Hussar said:
The example you provided doesn't work though.
Basically, you're slapping bandaids on the issue - including clerics and marshals? What if I want a horde of vermin? Or a horde of zombies? Or anything that doesn't get class levels?
The mechanical solution you provided doesn't work either. You gave it 10 hit dice, but no feats, no skills and no CR. And, you cannot simply decide, in 3e, that a creature has less than 1 hp/hit die, unless you drop it's Con below 10. Which doesn't really work on a 10 hit die creature anyway.
Note, I KNOW you can do it by ignoring RAW. That's a given. My argument was that you cannot do it by RAW. Ignoring RAW is not a strength of a system.
It's not the RAW? Hate to break it to you but the first RAW is Rule 0. And if I really felt like it I could stat the critter up using the
frail flaw which does allow for 1 hp for a 10 hd critter. by the RAW.
And I'm not slapping bandaids on the issue. It's a non-issue. Want a dangerous horde of vermin or zombies? Swarm and Mob templates respectively. No class levels? I didn't give it class levels actually. It was an incomplete stat block because I was merely taking 30 seconds to disprove your already absurd arguement. And that 30 second statblock would handily provide all I needed to know about a mook anyway, so who cares if it isn't complete?
Look, if you love the minion rules, more power to you. Use them and enjoy. But don't pretend either one of us can't play D&D without them, and don't cry that is can't be done in 3e because it can. In fact here ya go:
[sblock=3.X Mook Template]
Mook
Mook is a template provided to a creature that the GM wants to use as a mook. It can be applied to any creature of a CR below the parties level. It enhances the creature to make it a credible threat to the party by adding a Mook Factor. The Mook factor = Party's average level - Base CR.
The base creatures Size, Type, Hit Dice, and Speed are unchanged.
AC, Base Attack bonus and Saving throws and skills all receive a Morale bonus equal to the Mook Factor.
The creatures damage becomes a fixed number equal to it's average damage + 1/2 Mook factor (round down.)
Creatures CR = the party's level -2
Thrilled by the chance to play in the big leagues, mooks enjoy a considerable morale bonus.[/sblock]
Allow me to clarify my position. Since I have never, in almost 30 years of playing RPGs, bought into the "abstract hp" theory to the extent that some do I therefore fear that the 4e minions will prove shockingly disruptive to my immersion in the game in the same way I would feel if a set got knocked over in a movie.
I understand the goal of minions, but it's not a goal I've ever felt unable to achieve in earlier editions. Nor do I think it's desireable to make any previously dangerous foe into mooks just because the party has a few more levels.
If the Balrog took everything they had to defeat 5 levels ago, I do not feel that 6 weeks later they should be knocking them over by the dozen like henchmen in
Kung-Fu Hustle. That doesn't make me feel like I've gotten better, it makes me feel like a pansy for having had to sweat to beat the first one.