Korgoth said:I'm sorry that my thread has deteriorated to this degree. Perhaps I can help get it back on track? I think that Charwoman Gene had an excellent point earlier. It has always been the case in D&D that, whatever hit points are, a basic villager cannot have more than 6 of them. Is D&D attempting to claim, therefore, that this villager (Villager Bob) cannot sustain more than 6 actual injuries? Or that Bob's diminutive son, Villager Tim, who has 1 hit point (whatever they are, it has always been possible to have 1) cannot endure even 1 single injury?
It seems that this is not the case, if we assume that D&D has attempted to make reasonable claims about the denizens of its virtual villages. A cut is an injury. I have given myself a good gash with the old hobby knife on occasion. If, in the course of a D&D session, a character accidentally cuts himself with a hobby knife (or let's say a butter knife at the family dinner table) does that necessarily inflict at least 1 hit point of damage? I can imagine Tim cutting himself with a small knife and not flopping over dead. Would D&D have ever posited that 1/6th of the inhabitants of its virtual world flop over dead from common household accidents? We could maintain that it has done so... but why assume something ludicrous only to get upset about its implications?
Rather, if the D&D rules are applied to its virtual world consistently, we must say that not every cut or other minor injury causes the loss of hit points. If we allow the text to tell us what it is really telling us, it is saying that the loss of even 1 single hit point represents a life-threatening injury. It must, since some people can die from it. I think we can conclude 2 things from this: first, hit points must represent, at minimum, your ability (for whatever reason) to avoid dieing from life-threatening injuries; and second, not every cut, bruise and sting does hit point damage.
Since the latter point is an interesting challenge to DM narration of results, how do we account for minor cuts, bruises and other non-life threatening injuries that can crop up in combat (like getting nicked by a blade, or suffering a minor flesh wound)? Obviously, since hits do 1 point of damage or more, those must be "misses". Or at least, they can be misses... though one might also narrate hit point loss as the luck or skill that reduces what would have been life-threatening strikes to those minor and incidental wounds.
Andor said:Do you understand? Indy shooting the swordsman was a great scene.
Andor said:If there had been a sound boom visible in the shot it would have sucked rotten eggs. If the minion rules make the existence of mooks not only visible, but distractingly obvious in the context of the game then you raise the bar for willing suspension of disbelief to levels I cannot match. The boom is in the shot, the set falls over, and the magic goes away. My character stops being a hero, and becomes a set of numbers of paper. The NPCs stop being villagers and become a set of plastic minis. I stop caring.
So don't use them.Irda Ranger said:That's what bothers me about Minions. They're a statement by the DM that "This isn't a serious challenge. These guys only have one purpose, and that's to make you feel cool as adventurers." Well, I don't like playing those games. Both from a DM's point of view and a player's point of view it's a hollow victory, with a predetermined outcome.
Andor said:GM: "Okay. The last of the Orcs falls dead, when you loot the bodies you get..."
Minerva the Mage: "Hold on. I used my sleep spell so we could get some prisoners to interogate."
GM: "Yeah but then you killed them with a fireball."
Minerva: "Not that guy."
Borax the Fighter: "That's right, I was standing there next to him, and she dropped the fireball over a couple to miss me and catch that bloodrager dude."
GM: "Okay fine. You tie him up, he's awake now. What do you ask him?"
Rodger the rakish rogue: "Foul miscreant, who paid you tribe to attack these pilgrims?"
GM: "I ain't sayin nothin."
Borax: "I pop him one on the lip to get him to loosen up."
GM: "He dies."
Borax: "What?"
GM: "He was a minion, you made a to hit roll, he dies."
Minerva: "I'm pretty sure minion status is meant to be a narrative device and not a litteral..."
GM: "Stuff it. He had one hit point and he's dead. Now do you want your loot or not?"
Are you telling me that wouldn't interfere with your suspension of disbelief?
So, a good portion of the Monster Manual won't be usable without serious modification? Great selling point. Wait, let me predict the response: "Play a different game, 4e is not for you".mhacdebhandia said:So don't use them.
Give every creature that's written to appear with 6 minions a trio of normal monsters instead. Use orc raiders instead of orc warriors. Who gives a crap?
Perhaps a more challenging fight would have been less tedious?Last night in my Rise of the Runelords game, the four 2nd-level PCs went up against 10 goblin warriors straight out of the Monster Manual - CR 1/3, 5 hit points, whatever. What on earth is the point of really, seriously, rolling that fight out?
So I basically used minion rules: any hit was a kill. As it happens, that was true anyway, but . . . seriously, I was saying at the start of the fight that I should have just cut it out, and even with one-hit-kills it was a little tedious.
Andor said:Do you understand? Indy shooting the swordsman was a great scene. If there had been a sound boom visible in the shot it would have sucked rotten eggs. If the minion rules make the existence of mooks not only visible, but distractingly obvious in the context of the game then you raise the bar for willing suspension of disbelief to levels I cannot match. The boom is in the shot, the set falls over, and the magic goes away. My character stops being a hero, and becomes a set of numbers of paper. The NPCs stop being villagers and become a set of plastic minis. I stop caring.
Allow me to draw you a scene that can and will happen around the tables of poor to mediocre GMs everywhere in coming years.
(dumb example)
Are you telling me that wouldn't interfere with your suspension of disbelief?
Storm-Bringer said:So, a good portion of the Monster Manual won't be usable without serious modification? Great selling point. Wait, let me predict the response: "Play a different game, 4e is not for you".
Perhaps a more challenging fight would have been less tedious?
Korgoth said:It has always been the case in D&D that, whatever hit points are, a basic villager cannot have more than 6 of them. Is D&D attempting to claim, therefore, that this villager (Villager Bob) cannot sustain more than 6 actual injuries? Or that Bob's diminutive son, Villager Tim, who has 1 hit point (whatever they are, it has always been possible to have 1) cannot endure even 1 single injury?
It seems that this is not the case, if we assume that D&D has attempted to make reasonable claims about the denizens of its virtual villages. A cut is an injury. I have given myself a good gash with the old hobby knife on occasion. If, in the course of a D&D session, a character accidentally cuts himself with a hobby knife (or let's say a butter knife at the family dinner table) does that necessarily inflict at least 1 hit point of damage? I can imagine Tim cutting himself with a small knife and not flopping over dead. Would D&D have ever posited that 1/6th of the inhabitants of its virtual world flop over dead from common household accidents? We could maintain that it has done so... but why assume something ludicrous only to get upset about its implications?
Korgoth said:Rather, if the D&D rules are applied to its virtual world consistently, we must say that not every cut or other minor injury causes the loss of hit points. If we allow the text to tell us what it is really telling us, it is saying that the loss of even 1 single hit point represents a life-threatening injury. It must, since some people can die from it. I think we can conclude 2 things from this: first, hit points must represent, at minimum, your ability (for whatever reason) to avoid dieing from life-threatening injuries; and second, not every cut, bruise and sting does hit point damage.
Korgoth said:Since the latter point is an interesting challenge to DM narration of results, how do we account for minor cuts, bruises and other non-life threatening injuries that can crop up in combat (like getting nicked by a blade, or suffering a minor flesh wound)? Obviously, since hits do 1 point of damage or more, those must be "misses". Or at least, they can be misses... though one might also narrate hit point loss as the luck or skill that reduces what would have been life-threatening strikes to those minor and incidental wounds.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.