I have yet to see anyone report that using minions as-is results in an un-fun result.
I have yet to see anyone report that using minions as-is results in an un-fun result.
And I've used them myself, and found them to work fine.
So what exactly have you seen in-game, in actual use, that turned out to be not fun?
On the player side: 20 zombies come pouring out of a desecrated church to kill us. All but two die to OAs before they get anywhere near us. I appreciate free XP as much as the next guy, but it wasn't any fun.
The problem I have with the damage threshold rules is they make powers actually designed to deal with minions like scorching burst and cleave less effective against them.
On the player side: 20 zombies come pouring out of a desecrated church to kill us. All but two die to OAs before they get anywhere near us. I appreciate free XP as much as the next guy, but it wasn't any fun.
Well, at the early levels, when the DT is only a couple of points, Scorching Burst will still be effective (Cleave not so much, except against things like Zombie Rotters). Later on, when minions are worth hundreds of XP each and should be a bit of a threat, I'm not sure I want easily spammable level 1 At Wills taking them out without a decent chance of failure. Suddenly, using an Encounter or even Daily AoE power against an advancing horde of Minions isn't a complete and utter waste, as it is in the RAW, but actually a good idea, even a necessity! Personally, I like that, but YMMV.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.