'd apportion the lesser guys as I see fit. For a small but ruthless tribe, I could see myself making 90% of the warriors bloodragers and berserkers, with only a handful of other orc types. For a weak(er) but larger tribe, I'd likely make the majority of the orcs minions. I see it as a way to easily (mechanically) customize tribes.
I think it's intended such that we can stop looking to the MM stats for a simulation of ecology in any real sense. I really don't think that it was meant for that in any edition (though I do sort of see your point, in that 3.x allowed you to create orc commoners and experts if you ever felt the need).
Yeah, kits in 2e were poorly balanced. Skills and powers was even worse in that respect (though it introduced some interesting ideas). I don't recall any way to apply them to monsters though (it's been at least 4 years since my last 2e game though). You're right though, 2e was much more relaxed in this respect. I imagine if you wanted to create a creature with a Thac0 of 1 and 1 hp, there was probably a way (or just DM fiat).
Assuming that the PC is using some sort of lethal attack (as opposed to, say, a rubber chicken) I have no problem with that. HPs are just a way of adjudicating the make-believe game of cops and robbers.
"I shot you! You're dead!"
"Nope, I still have 10 hp left, I dodged out of the way at the last second."
Anyone who goes from 1 to 0 hp has just gotten clobbered over the head real hard, skewered through chest, or some such. Someone who has > 0 hp hasn't, no matter how improbable that might be (someone being grappled inside the mouth of the tarrasque).
To paraphrase something that one of my friends is fond of saying- If you shoot someone, it really doesn't matter where you hit them or what caliber bullet you use; if they aren't unconscious, most people will still just lie down and complain. IMO, hp is essentially just a way of turning a hit into a (near) miss, and minions are just those unlucky guys who, for whatever myriad reasons IC and for the sake of the DM's ease OOC, don't get these "get out of hit free" cards... er, points.
