Politics is involved in pretending to be vampires?Andor said:No, vampires.![]()
Politics is involved in pretending to be vampires?Andor said:No, vampires.![]()
hong said:Politics is involved in pretending to be vampires?
Politics is involved in a Vampire LARP?Andor said:You never played a Vampire LARP?
Celebrim said:I don't either. I see it as a highly gamist game. The rule changes are designed to encourage a more minature driven tactical game, ensure greater balance between the classes, ensure greater viability of classes at all levels of play, remove anything from core play which is difficult to translate to a video game, allow for more open ended play by implementing diablo/WoW like 'fixed math', and so forth. It's not a story driven rules set. It is a combat driven rules set. It's a tactical skirmish game with the option to role play.
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Somehow, "different rules for PCs and NPCs" seems to have morphed into "video gamey".AllisterH said:The only thing I disagree with you is "translate to a video game". Mainly because 4E seems explicitly to rely on DM judgement calls. As Hong keeps pointing out, "don't think about it too hard/just accept it" works well with a human DM to keep things inline but as a videogame?
It would be horrendous.....
hong said:Politics is involved in a Vampire LARP?
No, politics is not involved in a Vampire LARP.Andor said:Yes. Also hair dye.
Hussar said:Thus, there is no reason, in game, for anyone to conceptualize making bombs to dispose of minions. You state that "city guards aren't minions" as if this were empirical fact.
Heck, I'm fairly certain that you could have epic adventures where dragons are minions. An epic level dragon guarded by all sorts of smaller dragon progeny.
Yet, as far as the in game world is concerned, there is no "minion" designation. Simply because there is absolutely no way to test it. If you throw a stale muffin at someone, he's not going to die, because his minion status depends on his relationship to the PC's.
We know this for an absolute fact. The designers have said as much. THIS IS NOT SIMULATIONISM. Why do you insist on trying to force these rules to be simulationist?
Lizard said:It is. We've seen the stat blocks.
Now, it's possible there are Night Watch Grunts which ARE minions. The question is, do they know it? Or is it discovered the hard way?
"We sent Corporal Smith out with the grenade to kill those orcs."
"And?"
"He's dead."
"Huh. I could have sworn we had a 'no minion' policy in the guard."
"That's for the Elite Watch, sir. He was with the Slum Patrol. They'll take anyone."
"Oh well..."
Send in the peasants to clear them out. 20 per dragon. Peasants are cheap.
Is this explicitly stated anywhere? Are there rules for "deminioning" someone?
Because regardless of the purpose of the rules, players WILL treat them as descriptions of the universe, and to the extent they need to be told "Well, yes, according to the rules you could do that, but you can't, because that's not how the rules are supposed to be used", they will feel limited and constrained. If game balance is based on "People should honor the spirit of the rules", game balance is broken.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.