robertliguori said:
A spork in the eye is not a spork deep enough into the brain to cause instant death, and neither should be 5% of sporks flung by peasants.
In game terms, sure it is.
YOU described it as a spork to the eye. That's a problem with your description skills. You purposefully chose something that seems ridiculous in order to make it seem ridiculous. Well done!
Ok, you're a commoner. You used a spork as your weapon. Nothing about rolling a 20 and killing the monster EVER indicated you stabbed it in the eye and that caused it to die.
Maybe you stabbed it in its artery. maybe you managed to find a crack in its spine. Who knows.
The point is, you got lucky. As a peasant, you got lucky. Damn lucky.
Sure, statistically 5 out of every 100 peasants should be that lucky... but how often does statistics actually play out in RL? Overall, sure, but in the short run? Flip a coin 10 times... did it alternate heads or tales each flip???
The fact that heroes can kill minions in one blow should be a function of how awesome the heroes are, not how crappy the minions are. And if the heroes are insufficently awesome to slay a minion with a single blow, then by definition, said minion isn't miniony enough to face the heroes.
It should be both. And it is.
The heroes are awesome enough to have no real trouble getting through the minions defenses. A commoner isn't that awesome (thuse the 5% thing)
The minion is well trained at killing, but just doesnt have the MOXIE that others do.
Er...OK. So, if the circumstances of the game world lead to a nonheroic character attacking a minion with an improvised weapon and dealing a point of damage, then said nonheroic character morphs into a well-armed hero?
Why would this cause him to morph into anything? He got lucky.
The point is that there are game elements in the world that do not represent heroes with heavy weapons and vast murderous experience, and that these game elements can accomplish the same damn thing as said heroes versus a particular type of enemy.
Sure. When they get lucky.
If you observe that a single normal attack with a shrukien (or similarly small-sized miniweapon) kills a particular class of creature 100% of the time on a successful hit, then minion status is visible in the game itself.
No, it is not. In game there is absolutely NOTHING to distinguish one dead Orc from another. They are Orcs. It's not like being a minion requires you to wear a certain colored jumpsuit based upon level like in american ninja!
Your character doesn't see a number pop up every time he hits an orc. He knows whether he killed it or not.
Really, the problem here is that we have one set of people who expect the rules to document their expectations of the universe, and another set who don't. If you don't care that what the rules say happens in a given scenario are utterly at odds with what you think should happen, you need not worry about whether a given system is simulationistic.
Actually what I see as the problem is one set of simulationists who have determined not to use ALL criteria (hit points, AC, attack power, movement, powers, magic) to deternmine what is simulated, and have instead decided to latch on to ONE aspect of the whole.
Ok so your bridge is made of concrete and the other one is made of wood... The concrete one should hold more right? But see in my simulation I've failed to account for the fact that the concrete one doesn't have any support beams!
minions have a certain % chance to last against an enemy of a certain % power.
If this fails to fuel your simulation it's because you're fueling your simulation not with facts, but with your own preconcieved notions about what the facts should be!
That car is red, so it should go faster then your green one. Sports cars are always red so my red car MUST be a sports car. Sports car are fast! YEAH!!!!