Majoru Oakheart
Adventurer
Agreed.Lizard said:As a writer of brilliant tales, deeply moving, with complex character arcs and the ability to fairly easily respond to radical changes in cast and timing imposed on him by external factors....he is a master.
Well, 4e can be done either way. It's possible to just get an idea by looking at the books. It's also possible to get an idea and use the books to build it.Lizard said:I am of the type who, when desperate, will flip open a monster manual until I find a critter which implies a plot to me, then build a plot around it -- at least enough to get by. (I rarely do more than 30 minutes prep for my 3e games; indeed, I'll sometimes brag to players that "Hey, I actually did prep work this time!") From what I've seen of 4e, it works the other way -- you get an idea then find monsters to fill it. Everything has a niche, a role, a purpose, and can't easily go beyond it. Encounters are more complex, involving larger numbers of monsters. Terrain and tactical options are more important. Everyone says it's easier to ad-hoc things in 4e, but I don't see how; stuff I used to fudge because it didn't matter now becomes vital due to expanded player movement abilities and the wide range of tactical positioning options.
As has been said in the past, it's possible to open the MM look for a bunch of monsters around the PCs level with a variety of roles and have an interesting encounter. Terrain isn't all that hard. Throw in some trees or rocks or lava or whatever in some random spaces on the battlemat and you have interesting terrain.
However, IF you have the time or inclination to plan in advance, you can use the templates, rules for increasing or decreasing the level of monsters, traps, creatures of various levels(or even creatures you make up yourself), and carefully crafted terrain to give the enemies an interesting advantage in order to build the exact encounter you want that fits in perfectly with your planned adventure.
Both methods work fine.