Aenghus
Explorer
Minions are supposed to die in droves, thats one of their major points. They aren't *supposed" to be a serious challenge.
It is true that they can be unsatiisfying for referees to run if they labour under the misapprehension that they actually have to be dangerous to the PCs all by themselves. But the threat should be the non-minion monsters in the encounter.
And just like magic items in adventures are supposed to be modified to suit the particular PC group, so also should the monster composition of encounters. If a party can easily deal with minions, this should be taken into account. Make more of the minions into artillery, keep them spread out, have them come in waves, substitute more normal monsters, reduce the xp for them.
The minion rules have been balanced to make controllers particularly effective in dealing with them. House-ruling minions may have unexpected side-effects on class and role balance. Reducing the numbers of minions occuring may impact adversely on the play experience of some wizard builds.
It is true that they can be unsatiisfying for referees to run if they labour under the misapprehension that they actually have to be dangerous to the PCs all by themselves. But the threat should be the non-minion monsters in the encounter.
And just like magic items in adventures are supposed to be modified to suit the particular PC group, so also should the monster composition of encounters. If a party can easily deal with minions, this should be taken into account. Make more of the minions into artillery, keep them spread out, have them come in waves, substitute more normal monsters, reduce the xp for them.
The minion rules have been balanced to make controllers particularly effective in dealing with them. House-ruling minions may have unexpected side-effects on class and role balance. Reducing the numbers of minions occuring may impact adversely on the play experience of some wizard builds.