Bagpuss
Legend
Storm-Bringer said:And yet, no matter how many times (one, ten, or a hundred) they are to receive damage from a miss-effect, it will never add up, but it will for the 2nd level Orc drudge right next to them.
Really the only thing that matters in the game is if a character is alive, or dead (or unconscious in some cases). Hit points are an abstract to let you know when a character goes from alive to dead status. It covers all sorts of things, from actual vitality and health, to luck and determination. For players (and main bad guys) it's useful to have wide scale for dramatic tension, so they can judge when is a good point to press the attack, when is a good point to retreat.
But for minions, all you need to know is if it is alive or dead, hence no need for a scale.
In effect, their hit points waver between one and infinity, depending on how well the player rolls their attack.
So? Hit points are an abstract anyway, what does it matter if they have 1 or an infinite amount. What matters is if they are alive or dead. That is determined by a successful damaging hit, the 1 hp is just a mechanic to record their alive status.
They are caught in the blast of a fireball but not "hit" then it burns them, you could even discribe them as the flesh blistered and such but they still alive, so they still have 1 hp.